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  1. #1
    Member Member Polemists's Avatar
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    Default Re: Gamespot Q & A

    In the past AI has had a option of being controlled by you or the AI regardless of how many stacks you bring.

    The questions is whether they drift in again one at a time or if they are going to be another army in the distance that arrives when you do.

    No one knows really, so we shall see.

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  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Gamespot Q & A

    Quote Originally Posted by Polemists View Post
    In the past AI has had a option of being controlled by you or the AI regardless of how many stacks you bring.

    The questions is whether they drift in again one at a time or if they are going to be another army in the distance that arrives when you do.

    No one knows really, so we shall see.

    in

    the

    DEMO
    I think the interview is implying they drift in one at a time. I agree with otehrs saying this could lead to extremely long, drawn out battles. Especially if there are multiple stacks involved on each side.


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  3. #3
    Member Member hoom's Avatar
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    Default Re: Gamespot Q & A

    As the campaign progresses, players can now access this rich political tapestry via a new panel which lets them see at a glance how each nation is regarded by others, and how they regard their rivals. Players can also see which events or factors have created the current state of relations between nations.
    ...The AI has a far better recollection of previous events than ever before, and it will bear grudges or honor sacrifices.
    I'm hopeful that this works out well like it sounds.
    I've seen some comment about the Diplomatic options being much the same as Rome/M2 but thats ok as long as they actually work and/or we can figure out why they work in the way that they actually do (which would allow players to alter their play style to gain better outcomes).

    Ooh this too
    The campaign map AI has also been completely rewritten and acts to achieve longer-term goals and specific war aims.
    Particularly cool would be if we could potentially find out some of those goals via Rakes or something?
    Last edited by hoom; 02-06-2009 at 07:23.
    maybe those guys should be doing something more useful...

  4. #4
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Gamespot Q & A

    Quote Originally Posted by hoom View Post
    I'm hopeful that this works out well like it sounds.
    I've seen some comment about the Diplomatic options being much the same as Rome/M2 but thats ok as long as they actually work and/or we can figure out why they work in the way that they actually do (which would allow players to alter their play style to gain better outcomes).

    Ooh this too

    Particularly cool would be if we could potentially find out some of those goals via Rakes or something?
    It would be fantastic if rakes could be used to find out long term goals and strategies rather than just info about units and cities. I always felt that the spies in previous games were pretty rubbish given the amount of info that spies in real life manage to collect.

    It would be a lot of fun slowly building up a network of spies and informants in an enemy factions, gradually learning their goals and plans and where they keep the treasury. Then using that info to foil it all and flatten them!


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  5. #5
    Member Member Polemists's Avatar
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    Default Re: Gamespot Q & A

    As the campaign progresses, players can now access this rich political tapestry via a new panel which lets them see at a glance how each nation is regarded by others, and how they regard their rivals. Players can also see which events or factors have created the current state of relations between nations.
    I'm as hopeful as next guy but not sure how this will be all that different then say MTW2's diplomacy screen.

    Where you pop it , you see Denmark, Allies, Enemies, and then if you click on faction if gives you something like trust worthy or not or some such. Then if your friendly or not.

    I'd like to see your knowledge of a faction increase though as you put more rakes into more cities of the enemy.

    So at first you may just know, army build ups, then building lists, then technology trees, future war plans, etc.

    Of course I am probably hoping for more then the AI is capable of at this point, I just think it would be neat if say you knew faction A was about to go to war with faction B in 5 turns, in the Caribean and you could swoop in and use it your advantage.

  6. #6
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Gamespot Q & A

    Quote Originally Posted by Polemists View Post
    I'm as hopeful as next guy but not sure how this will be all that different then say MTW2's diplomacy screen.

    Where you pop it , you see Denmark, Allies, Enemies, and then if you click on faction if gives you something like trust worthy or not or some such. Then if your friendly or not.

    I'd like to see your knowledge of a faction increase though as you put more rakes into more cities of the enemy.

    So at first you may just know, army build ups, then building lists, then technology trees, future war plans, etc.

    Of course I am probably hoping for more then the AI is capable of at this point, I just think it would be neat if say you knew faction A was about to go to war with faction B in 5 turns, in the Caribean and you could swoop in and use it your advantage.
    I think the difference is that not only can you see what otehr nations think of a paticular nation you can also see what that nation thinks of every other faction.

    So for emaple France:

    France
    Britain: Hates, Is hated by
    Austria: Ambivalent, is liked by
    Prussia: Hates, is hated by

    So you can see who hates who and who likes who and then organise alliances accordingly.


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    . -- ---------- --
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  7. #7
    Member Member Polemists's Avatar
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    Default Re: Gamespot Q & A

    but are you sure it's going to be that elaborate?

    I mean when you entered a diplomacy screen of MTW2 you'd see

    France
    Alliances:


    At war with:




    I mean is it really that different?

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