In Phalanx vs Phalanx, then you're going to die horribly with pantodapoi unless they too are using absolute craph phalanxes. These guys are axemen first, and phalangites second.
In Phalanx vs Phalanx, then you're going to die horribly with pantodapoi unless they too are using absolute craph phalanxes. These guys are axemen first, and phalangites second.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
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Sadly, I have to agree with that, they can't even hold their lines, standard hoplites are much cheaper and better in that work (Post-Marians own them badly too). They aren't good flankers either, since don't have AP weapons and they are slow. If somebody wants a good sword unit as Pontos, then your target is Galatia.
P.S: They don't have 'elite' in their name.
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Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Machimoi Phalangitai have 1 less armour than the Pantodapoi or Deuteroi. Deuteroi have a linthorax, whereas Machmoi have a padded vest. Also, both the Panatadapoi and machmoi have a 5-attack axe. Ridiculous. I modded the axe attack to 7 in my EDU. Five is just too low. Deuteroi have 7 sword attack. Keep all that in mind when you boast of the AP attack of the Eastern Levy Phalangites.
Pantodopoi Phalangitai fills its role well. Its rather a surprisingly good unit.
Last edited by HansDuet; 06-13-2009 at 16:59.
I agree. In my current Eperios Campaign, the Levy Phalanxes rule the world. Levy Phalanxes are the best EB surprisingly good units, along with light under-hand spear cavalry. Levy Pikes can hold any non-pike/heavy cav unit at bay for almost infinite amount of time, especially in street battles, whether offensive or defensive. As a bonus, due to having 5 shield, a stat unequalled by any other non-pike unit, the phalangites are nearly impervious to frontal missile fire.
Yeah well. Axes and maces take -1 to base attack value (to offset the AP and fairly high lethality), xiphos-type mid-sized swords give +1... see where that goes ?
Anyway, I've personally found the Panty pikes quite useful. But then again I don't even try to use them for "push of pike", but pin enemy pikes in place for flankers to destroy. Deep "box" formations and guardmode does well there.
As for the Pontic thorakitai, is that with or without the +2 to defskill (making it 11) recommended as a fix to make them viable ? (Goes for the closely related Hai armoured swordsmen too, incidentally.) The kit design is kinda bad, granted.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
All phalanx units are surprisingly good simply because the AI has absolutely no clue how to fight them. The only thing that can trouble your army of levy phalanxes is the army of better phalanxes, but even then if you have some support troops you can still win the battle. With Macedonia I conquered Greece and kicked the AS out of western Asia Minor with levy phalanx armies.
What? In my current AS campaign my levy pikes get mauled by pretty much any unit other than light skirmishers/very light cavalry.
Pretty depressing seeing a cavalry unit charge right into a wall of pikes not only surviving but kicking the phalanx' ass.
(medium difficulty btw)
I think I might just have terrible luck though.
People are always complaining of the AI doing stupid things and pretty much every battle being a breeze. For me the AI may still be retarded but everything that can go wrong usually does. Very frustrating at times.
Last edited by Fierro; 06-13-2009 at 21:33.
That, and mostly inexperience with phalanxes. As there are tens of tricks and various things you can do with a phalanx. Such as for one, put one phalanx on top of another, for extra pike density. And BTW, this is actually historical, as I do remember one EB Team member defending my tactic when I mentioned it in one of the past threads.
The whole point of a levy phalanx is that it can hold any infantry unit, absolutely regardless of its quality. I have destroyed the most elite and experienced units with the static levy phalanx, which they ground against.
Just remember, there are important weaknesses of a phalanx. One is heavy cavalry. It will get through the pikes and smash it, although this heavily depends on the circumstance. Most of the time, my double phalanx will hold the cavalry at bay, and dispatch any lone riders that get through. There are exceptions though. Sometimes cavalry will break through, although much of the time, it will lose the fight, especially against the axe-armed levy phalangites.
Then you have the enemy phalanxes. An enemy phalanx is the other of the two great dangers to your levy phalanx. However, I have never yet been beaten by an enemy phalanx, despite fielding the Epriote Deuteroi Phalangitai. The reason for that is mostly because AI will attack at an angle, meaning that while their pikes are still reaching for my soldiers, my pikes are already grinding their blokes. In any case, a duel with an enemy phalanx will decimate yours, unless you bring other units in the fray.
