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Thread: Surprisingly Good and Bad Units 1.2 Edition

  1. #451
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Nachtmeister View Post
    Ethiopian cavalry.

    You forgot to mention that they have high lethality longswords too. Ethiopian units are great. You can make a whole functioning army out of just these four unit types.




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  2. #452
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition



    According to my experience when trying to use them.... they are completely useless brats on the field... everyone pawns them (except pantodapoi of course) ....

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  3. #453
    Guest Aemilius Paulus's Avatar
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    Exclamation Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Cute Wolf View Post


    According to my experience when trying to use them.... they are completely useless brats on the field... everyone pawns them (except pantodapoi of course) ....
    I would say they are surprisingly good. Very surprisingly. Especially against elites. With the blacksmith, they get 10 AP attack, 20 armour, and four 6 attack javelins. Not bad for 1173 mnai, eh? Even without the AP bonus they would be great, but with AP they are marvellous. They are still low-cost medium infantry though, and treat them that way.

  4. #454
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Their Ethiophians counterparts from Saba pawn them very quickly, when tryying to took ethiophia (when it revolt to Saba).... and they can't stand long against phalanx... that's the reason of My Ptolemaioic Defeat against Seleukids at... Alexandreia.... Half Stack of them can't take even a little time in fornt of phalanx... (they ROUTS!!!) that even hoplitai haploi will hold for a significant time... (The Phalanx is Pantodapoi!!! ; If Argyraspides I wouldn't complain about them)

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  5. #455
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Dude, they most definitely aren't supposed to so much as DENT a phalanx from the front... flankers, anyone ?
    Those guys are more or less supposed to act as comparatively low-cost, versatile "jeep" infantry, not duke it out with the big boys in a slugging match. Conversely IIRC the Ethiopian swordsmen (who lack AP, if memory serves) are more of a relatively high-class "light assault" unit...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  6. #456
    Guest Aemilius Paulus's Avatar
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    Arrow Re: Surprisingly Good and Bad Units 1.2 Edition

    In EB, only very heavy cavalry can dent a phalanx from the front. Rarely can an infantry unit get past the pikes to dish some damage. And Cute_Wolf, it is pwn or own(ed). Not pawn.

  7. #457
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    "Pwnt" or "pwnd" also sees use. As occasionally does "pwnz0red", but I think that's SO last week now...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  8. #458
    Guest Aemilius Paulus's Avatar
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    Talking Re: Surprisingly Good and Bad Units 1.2 Edition

    Yeah, but I do not think anyone say "pawned", do they? Or maybe that is the newest thing out there

    Last edited by Aemilius Paulus; 06-03-2009 at 23:17.

  9. #459

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    "pawned" is soooo last second .
    Last edited by A Terribly Harmful Name; 06-03-2009 at 23:32.

  10. #460
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I think you guys need to stop butchering the English language, go out and get laid.


    by the way, hippies are total gobshiites

    Overhand spear cavalry are for treehuggers!!!
    Last edited by Celtic_Punk; 06-03-2009 at 23:38.
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  11. #461
    Guest Aemilius Paulus's Avatar
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    Arrow Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Celtic_Punk View Post
    I think you guys need to stop butchering the English language, go out and get laid.
    For one, my grammar and vocabulary is impeccable. Anyone who knows me can attest to this, especially if they are from the EB Tavern. Secondly, I am asexual, so that crosses out the second option as well.

  12. #462
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    but uh what? um... oh....... You just need to meet the right girl dude. Maybe a ying to your yang. or a yang to your yang. (some people like people exactly like them... I'd probably drop a girl if she was exactly like me.. I'm quite the self loathing insufferable bastard)
    Last edited by Celtic_Punk; 06-04-2009 at 00:08.
    'Who Dares WINS!' - SAS
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  13. #463
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Christopher Burgoyne View Post
    "pawned" is soooo last second .
    And cheap.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  14. #464
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Aemilius Paulus View Post
    I am asexual
    Ahh, so you reproduce by shedding off pieces of yourself?




