Plz back to topic, we don't want more locked threads.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Is there any chance of improving the response time of cavalry to orders, it's a problem of M2TW that really bugs me. You'll order a unit to move off in a direction and they'll take ages to get moving and sometimes get all strung out instread of keeping coheison.
I swear sometimes my cavalry will take 10 to 15 secs to "get going" which can be very frustating if your light horse is about to be charged by plate armoured knights.![]()
I realise this is most likley a hardcoded part of the enginebut it would be nice if anything could be done to improve the situation.
Last edited by bobbin; 02-08-2009 at 13:15.
Eh? You mean after they attack in regular M2TW? I think alot of the unit cohesion problems were addressed in Kingdoms.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
That especially but in general they seem to "dither" alot more when a move order is issued, like the individual horsemen are trying to sort their formation before moving. Suppose its actually quite realistic as i doubt even the best cavalry arm could do a 180 turn very quickly.
Just got kingdoms the other day but haven't had a chance to try it out properly yet (damn EB for making anthing vanilla so boring) so maybe it will fix this niggle.
Last edited by bobbin; 02-08-2009 at 16:56.
The Crusades campaign is very fun. I think its the best out of all four of them.
Last edited by antisocialmunky; 02-08-2009 at 18:46.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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