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Thread: Idea:Arche and It's Satrapies

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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Idea:Arche and It's Satrapies

    I say its a good idea, but you'd have to re-enable the senate (i.e, no Saba, or some random other faction)
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  2. #2
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Idea:Arche and It's Satrapies

    Could it be a temporary mod? You could activate it when you want to play as a satrapy, and the senate would replace the Casse or something (Since they don't really do anything). Then when you're done, you could deactivate it?
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  3. #3
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Idea:Arche and It's Satrapies

    The EB team has had this idea before and implemented missions like the recovery of Alexander's body in an earlier build (pre 0.8). It was dumped to have the Sabaens in the game, which I appreciate.

  4. #4
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: AW: Idea:Arche and It's Satrapies

    But you could still change the Sabaens back right? And vice versa? I mean, the satrapies would almost never encounter the Casse, so it wouldn't affect gameplay, other than the missions. How hard would it be to make it a "temporary" mod?
    Spoiler Alert, click show to read: 
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    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
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  5. #5
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: AW: Idea:Arche and It's Satrapies

    Quote Originally Posted by A Very Super Market View Post
    But you could still change the Sabaens back right? And vice versa? I mean, the satrapies would almost never encounter the Casse, so it wouldn't affect gameplay, other than the missions. How hard would it be to make it a "temporary" mod?
    It is possible, though it would need a considerable amnount of work. First of all, you'd have to find all files that are related to senate missions (from the original RTW files), then tweak them in the right way. Then you'd need as much testing as possible.

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  6. #6
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Idea:Arche and It's Satrapies

    If you want I can add more satrapies for A.S. ,
    That is what I can do, but for missions, you have to kill Sabae...



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  7. #7

    Default Re: Idea:Arche and It's Satrapies

    It's doable in theory.
    I actually thought of doing something like that in XGM (with AS as superfaction and Baktria, Pontus and Armenia as "satrapies") but it requires a mighty amount of recoding.
    The senate floor CTD is not an issue as long as the faction's internal culture is not roman it won't even show up.

    Main issues:

    - it requires TONS of internal renaming for each interested faction
    - you will have to fine-tune diplomacy or face AI weirdness
    - working on EB's internal script might prove to be too much of a challenge for any single person.
    - it needs some serious traits re-work to be realistic
    - some hardcoded issues might be unfixable (like being awarded triarii)

    On the other side, I did that on a smaller scale and it actually works pretty nicely after you tweak some thresholds properly.
    If you're interested, here's what is being done as XGM submod: http://www.twcenter.net/forums/showthread.php?t=184343
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