I heartily agree with the decision to keep the mod as vanilla is possible.Changing too much can alienate people who liked vanilla.
Making the mod as modular as possible using sub mods is a really good idea. Allowing players to mix and match exactly what features they want to install can help avoid people not downloading the mod because they dislike one feature.
You could divide the mod into certain sections. For instance:
Extended Map - Mod that adds in more land and more provinces
Rebalances - If the game is rebalanced then this could include those changes.
New Units - Adds in new units (if any get made of course)
Timeline Changes - Contains any change made to the timeline of the game, for instance the number of turns, turns taken to build thnigs etc.
This is just an example of course. The idea is that you could download one big mod with all the changes, or lots of little mods to allow you to pick the features you want. I suggest this because there are a number of larger mods I got for Med 2 that I liked some of but not all of. For example The Long Road, I loved the larger map and new traits and ancillaries, and the new units, but disliked the huge increase to building times (I do realise that increasing times was more or less the point of the mod).
I'm not experienced in modding of course so I have no idea how easy or hard this would be to do. If you think I'm getting too carried away with suggestions then feel free to tell me to keep quiet.![]()
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