After those two man dangers, you have the minor ones. One of them is enemy officers/generals. I mean the single officer soldier and the single general soldier, not the units their in. While the rest of the bodyguard is held by the pikes, a general will often get through and chop down your phalangites one by one. His hydra-like hitpoints and high weapon stats will decimate your phalanx.
Officers have a similar although less significant effect. They too have numerous hitpoints and powerful weapons, enabling them to break through alone and wreak havoc. I had a single Hastati officer break through my 3-experience pikes and kill 25 of them ALONE before his unit routed. Scary stuff. What I normally do is get another unit to move in the place where the officer/general is attacking, and let them kill him, as the phalangites' pikes take forever to kill something.
The final weaknesses of your phalanxes are flanking and not getting enough time to form up. You can, through prudence, protect yourself against both, but the latter one is the most crucial one, although the latter problem only arises in street battles. Remember that the phalangites, once they stop, have to have some time to form up, until the yellow arrows indicating movement are gone from their unit card. Alternatively, to make them do it faster, you can press "Backspace" numerous times. Only when they halt and finally rearrange, only then can you order them to form a phalanx. If ordered earlier, the phalangites will do their dreaded rearrangement move, where they all get into a circle and I am sure you ahve seen it before...
Last tip: when fighting in the phalanx mode, remember to continuously press "Backspace" for the soldiers to switch to pikes and to stop fighting (the red crassed-swords icon) as a pike phalanx only needs to stand still as the enemy sewers themselves onto the pikes. Otherwise, your phalangites will become tired.
Well they are levies, the crappiest of the crappiest and really not meant for beating anything in fair fight. However, they are cheap numbers and can make a difference by holding enemy still those seconds you need to maneuver your cavalry behind the enemy lines and... bang.
Very useful.
That would be against the point of a phalanx, or any other long speared weapon. Their main goal is to keep the enemy at bay, and leave the unit itself relatively safe. I don't know what difficulty you're playing on, but if your phalanxes last a few seconds before disintegrating, someting is wrong.
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- Proud Horseman of the Presence
Surprisingly Bad
I know these bad boys have been mentioned already, but i don't really agree with the guy who said they were amazing. Maybe I got caught up in the hype, "the people the romans couldn't conquer", or that that quote from Tacitus by the Caledonian leader, but trekking up into the highlands as the Casse on my first campaign, I was expecting something a bit cooler, or more numerous, when I got up into scotland.
They just seemed to drop like flies when I sent in Lugoae, maybe in greater numbers they would have been effective, or maybe a defense script for a nice chevroned army of them. I was playing on VH/H, and it was pretty anticlimactic.
Getting the message, 'you've united britain' or whatever was a bit strange after I just crushed their tiny army.
And they're no use once you invade the continent because the AOR is so bloody far away from anywhere else.
Thanks for the post.
I agree that one of my weaknesses might be not getting enough time to form up. City battles have a tendency of really making me want to break my keyboard in half! Why is it that the pathfinding is so screwed up? random spots will be inaccessible, formations will run into invisible obstacles and the entire formation will be broken. The city square makes absolutely no sense as sometimes units will run to a far corner corner when you only tell them to move 5 steps to the front. I've had phalanxes in the street sometimes do a full three rotations before finally being in formation, then there's always one or two slow guys that have to run to their spot and THEN do all the pikes finally come down adn the phalanx acts as a single unit but by then the enemy's swords are already covered in phalanx blood..
