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Thread: Casse question

  1. #1
    Member Member Dutchhoplite's Avatar
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    Default Casse question

    Hi all,

    During my Casse campaign i got the "time of soldiers" reform but i noticed that after this event all my mic's were 100% damaged and it seems i can't repair them.

    I'm able to recruit troops normally though...

    Is this normall and if this isn't what can i do about it??

    Thanks
    I love the smell of bronze in the morning!

    Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon

  2. #2
    Spartan Member Megalos Danielos Psychopatos's Avatar
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    Default Re: Casse question

    U can build second Mic, which give U acces to elite Casse units. The damaged one U can sell.
    Spartans do not ask:how many? but:where they are?"



  3. #3

    Default Re: Casse question

    Yes, when you get a reform all your factional barracks have to be destroyed and rebuilt.

    Military Reforms are not free - they have to be paid for like everything else in EB.

    That's why it's useful to have a few local barracks around, so you can at least recruit some local troops during the changeover period. Or if you're rich, hire mercenaries to plug any gaps in your armies.

  4. #4
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Casse question

    Quote Originally Posted by Titus Marcellus Scato View Post
    Yes, when you get a reform all your factional barracks have to be destroyed and rebuilt.

    Military Reforms are not free - they have to be paid for like everything else in EB.

    That's why it's useful to have a few local barracks around, so you can at least recruit some local troops during the changeover period. Or if you're rich, hire mercenaries to plug any gaps in your armies.
    Reforms either mean you'll have to upgrade your MIC, they are already at their highest a new highest level MIC will apear in the building browser. While this is getting build you can still train your old units.

    They could also mean you get a completly different MIC. Your old MIC's are destroyed (= 100% damaged) each turn and new MIC's should be created by the script.
    Damaged MIC's don't allow any units to be recruited, so new MIC's must have been created.
    Remember that it may be possible that those new MIC's don't show in the UI because the number of building that can be shown there is limited.
    Last edited by Mediolanicus; 02-04-2009 at 21:37.
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  5. #5
    Member Member Dutchhoplite's Avatar
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    Default Re: Casse question

    I don't know if this got me any further but thank for your replies anyway
    I love the smell of bronze in the morning!

    Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon

  6. #6
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Casse question

    If you can still train units while you MIC is damaged you are save to destroy those MIC's.
    There should be another MIC created by the script.
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  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Casse question

    The damaged MIC is now worthless. Go ahead and tear it down for some cash. A new MIC of the same level will have "magically" appeared at the very bottom of the building list in all of your settlements.


  8. #8
    Member Member Svenn's Avatar
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    Default Re: Casse question

    What year does this reform happen?

    Im about 40 years into a Casse campaign and have had one message mentioning something about better units, but didnt notice any changes

  9. #9
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Casse question

    The first reform requires that you upgrade your MICs once before seeing the new units. The second reform will damage your MICs and give you a free new one.

    In some regions, you won't see much difference from the first reform. IIRC, the most notworthy unit gained by the first reform is the Keltic Archer.

    See the FAQ for how to trigger these reforms and many more...


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