i'd be pleasantly surprised with......(you guessed it)..........a DEMO
That said, peasant missions? I guess the less missions you do the more likely they are to revolt. Still if your king and listening to the people, what's point of being king![]()
i'd be pleasantly surprised with......(you guessed it)..........a DEMO
That said, peasant missions? I guess the less missions you do the more likely they are to revolt. Still if your king and listening to the people, what's point of being king![]()
Personally, I hope they take out missions. I've found them only to annoying and pointless. Really merchant guild, you want to try with Portugal? Then send your own freaking diplomat...
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
The missions could have a bearing on your own future. A revolt in a foreign power might sound good (especially if they are a rival) but if their commoners start to have a better standard of living then your own peasants might get their own ideas.
A message such as 'Your peasants have seen the glorious revolution in......... and are starting to wonder if they too could benefit from a change in leadership'.
Maybe have to help out the old regime elsewhere to protect your own back?
This almost reminds me of the whole side with whatever hier who is trying to reclaim the throne...thing...A message such as 'Your peasants have seen the glorious revolution in......... and are starting to wonder if they too could benefit from a change in leadership'.
Maybe have to help out the old regime elsewhere to protect your own back?
I'd be nice to see such a message......
IN A DEMO
Rather than remove them completely it would be nice if CA made them less anoyying and pointless, by tying the missions and the reward into the wants of your countries citizens.
It would make a lot more sense to be doing missions to appease a unruly mob back home, and being rewarded with people calming down and going back to work. Or for a king to be doing missions to keep his nobles from kicking him out.
Historically even absolute rulers had to do things to appease some section of the population. A king or ruler very rarely has the total power we see in a TW game, and it would be nice if CA used missions to reflect that.
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I LOVE DEMOS
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That's true, even in monarchies there were other families that would take control. I mean look at england, constant monarchy replacement every 3-4 generations.
I think CA has the right idea, with your punishment only being a new govt or having to take a small financial hit.
I just hope your govt and people don't get like the Senate, where they start by giving you units and end by threatening to look into your financial record lol
Of course.....we will all know the truth...once we have....a demo
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I LOVE DEMOS
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. By your powers combined I am!
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At this point i'd settle for two units of riflemen going at it (With bayonet charge option of course).
As for missions. I think the mission rewards should be a risk/reward thing.
You want me to go get trade rights, fine, small reward.
But if you want me to wipe out England, I want some shiny stuff dang it :P
A larger variety of missions would be nice to. I always liked the 'Assasinate my father' mission you occasionally got from a rival faction.
Speaking of which it would be nice if allies could request aid in the form of missions.
"You have five turns to take out this army attacking our towns. If you do you get X gold and favourable trade deals."
Last edited by Sir Beane; 01-27-2009 at 12:51.
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I LOVE DEMOS
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~
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. By your powers combined I am!
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Agreed. So long as missions feel more natural and less nonsensical this time around, I'll be perfectly happy to fulfill them.![]()
Heh. I don't think you have to worry about any STW fans sending ninjas to kill you in your sleep.![]()
Truth be told, if the AI in Empire actually manages to be equal and/or superior to that of Shogun/Medieval, most of us "oldies" won't mind a bit. If anything, we'll be (perhaps slightly perversely) proud -- much like a parent watching their child do better in school than they did at the same age.![]()
Last edited by Martok; 01-28-2009 at 09:00.
"MTW is not a game, it's a way of life." -- drone
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