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
lusotanan infantry are killers on the walls,caetrati wasted my loricati scutarii on the walls,and the ambakaro almost wiped out my vollorix
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Last edited by Watchman; 06-14-2009 at 15:30.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Their problem is that they're too lightly armoured and shielded for their tactical role; slightly lighter than eg. Marian legionaries, though they are of superior skill level, and noticeably lighter than the common Thorakitai of the same quality level. Compare:Code:;504 type eastern infantry pontic thorakitai dictionary eastern_infantry_pontic_thorakitai ; Pontic Thorakitai category infantry class heavy voice_type Heavy_1 soldier eastern_infantry_mardig_georgian_swordsmen_pontic_thorakitai_parthohellenikoi_thureophoroi, 40, 0, 1.15, 0.25 attributes sea_faring, hide_forest, can_sap, hardy formation 1.2, 1.6, 2.4, 3.2, 4, square stat_health 1, 1 stat_pri 6, 4, javelin, 35, 2, thrown, simple, piercing, spear, 10 ,1 stat_pri_attr prec, thrown stat_sec 12, 4, no, 0, 0, melee, simple, slashing, sword, 0 ,0.1 stat_sec_attr no stat_pri_armour 9, 9, 3, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, 0, 0, -2 stat_mental 13, impetuous, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1813, 453, 196, 374, 1813 ownership carthageCode:;241 type roman infantry legionary cohort i dictionary roman_infantry_legionary_cohort_i ; Cohortes Reformata category infantry class heavy voice_type General_1 soldier roman_infantry_cohorsreformata, 50, 0, 1.18, 0.25 officer ebofficer_roman_centurion officer ebofficer_roman_early_standard attributes sea_faring, hide_forest, can_sap, hardy formation 1, 2, 2, 3, 5, square, testudo stat_health 1, 1 stat_pri 4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1 stat_pri_attr prec, thrown, ap stat_sec 11, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13 stat_sec_attr no stat_pri_armour 10, 8, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, 0, -2, -2 stat_mental 14, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1790, 448, 100, 160, 1790 ownership seleucid, slave21 to 22 or 24 totals; the +2 ought to RATHER help bridge the gap. (Ditto for the virtually identical Armenian heavy swordsmen, natch.)Code:;177 type greek infantry thorakitai dictionary greek_infantry_thorakitai ; Thorakitai category infantry class spearmen voice_type Female_1 soldier carthaginian_infantry_lybianspearmen_thorakitai_scortamavera, 40, 0, 1.18, 0.25 officer ebofficer_hellenic_officer officer ebofficer_hellenic_standardbearer mount_effect elephant -1 attributes sea_faring, hide_forest, can_sap formation 1, 1.4, 2, 2.8, 4, square stat_health 1, 1 stat_pri 6, 6, javelin, 35, 3, thrown, simple, piercing, spear, 10 ,1 stat_pri_attr prec, thrown stat_sec 15, 6, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13 stat_sec_attr light_spear stat_pri_armour 12, 9, 3, metal stat_sec_armour 0, 0, flesh stat_heat 5 stat_ground 0, 0, -2, -3 stat_mental 13, normal, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1910, 478, 40, 60, 1910 ownership romans_brutii, romans_julii, greek_cities, numidia, thrace
On the plus side, they're faster moving than the other two and "hardy", unlike the usual Thoras.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Indeed, they have better stamina. I've found them to be quite a pain in the rear, actually. They were able to keep their own against my pikemen for a long time, plus they gave my Thureophoroi and Peltastai a nasty surprise.
Maion
~Maion
Perhaps the horribly low lethality of their swords (0.1) might be a big part of their weakness. It is no wonder they lost in the test against Germanic swordsmen, who sport Celtic longswords, or against the even nastier Thracians.
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Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
The difference to the xiphos, sica and similar slightly larger swords, spears and the "improved" Iberian shortsword is a mere 0.03, though... hardly very decisive, and in any case the norm for short swords.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Okay, maybe with that +2 def skill, but still they aren't that good. They are quite vulnerable against cavalry, don't have AP weapons, low lethality, average numbers, average moral, and quite expensive. I like the Galatikoi Kuarothoroi more, they cost more a bit, however they have spears and long swords, and they are better armored too.
