I'm doubting that the EB system of cavalry having super-high charge will work in EB. When I modded M2TW a while back, I set all of the cavalry lances' attack power at 2 and put their charge somewhere in the teens. Spear cavalry units like Mounted Sergeants got 3 spear attack and about 8 charge. This is what I found to be balanced with the M2TW units. I used the same system when I modded Broken crescent. When I added armour piercing to the stats of the cavalry, they were back to being overpowered once again, but reducing their charge would mean that they would be less effective against levy units. I also buffed up the defense of infantry units.
How does the EB team intend to cope with the natural overpoweredness of M2TW cavalry? My solutions for nerfing them have been pretty effective, reducing the number of casualties BOTH units (the charged and the charging horsemen) take on impact (M2TW cavalry take stupid casualties on hitting enemy units).
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