Great game GH, from what I have read.
I particularly liked your analysis. It gave me a realization that I easily fall off the train in post intensive games when having a vanilla townie role. I try to catch up by running after it, but can't keep up. It might be that I don't play vanilla town well and need perhaps a small role or something that will get the tactic gears running. I will need to look into that in future games.
As an addition to what you have all said about townie tactics, I will add a couple more. I have used them in some of the games I have played with various degrees of success.
- What would I have done if I were mafia.
I did apply this in the start of this game and I think I mentioned that I would have chosen TevashSzat as a grunt If I where the Godfather.
Having played as mafioso a number of times both successfully and maybe not so successfully, you get a sense of what works and what don't. It's all about backup plans and dynamic tactics and if you are allowed by the host - manipulation, manipulation, manipulation. In games where I as mafioso can dictate what is put into the night results, are the most fun games IMO. Some mafiosi might have quails about this and think that they might get easily detected based on write style analysis or similar methods. This is not so true, if you have the opportunity to manipulate the writeup, do so and you can lead the town in circles by placing false leads and/or frame players.
This method is probably not the best tool to catch mafiosi in general, but in games where mafia have a choice to for example choose their grunts, you could strike gold.
- Play unpredictable (crazy townie)
This was something I did to keep the mafia from killing me off in the first rounds of a game, and you can probably blame GH for it.
I applied it in Godfather II and contributed (at least I think so ... ) to the downfall of a great team of mafiosi. It creates a disruption and maybe the control mafiosi might have on a game. Unfortunately you might also create a disturbance in the town effort. RR has also played this way in a number of games.
The object is to create a diversion that might result in mafiosi getting nervous enough to make mistakes. One tool is insane accusations or general bully behaviour. While doing this, you analyze responses more or less in the same way as the method attributed to khaan by GH in his analysis.
This works well dead as alive. The mafiosi will be reluctant to kill you off as they want to lynch you to silence you.
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