This poll is only for players of the Last of the Romans.
Voting will be open for 48 hours, until Wednesday, February 4th at 24:00 GMT.
Please note: If you wish to abstain on a vote, do not vote either yes or no for it.
The full text of the proposals is as follows:
Edict 8.2:The settlements of Theopolis and Damascus are freed from their current sieges, The settlements of Zagreb, Kosomopolis and Edessa are brought back into Byzantine control.
Proposed: Aleksios ek Ikoniou (Northnovas)
Seconders: Arintheos Voutoumitis (Zim), Methodios Tagaris (Tristan de Castelreng)
(Note: Rule Changes require a 2/3 majority of unweighted votes to pass) Rule Change 8.1
Spoiler Alert, click show to read:
The following ranks will be added to Rule 2.7:
Rebel: Requirements:
(1) Must own at least 2 contiguous provinces and then declare oneself a Rebel in a public thread OR
(2) Be a vassal of a Rebel. Influence: None Powers:
(1) This rank is always held at the same time as other feudal ranks. The Powers and Penalties of the Rebel are added on top of the Powers and Penalties of the Senator’s other feudal rank(s). In the event of contradictory Powers and Penalties, the Rebel Powers and Penalties take precedence.
(2) If the Rebel rank is obtained by declaration, rather than swearing, the Rebel must designate one of his provinces as his Capital. The Capital must be contiguous to at least one other province owned by the Rebel or any of his vassals. At the moment that the Capital is declared, provinces owned by the Rebel or his vassals which are not connected to the Capital by contiguous land borders are instantly lost and become the property of the Basileus. TinCow will determine whether an island province is contiguous to continental provinces. This territory will be known as the Rebel's 'Realm.'
(3) If the Rebel rank is obtained by declaration, the Senator automatically breaks any Oath to his Lord.
(4) If the Rebel rank is obtained by swearing an Oath, all of the Senator's provinces which are not contiguous to the Realm of the new Lord become the property of the Basileus.
(5) Is not bound by any Senate Edicts or Amendments.
(6) Is immune to Basileus' Powers 6, 7, and 16.
(7) Can pass an unlimited number of provinces on to the player's next avatar through a valid will. The player's next avatar will instantly gain the rank of Rebel. Penalties:
(1) When this rank is obtained, the Rebel is considered to have made an automatic declaration of war against all Senators who are still part of the Empire. Rebels cannot make Peace Treaties.
(2) Cannot propose or vote on Edicts or Amendments in any Senate session. Cannot run for or vote in the election for Megas Logothetes.
(3) Cannot prioritize any Units or Buildings.
(4) Taxes are set to Very High in all settlements within the Realm.
(5) If the Capital is captured by a hostile Senator, the rank of Rebel is lost. In order to continue the Rebellion, the Senator must proclaim himself a Rebel again, assuming he still meets the requirements for it.
(6) Cannot hold the ranks of Dean or Scholar.
Secessionist: Requirements:
(1) Must have been a Rebel for 5 turns OR
(2) Be a vassal of a Secessionist. Influence: None Powers:
(1) This rank is always held at the same time as other feudal ranks. The Powers and Penalties of the Secessionist are added on top of the Powers and Penalties of the Senator’s other feudal rank(s). In the event of contradictory Powers and Penalties, the Secessionist Powers and Penalties take precedence.
(2) If the Rebel rank is obtained by swearing an Oath, all of the Senator's provinces which are not contiguous to the Realm of the new Lord become the property of the Basileus.
(3) Is not bound by any Senate Edicts or Amendments.
(4) Is immune to Basileus' Powers 6, 7, and 16.
(5) Taxes are set to High in all adjacent non-Realm settlements.
(6) Can pass an unlimited number of provinces on to the player's next avatar through a valid will. The player's next avatar will instantly gain the rank of Secessionist. Penalties:
(1) When this rank is obtained, the Secessionist is considered to have made an automatic declaration of war against all Senators who are still part of the Empire. Secessionists cannot make Peace Treaties.
(2) Cannot propose or vote on Edicts or Amendments in any Senate session. Cannot run for or vote in the election for Megas Logothetes.
(3) If the Capital is captured by a hostile Senator, the rank of Secessionist is lost. In order to continue the Rebellion, the Senator must proclaim himself a Rebel again, assuming he still meets the requirements for it.
(4) Cannot hold the ranks of Dean or Scholar.
Independent Ruler: Requirements:
(1) Must have been a Secessionist for 5 turns OR
(2) Be a vassal of an Independent Ruler. Influence: None Powers:
(1) This rank is always held at the same time as other feudal ranks. The Powers and Penalties of the Independent Ruler are added on top of the Powers and Penalties of the Senator’s other feudal rank(s). In the event of contradictory Powers and Penalties, the Independent Ruler's Powers and Penalties take precedence.
(2) May create his own title instead of "Independent Ruler" and may determine the correlating titles of all his vassals, unless the Independent Ruler is loyal to another Senator.
(3) If this rank is held during a Normal Senate Session, can Prioritize a total of 1 unit per province within the Realm and 1 building per 3 provinces within the Realm per full 10 turn Megas Logothetes term. This Power is cumulative with the ability to Prioritize units under any other rank held by the Independent Ruler. This power is void if the Independent Ruler is loyal to another Senator.
(5) Can declare war on any faction at any time, for any reason, unless the Independent Ruler is loyal to another Senator.
(6) Is not bound by any Senate Edicts or Amendments.
(7) Is immune to Basileus' Powers 6, 7, and 16.
(8) Unless they have the permission of the Independent Ruler, any neutral Senator entering a province of the Realm owned by the Independent Ruler is considered to have automatically declared war on the Independent Ruler.
(9) During any Senate session, can give a temporary bonus of 1 influence to any loyal Senator of the Empire for every 2 provinces in the Realm. The loyal Senator must agree to accept this temporary bonus before it can be added. The offer and acceptance of the bonus may be kept secret until all votes are tallied, but TinCow must be informed of the deal via PM. This power is void if the Independent Ruler is loyal to another Senator.
(10) Taxes are set to Very High in all adjacent non-Realm settlements.
(11) Can move the Capital to any other province within the Realm, but this results in the Independent Ruler becoming a Secessionist once again. This power is void if the Independent Ruler is loyal to another Senator.
(12) Can pass an unlimited number of provinces on to the player's next avatar through a valid will. The player's next avatar will instantly gain the rank of Secessionist. Penalties:
(1) Cannot propose or vote on Edicts or Amendments in any Senate session. Cannot run for or vote in the election for Megas Logothetes.
(2) If the Capital is captured by a hostile Senator, the rank of Independent Ruler is lost. In order to continue the Rebellion, the Senator must proclaim himself a Rebel again, assuming he still meets the requirements for it.
(3) Cannot be a Dean or a Scholar.
Megas Logothetes Powers will be altered to read as follows:
(3) Except as stated in Rule 4.1, the Megas Logothetes can move all armies that start a turn led by a Captain, unless that stack started the turn inside a Realm.
(4) Except as stated in Rule 4.3, the Megas Logothetes can move all fleets, unless they started the turn inside a port in a Realm.
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