If for some reason it isnt, I don't see why not.
For those of you following this, I have been tinkering around with what I can access in the demo.
If nothing else I should be able to get rid of some of the scripting on the land battle.
If for some reason it isnt, I don't see why not.
For those of you following this, I have been tinkering around with what I can access in the demo.
If nothing else I should be able to get rid of some of the scripting on the land battle.
IDEA:
Increase the unit sizes (for the ultra setting) to match that of a traditional battalion of the C18th.
For infantry at least...
For Cav could make these Companies.
2D & 3D Games Artist
- http://richyg13.deviantart.com
The only problem with the Total War's series has been its attempt to be "beautiful" and therefore for performance reasons has had to cut its unit sizes to unrealistic levels.
Other games that I've seen including full unit sizes (eg. Histwar and Take Command) have been forced to have a 10 to 1 kind of display ratio for the units.
Techinically when you recruit a unit it should be an entire regiment! around 2000 men.
2D & 3D Games Artist
- http://richyg13.deviantart.com
I have another suggestion. I was playing on the demo and in the naval battle I noticed that every single ship looks near exactly the same. They are all plain, brown and boring. It would be nice if we could edit the tetures a little to add a bit of paint to them and brighten them up.
I seem to recall that British ships were black and yellow for instance (it might be a bit later than the timeframe though). I also think that a lot of other ships were brightly painted and had different figureheads depending on where they were built. Ships were certainly not as identical as they appear in game.
How easy would it be to add a little factional variation into ship's paint jobs?
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I LOVE DEMOS
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