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Thread: Help with faction tweaking

  1. #1
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Help with faction tweaking

    Chairete!

    I have been messing around with 1.2 lately (just recently downloaded, whohoo) and I wanted to take out Casse and remake them into a new faction. So, I decided to give the region to the rebels from the descr_strat.txt file located in the imperial_campaign folder. First of all, I cut/pasted the settlement (Camulosomething, capital of the Casse) in the list of the Eleutheroi cities, then I did the same for the city garrison (placed it somewhere in the immobile armies list), but I took away all named characters, agents and fleets.

    So, I was all happy and ready to go, until I fired up the campaign, only to get a good old CTD. Now my question is: what exactly did I do wrong? Or better still: How in hell do I switch cities between factions without getting a CTD?

    Thanks in advance,
    Maion
    Last edited by Maion Maroneios; 01-30-2009 at 23:25.
    ~Maion

  2. #2

    Default Re: Help with faction tweaking

    Did you remove all references to the Casse in all pertinent files? On brief inspection: EBBS, descr_strat, descr_regions, campaign_descriptions, perhaps export_units and export_VnVs, EDCT, descr_character, descr_formations_ai, descr_names, descr_sm_factions, EDB, EDU. There may be a couple others.
    You may want to check out Hax's Great Faction Swaps in the sub-mods section. He has released a conversion for the Casse (into the Belgae).
    EDIT: This also doesn't include the various files you'd have to make, like a new campaign map/description for the main campaign screen, etc.
    Last edited by LordCurlyton; 01-31-2009 at 01:46.
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  3. #3
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Help with faction tweaking

    Ah, thanks M'Lord. I'll discuss this with Hax perhaps

    Maion
    ~Maion

  4. #4
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Help with faction tweaking

    Here's another small problem I've encountered: After remoing several Casse units, I cannot get the Campaign to start and when I exit the game, I get an error message saying something like Generic error, DATABASE_TABLE or something... What is that exactly?

    Maion
    ~Maion

  5. #5

    Default Re: Help with faction tweaking

    Perhaps there is a list of units, name lookups, or such which you need to edit in order to have # units = # data entries? Personally I haven't been bold enough to go faction-deleting and all the files I mentioned were just ones that had "casse" or "britons" in them. So any file that might need to refer to a unit's specific name or such was not included. It'd be best if you posted a thread in the sub-mods section and asked for help, or better yet check out the main modding fora for RTW in general and post any ?'s there.
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  6. #6
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Help with faction tweaking

    Yeah, I fixed it it's ok. Thanks again for answerig, Curly

    Maion
    ~Maion

  7. #7

    Default Re: Help with faction tweaking

    For my own edification, what was it exactly?
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  8. #8
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Help with faction tweaking

    Some references of the units I deleted in the descr_strat and descr_mercenaries files that had to be deleted.

    Maion
    ~Maion

  9. #9

    Default Re: Help with faction tweaking

    Cool, thanks.
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