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Thread: Surprisingly Good and Bad Units 1.2 Edition

  1. #511
    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Watchman View Post
    *shrug* Barb units get a minor freebie stat boost, so there's that too.

    Note however that the Pontic Thoras are faster, have lower MIC preqs, and IIRC are more widely available. All together, the two really fill a different tactical niche.
    Well, that's the point. I wanted to use them as flank infantry in my armies, but they failed that role. Anyway how would you use them?
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    Member Member Irishmafia2020's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I am not sure if anyone has mentioned Dacian Archers, since this thread is almost 20 pages long now - and it is the third such thread on this topic - but I will suggest that Dacian archers are unexpectedly good. I normally don't expect much from archers, they are usually support troops with a few exceptions, but I recently invaded Dacia in a game as Epiros and I found the common rabble of Archers to be an effective enemy. To be fair, I've not used the Dacian Archers as troops myself, but as opponents they were unexpectedly tough. I fought a bridge battle, and eventually my troops destroyed the enemies heavy infantry, and I readied my cavalry for a final charge into the force of archers on the bridge, who, having used up their arrows, were now crowding it for melee fighting. When I zoomed in, expecting to see a Holocaust of dead archers, I instead realized that they were all spear men. I eventually crushed them and took the bridge, but I was impressed at their staying ability in the face of superior troops (especially against my Heavy cav charge). In a sense they are the western (barbarian) variant of the more well known archer/spearmen of the East. A spear is especially valuable to archers, as they must be able to deal with charges of cavalry in the rear of a formation, and the unexpected ability of these soldiers to help (temporarily) hold the line against heavy infantry as well makes the common Dacian Archers an unexpectedly good unit...

  3. #513
    Guest Aemilius Paulus's Avatar
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    Question Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Tartaros View Post
    i remember a epeiros game where i fight nearly all battle very successfull with hippeis. there was no need for other cavalary.
    How did you use them? Their charge is basically worthless, since their spear is overhand.

  4. #514
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I wouldn'y say worthless. I do agree they are worse than lancers like Prodromoi, or even guys like Lonchophoroi with the underhand grip but they can be used to a good effect.

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    Last edited by Maion Maroneios; 06-15-2009 at 21:40.
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  5. #515
    Guest Aemilius Paulus's Avatar
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    Arrow Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Maion Maroneios View Post
    I wouldn'y say worthless.
    They are good for pursuing routers and chasing missile troops (although to effectively combat those you need the underhand spear/lance cavalry). I suppose they can do rear charges, but besides a small morale drop, I doubt their ability to inflict damage. So why settle for lousy and overpriced Hippeis when Prodromoi, Illyrian Cavalry, Leuce Epos/Curepos will do the same but have a lower price in addition to increased endurance?

  6. #516
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Indeed, I agree. But do not forget that southern Greek states had a real difficulty fielding a considerable cavalry continent due to the rocky terrain and hoplite tradition. Thessalia and Makedonia were exceptions, as was of course Taras. This goes for the overprice complaint.

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    Last edited by Maion Maroneios; 06-15-2009 at 23:36.
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  7. #517
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Hey! The Hippies aren't overpriced, their cost is calculated just the same as everyone else's. *Romans*, OTOH, do take a like 20% price hike to the Equites...

    Anyways, while they're certainly unspectacular, they work. Better than nothing (or mere Hippakonstistai), anyway. Repeat charge enough into an engaged enemy's rear and you should get results, plus, well, they're pretty cheap and widely available as cavalry goes.
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    Guest Aemilius Paulus's Avatar
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    Exclamation Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Watchman View Post
    Hey! The Hippies aren't overpriced
    Their cost is overpriced game-wise. Historically, their cost is as is should be. "Surprisingly Good and Bad Units 1.2 Edition" thread is about gameplay, and not history. And it is HIPPEIS NOT HIPPIES!!!


  9. #519
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Aemilius Paulus View Post
    Their cost is overpriced game-wise.
    Believe the guy who's done the math often enough, no it isn't.
    And it is HIPPEIS NOT HIPPIES!!!

    I know. But Hippies are funnier.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  10. #520
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Did two posts just get deleted?
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  11. #521
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Hippakontistai are way far better than hippeis... they are useful for clean routers effectively, especially their javelins made the romans as javelin-cushion...

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  12. #522

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Hippakontistai are awesome light cavalry.

    Numidians on the other hand...

    ...

  13. #523
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    now honestly, they're not bad. It's just they tend to not perform well with people whose playing style don't match the nature of the unit.

    All units in EB have their roles and uses, and fare quite well when their qualities are used to the fullest. surely I'll be complaining (for more than just being 'suprisingly bad' ) if I use Hastati as lineholders instead of my trusty hellenes.....




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  14. #524
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    What is the best way to use overhand spear cav? I never have much luck with them.

    Quote Originally Posted by satalexton View Post
    now honestly, they're not bad. It's just they tend to not perform well with people whose playing style don't match the nature of the unit.

    All units in EB have their roles and uses, and fare quite well when their qualities are used to the fullest. surely I'll be complaining (for more than just being 'suprisingly bad' ) if I use Hastati as lineholders instead of my trusty hellenes.....
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  15. #525

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    You can only really use overhand spear cav to chase routers and intercept enemy cavalry squadrons. If they have AP secondary weapons, then they can kick the crap out of enemy generals. They're really not good for much else.
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  16. #526

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by HansDuet View Post
    Hippakontistai are awesome light cavalry.

    Numidians on the other hand...

    ...
    Hey, Numidians can charge pretty damned well. Just don't keep them in melee or they'll get slaughtered.
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  17. #527
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Overhanded spear cavalry is handy for a flanking moves too... especially when charging cavalry couldn't find a good time to couch their lances....

