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  1. #1

    Default beating the game...

    is it possible to even beat the game, ive been playing the early ages with the danes and i got another saved game with the english. im pretty far ahead but i got no allies and i get attacked almost every turn. ive been able to hold my own atm but is the game beatable without running outta floring/money?

    wow am i the only one posting new threads around here or am i the only newb atm?

    thx...
    Last edited by wukie2001; 02-01-2009 at 02:42.

  2. #2
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: beating the game...

    Playing as the Danes, eh? Have you made sure to build a large and powerful navy? Controlling the seas is vital. Do that and you can pick your fights much easier than without. Further, if you are expanding into regions that are desolate or far flung, a good ol' viking spam can always be helpful, since they only need a fort and, even in the later stages of the game, can hold their own pretty well.

    As for victory, it should be noted that there are actually two kinds. When you possess 2/3 of the provinces on the map, you will receive a message stating that, though you do not have total control, nobody on the map can contest your dominance. This is classified as a "lesser" victory. If you decide to not accept the "lesser" victory, you can attempt to steamroll the rest of the map into submission. Generally, this is more tedious than anything, as by the point in which you control that much territory, nobody can contest your sheer resources. If you reject the "lesser" victory, it should be noted that you will have to then proceed to claim Total Victory, which is every province.

    As for a florins problem. Going back to my first point, make sure to have a dominant navy so that you will still be able to make good trade income with anybody who you aren't at war with. However, a good base is to make sure to build farmland in most of your provinces early on in the game, particularly in the very rich provinces such as Flanders or Sweden. To answer the question, yes. It is very possible, once you get the hang of managing an economy and avoiding rebellions. As a general rule, the best way to learn is to keep playing. Practice makes perfect.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  3. #3

    Default Re: beating the game...

    sounds good ive kept my economy pretty good even though at times its drops like a bad habit...but it pics up after the sea battles.

    about rebellions, ive kept them to were i alomst never get them by building certain buildings. i check every 2 turns or so almost every province to see if theres a chance of rebellions popping up, in some it says 0%, then the next yr theres a rebellion, why is this? i figured if u keep them happy/loyal they wont b any, so why is there rebellions? can they happen at any percentage under 100 or so?

  4. #4

    Default Re: beating the game...

    Ok, so you're building the Inns, Militia, Churches, Town Halls, Border Forts...etc.

    How many Priests, Spies, Assassins and Diplomats do you have?

    Outside of your holdings Priests are the best eyes you can have; less prone to assassination; makes the pope happy; converts any pagans or moslems in the area before you annex.

    Inside your empire; spy spam. At least one spy per region + border forts; keeps enemy agents out, but more is better :) As Danes, I usually designate one region as the CIA/KGB "home". Generally a poor region that you are not worried about building up for econ. or troop prod. This decreases unrest and prevents the AI from using agents to create unrest.

    https://forums.totalwar.org/vb/showthread.php?t=54932; good info scattered throughout the thread
    Last edited by HopAlongBunny; 02-01-2009 at 07:49.
    Ja-mata TosaInu

  5. #5
    Member Member Fagar's Avatar
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    Thumbs up Re: beating the game...

    If during the calculating end of year something happens that would reduce loyalty to below 100% (ie a flood, famine a disease or an enemy spy finds it way into your province) then a rebellion can be triggered even if you checked and it was above 100% at the beginning of the turn.

    A flood for instance can reduce your loyalty by 50% so I like to try to keep my province loyalty at a minimum of 150% that way nearly negating the risk of rebellion.

    Also look to building farmlands and infrastrucure that will give your king and title holders loyalty and happiness traits.
    As Hop Along said having your own agents is vital too. in seeing what is happenning in the 'world' around you and keeping control of what is happening within your own borders.

    Also mate keep the new threads coming it is refreshing to get new topics to post about

  6. #6
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: beating the game...

    Regarding rebellion, bear in mind that to avoid a faction resurrection (other than the Pope), you need to keep 120% happiness and not merely 100%. Can save you a lot of trouble late in the game.

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