Quote Originally Posted by Martok View Post
I'm still thinking/hoping that the uneven gunfire is due to the units being low-level and/or inexperienced, and that with time they'll improve to the point that simultaneous gunfire becomes the norm for them.
Sounds exactly what I want as well.

Although for some odd reason, I prefer the look and sound of ragged gunfire rather than muskets going off at precisely the same time. Maybe it has something to do with the battlefield being an orchestra or an opera, with different weapons being instruments... No, I'm not a nutcase

Also, guns going off prematurely would be interesting.

Like in The Last Samurai, when the....well "Ashigaru Teppo" or whatever they would be stand in the forests facing the Samurai. One of them start to piss his pants and accidentally fires, with the result that everyone starts to panic and fire too soon. They got annihilated, and so should we in ETW if that happens.

Quote Originally Posted by Sir Beane View Post
I think that 'fire at will' is most likely to be what is producing the effect. There are plenty of other videos and screenshots which seem to show volley fire working exactly as it should.

You probably have to use the 'fire' button if you want a unit to fire as a volley rather than as and when each man feels like it.


I want to hear officers shout loudly whenever the commands are given:

"Make ready! Preeeeesent! Fire!"

And when the muskets go off, there should be a sound of flint striking the cap before the main ignition. This is extremely important!