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  1. #1
    Misanthropos Member I of the Storm's Avatar
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    Default Re: building vikings?

    Your unit size got set to huge. You can change this somewhere in the 'Options', accessible from the main menu, but it applies only to new games, not saved ones.

  2. #2

    Default Re: building vikings?

    Quote Originally Posted by I of the Storm View Post
    Your unit size got set to huge. You can change this somewhere in the 'Options', accessible from the main menu, but it applies only to new games, not saved ones.
    ah, so thats what it was....lol i fugured when u set that option to hude the pieces would look alot bigger in size not in number...oh well, thx...

  3. #3
    Misanthropos Member I of the Storm's Avatar
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    Default Re: building vikings?

    You're welcome.

  4. #4

    Default Re: building vikings?

    Personally I always play on huge units, so I've gotten used to the two year training time. It adds more tactical depth to the game as there is no "just in time" unit training, so you really have to think ahead.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5
    Member Member Fagar's Avatar
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    Default Re: building vikings?

    This threads got me thinking now.
    I have never modified the unit sizes always using the default sizes.
    It could indeed give an interesting flavour to the game.
    I will give it a go.

  6. #6
    Wandering Fool Senior Member bamff's Avatar
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    Default Re: building vikings?

    Tiny cogs have also started turning in my head.....

    Does the "huge" setting affect the number of available units in the field?

    In other words, do you drop from a total of 16 units down to 8 when you go from "default" to "huge"?

    Is there a major impact on what the AI decides to build, given increased build times?


  7. #7

    Default Re: building vikings?

    Quote Originally Posted by bamff View Post
    Tiny cogs have also started turning in my head.....

    Does the "huge" setting affect the number of available units in the field?
    No.
    Quote Originally Posted by bamff View Post
    In other words, do you drop from a total of 16 units down to 8 when you go from "default" to "huge"?
    No.
    Quote Originally Posted by bamff View Post
    Is there a major impact on what the AI decides to build, given increased build times?

    No.

    In battle the larger unit sizes may affect performance. Though on modern PC's this shouldn't be much of a factor. MTW was designed to run minimally on a 350MHz CPU, 128 MB of RAM and a 16MB DirectX8.1 compatible video card. I somehow doubt many of you are running such a low spec machine in this day and age? So in short there is nothing stopping anyone from playing the game on huge units. I have played it on huge since I first bought STW and have never had any issues.

    On the campaign map, the larger units cost more to support. This is because you pay your support costs per head rather than per unit. The two year (actually doubled) training time means that you cannot say, invade a neighbouring province, emptying the province from where the invasion was launched, queue a unit of Spearmen and have them appear as a convenient garrison when you end the turn. The fact that it's doubled also means that units that normally take two years such as Varangian Guard now take four years. The 20 man bodyguard units still take only one year however.

    Last edited by caravel; 01-29-2009 at 00:17. Reason: typos
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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