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Thread: The Godfather, Part 3 [Concluded]

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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Excellent post, GH. I agree with everything you said. I noted Sasaki's play style very early in this game and have been trying to learn from it. It does indeed seem to be the most effective. I do see value in write-up analysis, and have yet to encounter a game in which it is totally useless. In games where the write-ups are written by the mafia, the style of the writing can be very telling. Though I failed to follow up on it, it's worth noting that I was accurate in my initial profiling of the person/people that created the first write-up. In games where the write-up is done by the host, there always seems to be a hint or a clue somewhere, even if it's just character continuity. The key, IMO, is to use this as a simple piece of evidence in the overall picture.

    First, take a look at the game and figure out what kind of a game it is. It should be pretty easy to tell generally how much useful information will be in the write-ups. Games with clues will have obvious clues. Games with mafia-created write-ups will be well-known beforehand. Games with many detailed role descriptions written by the host will give clues as to which specific person killed which target. Games with none of these may have useful information, but it will be harder to find. Second, take a look at the evidence that is being produced from the write-ups. Strong arguments and weak arguments are easily recognizable simply by how much sense they make and how consistent they are with the situation. Finally, add these two factors together to determine the overall weight of the write-up evidence. Strong arguments in games that have high promise for useful write-ups should be given more weight. As the usefulness of the write-ups and the strength of the argument decreases, so should the weight given to any write-up analysis. In any case, even at maximum strength, I would never consider write-up analysis at anything more than 49% of the reason to vote for someone (unless there's literally nothing else to work with). Often 25% to 33% seems a more appropriate figure. Write-ups are best used as reasons to FoS people and put pressure on them. They should not be used exclusively to lynch.

    On a personal level, I've found myself delving towards the write-up analysis simply because I can do it and because I'm still learning the 'trade' of mafia detection in other areas. I don't even count Capo as one of my games, because I really had no idea what I was doing and no coherent plan of any kind. Capo was my mafia 'tutorial' and after it was over, I was ready to play the real game. Of my next 4 games, I was mafia in 3 of them. As such, I feel like my efforts as a townie really began with Ephesus and Chicago and continued on into this game. It's easy for me to tell when I don't know what I'm doing, and I've found my own flaws are in my difficulty in IDing strange behavior. In the first two games, I thought this was because I simply did not know peoples' normal play style due to a simple lack of experience. In this game, Sasaki gave me an epiphany with his explanation that we needed to look for inconsistencies in posts. This is what I did when I built my case against shlin, and I was pleased with the product, even if the result was lyching an innocent. I will continue to do write-up analysis when I deem it worthwhile according to the above formula, but I am going to put more effort into Sasaki's proven (and common sense) methodology.

    I think my biggest crutch is my posting style. I write in a very deliberate manner that people seem to listen to. While this is great if I'm mafia, it can be a huge hindrance when I'm a townie. It's no good for people to listen to me and vote based on my reasoning if my reasoning is wrong, and it often is. I actively need other people to point out flaws in my analysis, as that is the best way to make sure that any error I make does not damage the town's efforts. Even more importantly, I need to be careful that I do not mount major attacks designed to get a target lynched unless my evidence is very, very strong. Above all, I need to (and try to) remain flexible in my thinking. There is no shame in backing off of a case one has mounted if the counter-arguments are stronger than your own. The key is to get the end result right, not to out-argue the other players. There will always be more good ideas produced by others than you will produce yourself. These need to be identified and embraced.

    Above all, I think the town needs to remember that it a team effort working on a large puzzle. No single theory is best, though some are stronger than others. Town efforts seem to work when the totality of the system comes together to produce a mosaic of information from which the various analysis styles can work in harmony. If done properly, the mafia will pop up in the sights of more than one of these styles of analysis. When this convergence occurs, the probability of a good lynch skyrockets. For this reason, townie cooperation and participation is the key to victory, even amongst the dead. The more people who are legitimately trying to analyze the game and locate the mafia, the more likely the town will win. It is easier for the mafia to win when there are only a couple dominant voices because it is easy to assume that role and intentionally lead the town astray. It is far harder for the mafia to win when there are a multitude of strong town voices, none of which disappear after death.
    Last edited by TinCow; 03-09-2009 at 14:15.


  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Spoiler Alert, click show to read: 
    Quote Originally Posted by TinCow View Post
    ...The key is to get the end result right, not to out-argue the other players. There will always be more good ideas produced by others than you will produce yourself. These need to be identified and embraced.

    Above all, I think the town needs to remember that it a team effort working on a large puzzle. No single theory is best, though some are stronger than others. Town efforts seem to work when the totality of the system comes together to produce a mosaic of information from which the various analysis styles can work in harmony. If done properly, the mafia will pop up in the sights of more than one of these styles of analysis. When this convergence occurs, the probability of a good lynch skyrockets. For this reason, townie cooperation and participation is the key to victory, even amongst the dead. The more people who are legitimately trying to analyze the game and locate the mafia, the more likely the town will win. It is easier for the mafia to win when there are only a couple dominant voices because it is easy to assume that role and intentionally lead the town astray. It is far harder for the mafia to win when there are a multitude of strong town voices, none of which disappear after death.
    The entire thing was a good read, TinCow, but from this point on in your post, I felt as though I was in the presence of a professor. Will remember these lessons here very much.

    sensei TinCow
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  3. #3
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    The synergistic townie analysis play style sounds good, and maybe I will go back and play it sometime, but as for now, the strategy that I like the most to do is eliminate all townies (through manipulation of the Mafia, strategic voting, and outright false accusations) that don't share your POV so you may wield total influence.
    Last edited by Reenk Roink; 03-09-2009 at 17:21.

