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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Questions & Ideas

    One thing I saw mentioned that disturbed me was that troops unloaded from sea have no movement.

    Perhaps the new system does not calculate reaming movement points of the force any longer. This is good for the naval movement but not really accurate.

    I would much rather see landed units have a small amount of movement even if it is something of an exploit, than to have none at all.

    6 months is a long time. Movement has never reflected real life distances and giving units some small amount of movement is better than none at all.

    I guess we will have to see how it plays in the game but it may be something worth looking into.


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  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Questions & Ideas

    I'd like to ask if we can add Switzerland into the game as a faction? Because recent reviews suggest it is no longer in there for some reason.


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  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    If for some reason it isnt, I don't see why not.

    For those of you following this, I have been tinkering around with what I can access in the demo.

    If nothing else I should be able to get rid of some of the scripting on the land battle.
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  4. #4
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Questions & Ideas

    IDEA:

    Increase the unit sizes (for the ultra setting) to match that of a traditional battalion of the C18th.

    For infantry at least...

    For Cav could make these Companies.
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  5. #5
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    Unit sizes will definately be modified. I looooove big units.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  6. #6
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Questions & Ideas

    The only problem with the Total War's series has been its attempt to be "beautiful" and therefore for performance reasons has had to cut its unit sizes to unrealistic levels.

    Other games that I've seen including full unit sizes (eg. Histwar and Take Command) have been forced to have a 10 to 1 kind of display ratio for the units.

    Techinically when you recruit a unit it should be an entire regiment! around 2000 men.
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  7. #7
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Questions & Ideas

    Quote Originally Posted by pevergreen View Post
    Unit sizes will definately be modified. I looooove big units.
    You'll probably want to make this optional though, since many people are struggling to run the game as it is, without 10,000 men on the field at once.


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  8. #8
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    Yeah, and since you can modify it to whatever you want pretty easily, I'll probably just do a mini guide on it.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  9. #9
    Member Member The historian's Avatar
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    Default Re: Questions & Ideas

    I'd like to ask for Moldavia and Wallachia to be added as minors, ottoman protectorates of course

  10. #10
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Questions & Ideas

    Any idea if modding will become possible in the future pevergreen? Will modders work out how to edit files or or CA going to have to step in?

    It will suck if modding stays impossible for long.


    ~ I LOVE DEMOS ~

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  11. #11
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    It does seem like we have to wait for mod tools.

    I tried a bit of modding, but it deleted about 7gig of game files...so...
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  12. #12
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Questions & Ideas

    I would like a force_accept mod some where, the AI always asks for like 60,000 for anything, even wanting you to pay 10,000 so they can trade with you. It just gets silly. One faction just refused to accept anything, even if I gave it all my provinces, 1,000,000 gold, etc just for a trade, they would just go "Do you think I was left out in the sun too long? I am not stupid!" or some random crap like that. So even trying to work out how the AI decides on diplomacy might be an idea to find ways to improve it.

    For example, when I offer technology, the Ai doesn't think anything of it at all, but when I request 1 or 2 from the AI, they want 60,000 odd for it.
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  13. #13
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    The diplomacy Ai is good. If their populace does not like you and they think they can beat you in a war, they will not accept things.

    I havent heard them ever asking for that much money, this is the first case. Screenshot please.

    The highest I've seen them ask is 600 or so.

    If you ask for trade from Denmark as Britain on turn 1, it will cost you 150 gold.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  14. #14
    Member Member Darth Venom's Avatar
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    Default Re: Questions & Ideas

    Hi everybody,

    my 2 cents concerning map expansion (Australia and the like):
    There should be the possibility in the game to do at least what really happened in history (until 1799 or later if the timeframe is expanded). This includes Portugal in Brazil and on the African coast, Spain in Peru, the Dutch in South Africa, etc. (more resarch needed on my part here... )

    Modelling an "empty" Australia shouldn't be a problem considering ETW apparently allows for "wilderness" territory which belongs to no specific province but can be crossed on foot if need be (see North America). So some small seperated costal provinces where settlements were belonging to a "native Australians" faction with limited population growth possibilities seem reasonable. Same for every other unsettled area, i.e. Africa, far South America, ect.. Asia obviously is a different matter...

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