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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    Yeah, and since you can modify it to whatever you want pretty easily, I'll probably just do a mini guide on it.
    Quote Originally Posted by TosaInu
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  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Questions & Ideas

    I have another suggestion. I was playing on the demo and in the naval battle I noticed that every single ship looks near exactly the same. They are all plain, brown and boring. It would be nice if we could edit the tetures a little to add a bit of paint to them and brighten them up.

    I seem to recall that British ships were black and yellow for instance (it might be a bit later than the timeframe though). I also think that a lot of other ships were brightly painted and had different figureheads depending on where they were built. Ships were certainly not as identical as they appear in game.

    How easy would it be to add a little factional variation into ship's paint jobs?


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  3. #3
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Questions & Ideas

    Quote Originally Posted by Sir Beane View Post
    I have another suggestion. I was playing on the demo and in the naval battle I noticed that every single ship looks near exactly the same. They are all plain, brown and boring. It would be nice if we could edit the tetures a little to add a bit of paint to them and brighten them up.

    I seem to recall that British ships were black and yellow for instance (it might be a bit later than the timeframe though). I also think that a lot of other ships were brightly painted and had different figureheads depending on where they were built. Ships were certainly not as identical as they appear in game.

    How easy would it be to add a little factional variation into ship's paint jobs?
    It depends 90% on the coding. If the game has been coded to keep each ship the same then we're buggered. If they have allowed for some kind of factional differences then it just takes an artist (like myself) to go in there and change stuff.
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  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    I doubt there is coding to keep ships the same, would they not be just models?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Questions & Ideas

    There has to be a section of code or scripting that tells the game what models to load. The record could be an array of models (w/ textures) of just a single reference. I'm guessing the former since thats how the land units work.
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  6. #6
    Member Member geala's Avatar
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    Default Re: Questions & Ideas

    I would like to have first
    - better flags
    - 4 turns
    - bigger units (100 for cavalry, 400 for infantry f.e., what is still too little but could symbolize the normally weakened squadrons/battalions on longer campaigns)


    Then of course also
    - more provinces, bigger map
    - weaker, that means more realistic cannons (which had a range far too long imho and the strange ability of indirekt fire seen in combat first only at the end of the 19th c.)
    - perhaps, if they are so fragile as some suggest, a slightly stronger cavalry (which decided many battles); let's wait and see
    - drums, pipes and bagpipes (is it in the game? I read about it but don't hear it in the demo)
    - if possible new factions with new units (in the east f.e.: Siam, Birma, Safavids of Persia, Afghanistan, Goorkhas of Nepal, second Indian faction Maratha or Mughals, all important players in the 18th c., China as the biggest empire with the biggest army in the 18th c. would be difficult/impossible but fantastic)
    - new traits
    - in short terms: make it like Europa Barbarorum
    Last edited by geala; 02-27-2009 at 09:22.
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  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    It is not going to be a history mod. It is going to be mainly vanilla. New Factions are unlikely. The biggest changes will be the maps.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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