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Quote Originally Posted by Reenk Roink View Post
    The synergistic townie analysis play style sounds good, and maybe I will go back and play it sometime, but as for now, the strategy that I like the most to do is eliminate all townies (through manipulation of the Mafia, strategic voting, and outright false accusations) that don't share your POV so you may wield total influence.
    It's bold, I'll give you that. But it does tend to make one a suspect, and...

    What if I had been successful in doing just that? We would have lost. So you're essentially banking the game on your own judgment above all the others.

    In this case, it would have worked out fine for you, I suppose... hmmm.... carry on!
    Last edited by Askthepizzaguy; 03-09-2009 at 17:31.
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  5. #5
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Since coming back to play Mafia I have only been lynched twice. Once in your game and just now in Ares' game. Both were random tiebreaker lynches too.

    So thanks townies for the free ride.

    Spoiler Alert, click show to read: 
    suckers
    Last edited by Reenk Roink; 03-09-2009 at 17:39.

  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Until I can get a better reading on you, Reenkster, I'll be voting: Reenk Roink in the first round of every game I am in unless I vote for myself. Sort of like the vote: Sasaki tradition. You would want me dead anyways, so perhaps I would like to steal your strategy and eliminate you early.

    A taste of your own medicine... mmmm....
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  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Quote Originally Posted by Reenk Roink View Post
    The synergistic townie analysis play style sounds good, and maybe I will go back and play it sometime, but as for now, the strategy that I like the most to do is eliminate all townies (through manipulation of the Mafia, strategic voting, and outright false accusations) that don't share your POV so you may wield total influence.
    This is the essence of the prisoner's dilemma for individual players in mafia games. Since we mostly play with the same people over and over again, it is impossible to take the broader 'reputation' issue completely out of the game. We judge others based on their actions in previous games, and in turn people act in various ways as a townie intentionally to give themselves a better shot at victory when they are mafia. Thus, every game has not only its own victory to consider, but there is also a strong incentive for many individual players to further their own long-term strategies, even if it means under performing in, or losing, an individual game.

    This reminds me a lot of Risk. I had a regular group of friends in high school who played Risk together every couple months. It was always the same group of people, so reputation for trustworthiness or lackthereof was a huge factor in the inevitable alliance/diplomacy side of the game. One of my friends once broke a pact with me and back stabbed me in one of those games. While entirely legal, it so damaged his long-term reputation that he found it very hard to make alliances in future games and was at something of a permanent disadvantage. At the same time, the rest of us noted our reaction to this particular guy and were ourselves afraid of breaking a pact in a similar manner because of the long-term consequences, even if breaking that pact would be the difference between winning and losing.

    I have no lessons or advice to give in regards to this situation; I'm not even sure if there are any. I guess my point is simply that this is a factor in any game of this nature where people play against each other over and over again. It poses its own unique problems and means that people may sometimes be willing to lose a game they could win because they don't want to expose their own 'tell.'


  8. #8
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Ouch... I just realized something.

    I find myself totally unconcerned with reputation and play on a game-by-game basis. I never play any less than my best try or alter my strategy in a way that allows for long term success if I feel it sacrifices the short term. As such, I also tend to forgive others their trespasses in previous games. A mafia who lied or a player who backstabbed me good I tend to see as a useful and manipulative potential partner down the line. Of course, I'll be sure not to believe everything they say so blindly... but that kind of guile and deceit is its own virtue in a game such as this.
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  9. #9
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    Quote Originally Posted by Askthepizzaguy View Post
    but that kind of guile and deceit is its own virtue in a game such as this.
    That is in fact the sheer essence of the game.

    Not a game for the honest I'm afraid.

    Edit: I still remember Curio's PMs to be on my first game - Mafia VIII. Amongst the confusion he earned my trust, even though it didn't matter since I couldn't do much anyway.
    Last edited by Quintus.JC; 03-09-2009 at 18:02.

  10. #10
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: The Godfather, Part 3 (Concluded)

    I heard in the prevoius "Godfather" games, the songs were random stuff that had nothing to do with the game....... thanks to those songs, Sasaki was able to confirm when I died and link me to Beefy and Tevash with real evidence......me thinks GH give town a bone with those songs.....


    The confusion that was created: It also had to do with the write-ups we used.....it got everyone thinking...."maybe it is the one who wrote it?" of course, more veteran players dismissed it as WIFOM.....but it gave them very little to go on...."Gut feelings" is what made us lose very badly on "Chiacigo Soiree" and the fact that Khaan gave little to no clues "like a song about lurking or something would have helped".....allowing them to clean sweep town as are "gut feelings" lynched each other.....basically if there is no evedience, it is highly unlikely you will get a mafiso, on feelings alone.


    That's why I was upset that GH gave songs hinting at when one of us was lynched, linking us to Tevash.....but then I figured....without it town would never catch us...

    Edit: I still love TinCow's words......it was so true.....
    Last edited by White_eyes:D; 03-09-2009 at 19:24.

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