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  1. #1

    Default Re: Help with building question plz

    Isn't it also historically accurate for governments to spend large sums of money on projects that aren't really worth their value, but they had the money and felt obligated to spend it?

  2. #2
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Help with building question plz

    Quote Originally Posted by Ardri View Post
    Isn't it also historically accurate for governments to spend large sums of money on projects that aren't really worth their value, but they had the money and felt obligated to spend it?
    True, governments like spending large sums of money on projects that are totally unnecessary and aren't really worth their value, but they just feel obligated to do so because it might give them some prestige or a higher standig among nations or just to shows they can handle such a large project - even if it is an unprofitable project...
    Last edited by Mediolanicus; 01-31-2009 at 22:28.
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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Help with building question plz

    Quote Originally Posted by Ardri View Post
    Isn't it also historically accurate for governments to spend large sums of money on projects that aren't really worth their value, but they had the money and felt obligated to spend it?
    Well, Augustus' enlargement of the harbour of Ostia for example. And it wasn't quite useless. It allowed him to concentrate more resources at the centre of the empire. I guess the Hellenic factions may have carried out similar projects.
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  4. #4

    Default Re: Help with building question plz

    I call it the"for when you have built everything else" building. That's the only time you see me getting around to it. So roughly around 172 BC or so, when my building options in a very sizable portion of my empire begins to dwindle I start queuing them up. Sooner if I have a mega-builder who chops like 60% of the price off (once got a guy who dropped the 64k price down to almost 10k!). The upgrade for smaller ports (the one that costs 36k) is much more useful IMO as going from one trade route to two seems to make a hell of a difference. But those large ones can really kick it up a notch once they all start popping out.
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  5. #5

    Default Re: Help with building question plz

    At reduced costs there is no reason not to build them, especially at a 54k discount!

    I will say that building something at a discount isn't very historically accurate as far as governments go, call me cynical, but I believe the United States government in its entire history has only built 3 construction projects under budget and ahead of schedule. I apologize for getting on my government spending soapbox, and I'm not bashing the historical accuracy of the mod, just the ineptitude of most governments at controlling their budgets... a side affect of studying governmental accounting I guess.

  6. #6

    Default Re: Help with building question plz

    Well, there ARE limits to what amounts to a tactical war simulation game can do...
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  7. #7

    Default Re: Help with building question plz

    Very true, luckily we have a great mod to play that pushes those limits as far as they can be.

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