Quote Originally Posted by a completely inoffensive name View Post
I would think that given the ingenuity of the EB team they could implement the berserker attribute. I always thought that the stats of the units were not supposed to be balanced but representative of probably how good they were in a fight. If one unit in RL did go berserk in battle and were able to take down 10+ people for every one of their guys dying, it should be in the game and shouldn't be nerfed.
Yeah, but there were hundreds and thousands of places in the known world of European, North African and Western Asiatic world that were renowned for producing one or more type of exceptional warriors. That place had marvelous archers, this place has unbeatable swordsmen, and that place over there fields superb hoplites, etc, etc. Much of the descriptions of the effectiveness of those units is rather vague, exaggerated or hazy. It is difficult to determine the strength of a unit when all you hear of is boasting. So the EB team attempts to balance it all out.

I do not believe that the Babylonian Spearmen should have something like 8 defence skill while Lugoae have 12, but that is the way it is. Often times one can observe the "civilised" soldiers having low defence skill which is compensated by armour, while the "barbarian" troops have low armour but high defence skill. That's balancing, as the Lugoae have as much defence skill as some of the elite "civilised" units.