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  15. #465
    Haruhiist Member Zett's Avatar
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    Default AW: Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Celtic_Punk View Post
    I think you guys need to stop butchering the English language, go out and get laid.


    by the way, hippies are total gobshiites

    Overhand spear cavalry are for treehuggers!!!
    I agree, Hippeis are not very evective, they are worse against infantry (no charge) and are not significant better against other cavalry types in melee that can couch their spears/lances. They are only good to hunt down routers and to distract enemy flankers.

    By the way, if you speak about butchering languages, please have in mind, that it's Hippeis and not hippies (). Sorry, but that is a difference . Ceterum censeo Romam esse delendam.

    Edit:
    Spoiler Alert, click show to read: 
    Last edited by Zett; 06-04-2009 at 08:43.


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  16. #466
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    @Zett...
    Nice hippeis model here...

    BTW, these men comes cheap (Hippeis) compared than their Xyxtophoroi seniors, and they still could do some significant damage when charging from the back... and I found they can quickly dispatch enemy prodromoi.... But that's not surprisingly... Hippeis are just mediocre cavalry, but not bad yet...

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  17. #467

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Aemilius Paulus View Post
    For one, my grammar and vocabulary is impeccable. Anyone who knows me can attest to this, especially if they are from the EB Tavern. Secondly, I am asexual, so that crosses out the second option as well.
    Care to explain why you're asexual?
    Not participating in the most basic of social activities is a CRIME, DAMN IT!
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  18. #468
    Guest Aemilius Paulus's Avatar
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    Wink Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by IrishHitman View Post
    Care to explain why you're asexual?
    Not participating in the most basic of social activities is a CRIME, DAMN IT!
    How about you ask that on my Profile, through a Visitor Message, OK ? I would not like to derail this long-standing thread

  19. #469
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    just back to topic, ok?

    And how did u supposed to defeat this stack with this stack...
    You (Ptolemaioi)
    1x Somatophylakes Strategou
    4x Machimoi
    1x Sphendonetai
    2x Machimoi Hippeis

    Enemy (Arche Seleukeia)
    7x Pantodapoi Phalangitai
    2x Gund-i Palta
    2x Asiatikoi Hippakontistai

    (If I replace "Machimoi" with "Hoplitai Haploi" I will surely win...)

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  20. #470
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Cute Wolf View Post
    just back to topic, ok?

    And how did u supposed to defeat this stack with this stack...
    You (Ptolemaioi)
    1x Somatophylakes Strategou
    4x Machimoi
    1x Sphendonetai
    2x Machimoi Hippeis

    Enemy (Arche Seleukeia)
    7x Pantodapoi Phalangitai
    2x Gund-i Palta
    2x Asiatikoi Hippakontistai

    (If I replace "Machimoi" with "Hoplitai Haploi" I will surely win...)
    Actually, I think that's very much possible, given your cavalry superiority. The key to winning such an engagement is to draw the enemy units away from their main force one by one. Try to kill the enemy cavalry first (with the slingers etc.) without losing too much of your own cavalry. Then you can focus on the skirmishers (one of your infantry units plus the cavalry should be able to rout them. The rest is just defeating the phalanx units one by one the Arabian way, which involves a lot of running, kiting, baiting, shooting and flanking. Your General will eventually be able to deliver the "killing blow".

    Btw. I once managed to defeat a group of 2 Machimoi Phalangitai and 1 Machimoi unit(s) with only 1 unit of Arabian light cavalry and 1 unit of Sabaean Citizen Cavalry.
    Last edited by athanaric; 06-08-2009 at 14:31.




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  21. #471

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I didn't test it yet but from the looks of it I'd simply say you don't combine Macimoi with Sphendotai and machimoi Hippeis. I'd rather combine them with Hoplitai haploi:

    Machimoi are not lineholders but line breakers. the suggested army has stready battle line that can hold while the machimoi or machimoi hippeis charge in from the flank/back

    edit: oh the arabian way, sorry I always do it the KH way :D.
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  22. #472

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Alright. After significant amount of Carthagin'...

    Surprisingly Bad:



    Only pikemen you get, I guess they are alright but they are supposed to be elite, which they are not since they seem to be pretty much par with much cheaper Clerouchoi. They'll hold the line alright but against Hellenic pikemen they'll lose.



    The famed Numidian cavalry? Alright, they are cheap but still they should have something to live up their reputation. I tried to use them against Roman heavy infantry, but their javelins barely scratched them. Equites Caetratii do the job of light cavalry better.



