Perhaps we should create various governement system according to the possibilities ingame.
That way we can cope with ingame revolutions.
So, if you read my big post above, that spares me half the explanation.
For absolute monarchy, we place all authority with the king in theory.
He will be able to select 5 players to act as his ministers (just like the ones ingame). These players will stay ministers until a new king comes to power, or until the king decides a new minister is needed (thus if the ingame minister dies, this does not effect us. Lets say the ingame ministers are the right hand henchmen for the IRL ministers)
Discussions take place in the Council of nobles but it does not have any power. But everyone is allowed to IC there, and the purpose is that the 5 ministers will take the discussed topics into consideration to present to the king, who eventually gets to decide. Of course, disregarding the advice of ministers too much, will have effect on the power of the king.
As I stated in previous post, ministers will be able to appoint stuff in their jurisdiction. Military ministers get to appoint players to generals, same thing for naval minister and admirals.
Taxes will be done by the financial one.
troop recruiting is co-junction of military minister and financial one, etc etc.
The prime minister ends the turns and provides turn reports.
Of course, when/if we ever switch to republic system, things change.
A parliament will be created, where everyone can get a say.
players will have to roleplay the ingame ministers now (who the lucky players are might be decided by ooc elections aswel?) and they will change when dying or with new elections.
The only big difference is that the ministers now have to put their proposals to the vote in parliament, instead of letting the king decide.
The prime minister will still end the turn. What exactly will be the role of the president, I haven't figured out yet.
Perhaps give him veto power, and the ability to fire ministers.
Like I said in the previous post, if we have a large playerbase there will be a lot of people forced to roleplay a character which has no physicial representation ingame. But I think there are people who are ok with that.
I think that the last 5 posts by tincow and me are sufficient to build a skeleton of rules, on which we can build a test game.
We could start out with Prussia as it is smallish without colonies.
I'll make a new thread to see how many people are willing to participate in this testcase, if noone replies to this thread in a few days.
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