If for some reason it isnt, I don't see why not.
For those of you following this, I have been tinkering around with what I can access in the demo.
If nothing else I should be able to get rid of some of the scripting on the land battle.
If for some reason it isnt, I don't see why not.
For those of you following this, I have been tinkering around with what I can access in the demo.
If nothing else I should be able to get rid of some of the scripting on the land battle.
IDEA:
Increase the unit sizes (for the ultra setting) to match that of a traditional battalion of the C18th.
For infantry at least...
For Cav could make these Companies.
2D & 3D Games Artist
- http://richyg13.deviantart.com
The only problem with the Total War's series has been its attempt to be "beautiful" and therefore for performance reasons has had to cut its unit sizes to unrealistic levels.
Other games that I've seen including full unit sizes (eg. Histwar and Take Command) have been forced to have a 10 to 1 kind of display ratio for the units.
Techinically when you recruit a unit it should be an entire regiment! around 2000 men.
2D & 3D Games Artist
- http://richyg13.deviantart.com
I have another suggestion. I was playing on the demo and in the naval battle I noticed that every single ship looks near exactly the same. They are all plain, brown and boring. It would be nice if we could edit the tetures a little to add a bit of paint to them and brighten them up.
I seem to recall that British ships were black and yellow for instance (it might be a bit later than the timeframe though). I also think that a lot of other ships were brightly painted and had different figureheads depending on where they were built. Ships were certainly not as identical as they appear in game.
How easy would it be to add a little factional variation into ship's paint jobs?
~ I LOVE DEMOS ~
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. By your powers combined I am!
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There has to be a section of code or scripting that tells the game what models to load. The record could be an array of models (w/ textures) of just a single reference. I'm guessing the former since thats how the land units work.
2D & 3D Games Artist
- http://richyg13.deviantart.com
I would like to have first
- better flags
- 4 turns
- bigger units (100 for cavalry, 400 for infantry f.e., what is still too little but could symbolize the normally weakened squadrons/battalions on longer campaigns)
Then of course also
- more provinces, bigger map
- weaker, that means more realistic cannons (which had a range far too long imho and the strange ability of indirekt fire seen in combat first only at the end of the 19th c.)
- perhaps, if they are so fragile as some suggest, a slightly stronger cavalry (which decided many battles); let's wait and see
- drums, pipes and bagpipes (is it in the game? I read about it but don't hear it in the demo)
- if possible new factions with new units (in the east f.e.: Siam, Birma, Safavids of Persia, Afghanistan, Goorkhas of Nepal, second Indian faction Maratha or Mughals, all important players in the 18th c., China as the biggest empire with the biggest army in the 18th c. would be difficult/impossible but fantastic)
- new traits
- in short terms: make it like Europa Barbarorum
Last edited by geala; 02-27-2009 at 09:22.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
I wouldn't rule out new factions... wouldn't be outlandish to suggest their inclusion if you accept some help on the matter.
2D & 3D Games Artist
- http://richyg13.deviantart.com
I'm not going to prevent help coming!
I'd just like to concentrate on finding out what is easy enough to do. Adding a proper factions is a decent amount of work, so I'm hoping, if anything, to just add a small one, Switzerland, to start off with.
I checked the link in your sig, thats some nice work!
Looking at the screenshots of the Caribbean that are out there now we definitely need more islands there. So far we have Curacao, Cuba, Jamaica, Puerto Rico and Hispaniola and thats it. More islands = more fun .
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
Yeh I agree with Switzerland being a new minor faction and I think Portugal needs more love and made into a major faction.
You can then start to dig up other small to medium factios not properly included and add them too. I'll probs have more suggestions after the game's full release < on which note, play.com have confirmed they have their copies now in stock so mine is likely to be shipped by monday and should recieve tuesday.
Also, the work I have on deviantart is nothing compared to the main project I'm working on currently :)
2D & 3D Games Artist
- http://richyg13.deviantart.com
All good ideas . I'd love to see Swizerland added and Portugal fleshed out. And I can already think of a few good ideas for other minor nations to add if Switzerland turns out ok.
Out of all the mods suggested so far this is by far the most promising .
Many thanks to you pevergreen .
Last edited by Sir Beane; 03-01-2009 at 00:45.
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
You thinking of modifying variables such as the price and upkeep of ships/profits possible from trade/etc.
Many reported that building and up-keeping a ship is cheaper than a bunch of Scots (don't Scots run on whisky?) so making ships far more a realistic price an idea, but possibly not make it the real prices, but more of a ratio/more realistic range in comparison.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
2D & 3D Games Artist
- http://richyg13.deviantart.com
I was thinking, it the RtI campaign ends in 1810 and the Grand campaign ends in 1799, could it be possible to mod the Grand campaign to also end in 1810? I think that would be pretty cool, it would add 20 extra turns.
Last edited by Mailman653; 03-02-2009 at 03:28.
Both in my books... adding extra turns per year would, however, require sorting out alot of mathematics including shortening the move distance of units on the campaign map to reflect they only moving 3 month's distance.
Extra turns are easy to add to the end, I reckon ending in 1815 would be best, end of the Napoleonic Wars. Start date changing would require a review of starting provinces.
2D & 3D Games Artist
- http://richyg13.deviantart.com
I'd like to ask for Moldavia and Wallachia to be added as minors, ottoman protectorates of course
Any idea if modding will become possible in the future pevergreen? Will modders work out how to edit files or or CA going to have to step in?
It will suck if modding stays impossible for long.
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
I would like a force_accept mod some where, the AI always asks for like 60,000 for anything, even wanting you to pay 10,000 so they can trade with you. It just gets silly. One faction just refused to accept anything, even if I gave it all my provinces, 1,000,000 gold, etc just for a trade, they would just go "Do you think I was left out in the sun too long? I am not stupid!" or some random crap like that. So even trying to work out how the AI decides on diplomacy might be an idea to find ways to improve it.
For example, when I offer technology, the Ai doesn't think anything of it at all, but when I request 1 or 2 from the AI, they want 60,000 odd for it.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
The diplomacy Ai is good. If their populace does not like you and they think they can beat you in a war, they will not accept things.
I havent heard them ever asking for that much money, this is the first case. Screenshot please.
The highest I've seen them ask is 600 or so.
If you ask for trade from Denmark as Britain on turn 1, it will cost you 150 gold.
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