    Okay, another famed unit. Maybe I didn't use them right (flank and charge) but they seem to be just Caetratii with greater price. Or are they just really expensive skirmishers?


    Surprisingly Good units:



    I know, they are elite, they are supposed to be good but these guys are better than good. Heavy armor, elite, spear and ap axe as backup? Extremely versatile battle winners. My elite army consisted mostly of these guys and they defeated Roman and Gaelic infantry. In the end that army was gold chevroned Sacred Band cav and Silver chevroned these guys. Couple of Numidian archers.



    Very good cavalry. Do their job almost as well as Sacred Band cavalry, with lower price. Pretty much conquered Iberia by spamming these from Gader.
    They last long in melee and were extremely effective against Lusotani light infantry and cavalry.



    Very good archers. And guess what is their melee weapon? Ap-mace. Tells everything.

  23. #473

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    After a healthy dosage of Pontic rule, I think I'm well-versed enough to do one of these...

    Surprisingly Good:



    LOVE these guys. Great flanking troops, and the AP axe eats Seleukid bodyguards for breakfast.



    Wrong chariots, but the Pontic ones aren't on the website. I've heard endless complaints about these guys, and while they ARE expensive and somewhat fragile, they're devastating if used correctly. They shred cavalry (in one of my recent battles, they destroyed two units of Kinsman heavy cav while taking 8 casualties), destroy formations and have a very nice moral effect. Similar to elephants in that they require proper use to be any good at all, but I make sure to include a unit or two in all my full stacks now.



    Considering the majority of the Pontic factional infantry are terrible, I've been abusing these guys lately. They can hold their own against just about anything, and can even pin phalanxes in place if need be, and the Pontic variant have insanely cool shields. I've got Ankyra pumping out a steady stream of them.

    Surprisingly Bad:



    What are these guys good for? Incredibly expensive, far too fragile in melee and poor stamina. Asian light cav is much better for less money.



    If you thought any moron could be given a sarissa and 240 comrades and be expected to hold a battle line reasonably well, think again. Every time I have these guys facing off against even Klerouchoi Phalangitai, they seem to get inexplicably shredded. Awful.



    I figured with a name like 'elite' they might be good. I was wrong.
    Last edited by option; 06-13-2009 at 14:24.

  24. #474

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    @ Option:

    Pantodapoi Phalangitai are not supposed to be better than Cleruchoi Phalangitai. The former are native levies armed in Hellenic style. The later are Hellenic immigrants and professional soldiers of the Diadochi.
    Last edited by Marcus Ulpius; 06-13-2009 at 14:55. Reason: typos

  25. #475

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I'm well aware of that, I'm just saying that they're terrible and much worse than similar units that are only marginally more expensive.

  26. #476
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I must disagree on the Pantodapoi Phalangitai as well. They are supposed to be just a bunch of guys with minimal training, given a sarissa and an axe, as well as some minor equipment. They have bad morale, though that is to be expected from foreign levies serving a vast, multi-cultural Empire. Their axes are excellent, which makes them quite useful if you know how to use them.

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  27. #477

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Pantodapoi Phalangitai surprisingly bad? AP axes, phalanx, 122 men on large, and only 330 upkeep? These guys are, if anything surpisingly good. These guys are levies and have always held their own very well in my campaigns against all but pezhetaroi or heavier phalanxes and those damned cats who steamroll just about anything.

  28. #478

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Hmm, well I'm not a huge phalanx fan (nor am I all that skilled with them) so I may be misusing them, but they have yet to impress me. I never had problems using Phalangitai Deuteroi as Epeiros though, but the Pantodapoi always seem to take much higher casualties for some reason.

  29. #479
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Have you ever considered the fact that you might actually be facing deadlier enemies in the east? Lots of AP weapon-wielding units, lots of excellent archers and, of course, lots of deadly heavy cavalry.

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  30. #480

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Could be, but I've only fought the Seleukids thus far, and mostly low-mid level stacks at that. They were starting to go into Grey Death mode (doing things like destroying Pahlava and pushing deep enough to capture Chighu and Alexandreia), so I'll probably be fighting them exclusively for a while.

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