    But 4 chevroned hippakontistai will fare better...

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  18. #528
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Cute Wolf View Post
    Overhanded spear cavalry is handy for a flanking moves too... especially when charging cavalry couldn't find a good time to couch their lances....

    But 4 chevroned hippakontistai will fare better...
    OK, that mas lame. With the same rationale 9 chevroned Apeleutheroi will beat the crap out of them even with a single stone hail.

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    Last edited by Maion Maroneios; 06-16-2009 at 21:30.
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  19. #529
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    4 chevroned hippakontistai is relatively easy to get... just use them as flankers, put their javelins on those pesky infantry, and charge their back... everyone accustomed with HA tactics should know well, rinse repeat tactics.... but with hippakontistai, it gets somewhat tricky, the core is the timing...

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  20. #530
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    *brings archers, kills 4 chevron hippakontistai*
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  21. #531

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    *Rides over archers with hippakontistai*

  22. #532
    Guest Aemilius Paulus's Avatar
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    Exclamation Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by satalexton View Post
    if I use Hastati as lineholders instead of my trusty hellenes.....
    Hey, they are actually marvellous. I am draining Roma' population in my current Eperios campaign just to get Hastati. They get a weapons/armour upgrade+2 chevrons upon recruitment (due to TypeII Gov and a Gym in that city). They are my prime flankers and they also distinguished themselves in several sieges, where they held the walls against various enemies.

    Such as those four units of Hastati (3 experience) who held stone-walled Ippone against a fresh fullstack of Kart-Hadastim Maure Infantry (the longsword blokes with javelins), Liby-Phoencian Spearmen (heavy phalanx), Garmantine Infantry, Numdian Skirmishers and Lybian Spearmen. The battle started out with the enemies losing their ram but getting two sets of ladders and a siege tower to the walls. Shortly after, they began pouring out. My Hastati defeated them all, down to the last, just as they were disembarking from ladders, or in direct combat on the wall (although only with the enemies coming out of the siege tower).

    Result: Heroic Victory, with two full units of Hastati and one 8-man unit left.

  23. #533
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by HansDuet View Post
    *Rides over archers with hippakontistai*
    Lol? *Places Cretan Archers in defense mode, no skirmish, and orders them to keep firing instead of melee.*
    Last edited by antisocialmunky; 06-17-2009 at 00:08.
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  24. #534

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Aemilius Paulus View Post
    Hey, they are actually marvellous. I am draining Roma' population in my current Eperios campaign just to get Hastati. They get a weapons/armour upgrade+2 chevrons upon recruitment (due to TypeII Gov and a Gym in that city). They are my prime flankers and they also distinguished themselves in several sieges, where they held the walls against various enemies.

    Such as those four units of Hastati (3 experience) who held stone-walled Ippone against a fresh fullstack of Kart-Hadastim Maure Infantry (the longsword blokes with javelins), Liby-Phoencian Spearmen (heavy phalanx), Garmantine Infantry, Numdian Skirmishers and Lybian Spearmen. The battle started out with the enemies losing their ram but getting two sets of ladders and a siege tower to the walls. Shortly after, they began pouring out. My Hastati defeated them all, down to the last, just as they were disembarking from ladders, or in direct combat on the wall (although only with the enemies coming out of the siege tower).

    Result: Heroic Victory, with two full units of Hastati and one 8-man unit left.

    I agree, do not underestimate Hastati, especially Polybian Hastati. They hold lines quite well and their good maneuverability makes them excellent phalanx breakers to boot.

  25. #535
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by antisocialmunky View Post
    Lol? *Places Cretan Archers in defense mode, no skirmish, and orders them to keep firing instead of melee.*
    Why such expensive troops? Just get some cheap Arab Archer-Spearmen for the job. Should be able to deal with light skirmisher cavalry, regardless of chevrons.
    Speaking of lol: I once destroyed a unit of Scythed chariots and a unit of Asian Hippakontistai at once with only one unit of these Archer-Spearmen... the Artificial Idiocy sent in the chariots first...




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  26. #536
    Guest Aemilius Paulus's Avatar
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    Wink Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Xurr View Post
    I agree, do not underestimate Hastati, especially Polybian Hastati. They hold lines quite well and their good maneuverability makes them excellent phalanx breakers to boot.
    Yeah, although I was using the Camillians, as they are regionals available to anyone who is in that area.

  27. #537
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post
    Why such expensive troops? Just get some cheap Arab Archer-Spearmen for the job. Should be able to deal with light skirmisher cavalry, regardless of chevrons.
    Speaking of lol: I once destroyed a unit of Scythed chariots and a unit of Asian Hippakontistai at once with only one unit of these Archer-Spearmen... the Artificial Idiocy sent in the chariots first...
    That reminds me of the 3 times I fought chariots with Baktria and they died upon contact with the super heavy katanks.
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  28. #538

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by antisocialmunky View Post
    Lol? *Places Cretan Archers in defense mode, no skirmish, and orders them to keep firing instead of melee.*
    I thought we were talking about some Toxotai.

    I absolutely love archer-spearmen.

  29. #539

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Most people here seem to like Javelin using cavalry, but how do you use them? The only time I think of training javelin cavalry is when I might run into Elephants (two units of any kind Kill indian Eles wery fast so I think the kill african ones even faster....).

    But most often I don't use them unless I have not other missile cavalry availeable or any horsemen fast enough to hunt down all routers.
    Last edited by HunGeneral; 06-17-2009 at 12:36. Reason: Spelling
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  30. #540
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    High end ones are actually pretty good against high end shock cavalry, plus you can always throw stuff into the backs of some gaulz.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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