M2TW cavalry is good enough. One of the aspects I like is that they switch to secondary automatically, instead of poking with their lances indefinetely. Maybe that will make AI Baktrian bodyguards a bit more fearsome?
I like the MTW II Cav, they kill disorganised/low morale infantry like nothing, they die against spears or bowmen behind stakes, they have 50-50 against heavy inf depending on circumstances. No, I find them accurately portraying medieval Cavalry, or any for that matter.
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Of course, we will all appreciate the M2TW cavalry switching weapons, bla bla bla. I'm just saying that it doesn't make any sense for a unit of 40 horsemen charging into a unit of 60 foot knights (ready and in formation) to mow down half of the knights AND lose 5 of their own men on impact (too many losses on both sides). M2TW does inaccurately portray foot knights sans their lances, but even if they did have spears, a similar thing would happen (tested against the Papal Guard, I get similar results).
And while cavalry should have less staying power than infantry, mailed horsemen shouldn't die especially quickly in close combat (with exceptions against spearmen, halberdiers, etc)
And of course heavy horsemen are supposed to bowl over levy units (except large numbers of spearmen).
Last edited by gamegeek2; 01-30-2009 at 21:29.
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"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Gamegeek, the lance is blind. When you have a compact formation of heavily armoured horsemen on bulky horses and their big lances lowered the momentum of the impact will shatter anything. Whether the charge is succesful or not depends if the infantry breaks, but if the horsemen present a compact and strong charge it is only natural that even the heaviest infantry will suffer unless they have means to stop the charge, and that usually is a long pole, halberd, voulge and the likes, as well as the good old pike. No wonder why so many formations in the middle ages employed them, after all.
But the EB team will seek to accurately depict horsemen of the Ancient Age within the limitations of the engine while presenting more or less realistic situations. You can be sure that Equites Romani will not have the same impact as the current Feudal Knights et all have against infantry formations, but then no wonder that heavily armoured cataphracts will produce more or less similar results. They were armed and equipped to do it, and break enemy formations, afterall.
Last edited by A Terribly Harmful Name; 01-30-2009 at 21:41.
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