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Thread: M2TW Cavalry and EB II

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  1. #1
    Member Member Cyclops's Avatar
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    Default Re: M2TW Cavalry and EB II

    Quote Originally Posted by machinor View Post
    Oh no. Please no more Mafia glorification. The Mafia never was about family oder honor. It's about making as much money as one can.
    I quite agree. I was suggesting the feudal horse culture were the same sort of thugs (by and large) as the mafia, masquarading as honour.
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  2. #2
    amrtaka Member machinor's Avatar
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    Default Re: M2TW Cavalry and EB II

    Ok, luckily I just got you wrong. No offense.
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
    <-- My "From Basileion to Arche - A Makedonian AAR" Memorial Balloon.

  3. #3
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: M2TW Cavalry and EB II

    Plz back to topic, we don't want more locked threads.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

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  4. #4
    urk! Member bobbin's Avatar
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    Default Re: M2TW Cavalry and EB II

    Is there any chance of improving the response time of cavalry to orders, it's a problem of M2TW that really bugs me. You'll order a unit to move off in a direction and they'll take ages to get moving and sometimes get all strung out instread of keeping coheison.
    I swear sometimes my cavalry will take 10 to 15 secs to "get going" which can be very frustating if your light horse is about to be charged by plate armoured knights.

    I realise this is most likley a hardcoded part of the engine but it would be nice if anything could be done to improve the situation.
    Last edited by bobbin; 02-08-2009 at 13:15.


  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: M2TW Cavalry and EB II

    Eh? You mean after they attack in regular M2TW? I think alot of the unit cohesion problems were addressed in Kingdoms.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6
    urk! Member bobbin's Avatar
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    Default Re: M2TW Cavalry and EB II

    That especially but in general they seem to "dither" alot more when a move order is issued, like the individual horsemen are trying to sort their formation before moving. Suppose its actually quite realistic as i doubt even the best cavalry arm could do a 180 turn very quickly.

    Just got kingdoms the other day but haven't had a chance to try it out properly yet (damn EB for making anthing vanilla so boring) so maybe it will fix this niggle.
    Last edited by bobbin; 02-08-2009 at 16:56.


  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: M2TW Cavalry and EB II

    The Crusades campaign is very fun. I think its the best out of all four of them.
    Last edited by antisocialmunky; 02-08-2009 at 18:46.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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