Code:type galatian infantry kuarothori dictionary galatian_infantry_kuarothori ; Galatikoi Kuarothoroi category infantry class heavy voice_type General_1 soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 40, 0, 1.18 mount_effect elephant -2 attributes sea_faring, hide_forest formation 0.85, 1.1, 1.8, 2.6, 4, square stat_health 1, 1 stat_pri 11, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225 stat_pri_attr no stat_sec 16, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13 stat_sec_attr light_spear stat_pri_armour 12, 10, 4, metal stat_sec_armour 0, 0, flesh stat_heat 4 stat_ground 0, 0, -1, -1 stat_mental 13, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 2092, 523, 80, 130, 2092 ownership carthage, romans_julii, seleucid, macedon
Last edited by Apázlinemjó; 06-15-2009 at 08:54.
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Scorpiones!!! The General killers, never know a single type kill so many FM's outside routes.
Best used when you are the attacker, though useless in woods. Once killed 4 out of 5 KH FM's in a single battle, foot generals are particularly vunerable, in fact they are so deadly I have to ration myself to 5 units in the whole Empire and never more than 1 per Consular army.
Though there is this little guy with his hands behind his back at the rear of the unit who keeps muttering something about "Grande Batteries"......
"Tell them I said something......"
Pancho Villa
Completed; Rome AD14!
Surprisingly BAD
in my sele campaign i wanted to build a native force (to secure and kill rebels) in babylon/media. So i recuite sipri tukul, toxotai syriakoi (both are great!) and Asabaran-i Madaen.
But they are so disapointing... it seems that they don´t have the punch for the hammer tactic (desc. 27), sometime they a in full speed and stop before the enemybacklines. They have no second melee-weapon and the short cav-speer is to bad. they´re also ineffective to kill fleeing enemys. they share a lot of time, by riding along and doing nothing. Compared with the greek hippeis they are surprisingly bad.
Hey, at least they are still capable to fight well against another cav...
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Oh I first thought you meant that the whole class of overhand medium cavalry is bad but then I read:D Ok that realy is bad, one uint more I'll not recruit :D to be honest I never had a unit of them only the rather similar looking Eastern mediums in my first campaign.Compared with the greek hippeis they are surprisingly bad.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
ohh, that´s right. the eastern mediums are still out there. they have the exact same stats and costs. hopefully they do a better job.
but i normally prefer the red ferrari´s (seleucid prodromoi).
I didn't say they are good they only do a decent job at intercepting Lance cav and keeping ranged units(when psiloi, they can even kill them :D) ocupied which is rather usefull when playing as KH, I just don'T like it when my flankers are shot upon ^^. As I had experience with hippeis I never realy used them for anything else. maybe sometimes as backup for my prodromoi.
Prodromoi, that's a different story they are definately worth it.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
i remember a epeiros game where i fight nearly all battle very successfull with hippeis. there was no need for other cavalary.
*shrug* Barb units get a minor freebie stat boost, so there's that too.
Note however that the Pontic Thoras are faster, have lower MIC preqs, and IIRC are more widely available. All together, the two really fill a different tactical niche.Wait, what ?What part of that looks like "no secondary" to you ? (...and why does that spear still have the old 160 attack delay ? Must've missed it at some point...)Code:;212 type eastern cavalry mada asabara dictionary eastern_cavalry_mada_asabara ; Mada Asabara category cavalry class light voice_type General_1 soldier eastern_cavalry_aspet_kappadocian_mediancavalry, 25, 0, 1, 0.3 mount saddle horse light mount_effect chariot +1 attributes sea_faring, hide_forest, very_hardy formation 1.5, 4, 3, 6, 4, square stat_health 1, 1 stat_pri 8, 27, no, 0, 0, melee, simple, piercing, spear, 160 ,0.15 stat_pri_attr no stat_sec 7, 15, no, 0, 0, melee, simple, slashing, axe, 0 ,0.165 stat_sec_attr ap stat_pri_armour 8, 8, 2, metal stat_sec_armour 0, 0, flesh stat_heat 3 stat_ground 0, 0, -3, -1 stat_mental 11, impetuous, trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 2176, 544, 40, 90, 2176 ownership romans_brutii, romans_julii, egypt, parthia, pontus, sabaThat's the usual pathfinding idiocy when chasing routers, not anything to do with the units. Micromanage, grasshopper.they´re also ineffective to kill fleeing enemys. they share a lot of time, by riding along and doing nothing.
Last edited by Watchman; 06-15-2009 at 17:54.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
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