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Thread: Planned Version 0.01 of VEM

  1. #31
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Already planned.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  2. #32

    Default Re: Planned Version 0.01 of VEM

    One thing that was kind of annoying for me was the way we resupply our armies right now. On my accounts that is one of the things that makes the game become so easy.

    I don't dislike the ideia of resuppling within enemy territories or away from home, but i think that in order to do that you should need to keep your supply lines open. Mostly i think we could consider that if the enemy camps any point of the road your supplies would have been cut and you will not be able to reinforce your troops simply by clicking on the resupply button. That would make patrols more interesting if the AI decided to take advantage of that.

    Any chance of using that ideia?

  3. #33
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    They already intercept reinforcing units. I had the Crimean Khanate sidestep my main army and attack all of its reinforcements the were en route.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #34
    Member Member Dradem's Avatar
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    Default Re: Planned Version 0.01 of VEM

    The voicecommands don't seem an issue maybe getting a few faults out but then you have to have people that speak the language. I heard the Danish speak a bit German (my Danish isn't great and I now somethings are simular to german so it could be that there is no fault) , a friend of mine said that there where a few with the language a bit of. Bit i like the fact that a lot of nations speak there own language.

    Would it be possible to at theaters, Africa, South America etc. Maybe changing a few of the trade centers so that they don't conflict with the added regions? Or would this be to hard to do?

    Need to check this didn't look for it in the code yet
    note to self check this (if not to busy playing this weekend)
    New lords, new laws

    No path of flowers leads to glory, mine is paved with blood and gore

  5. #35
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I was thinking if there was a way to influence elections for Republics. For instance in M2TW you could vote on Papal elections and you would get a bonus if your cannidate won. Id like to see something similiar for ETW assuming the feature is hidden away some where.

    For instance being able to back a cannidate for President and if he wins you get some kind of trait bonus for him, like popular leader or something similiar. Cause IMO, I can have a President and Cabinet full of monkeys and kangraroos and my country will run just fine. I know they have +- trait attributes to trade etc, but to be honest I really don't see them affecting me much.
    Last edited by Mailman653; 03-23-2009 at 21:19.

  6. #36
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    The + to repression, research times and upkeep costs can be a huge bonus or defecit. I think they do need to be more pronounced though.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  7. #37
    ex Lord Member Melvish's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I'm curious what will be the unit rebalance you'll use for land unit. I'm playing quite a bit with them lately. I've adopted the use of a range of 90 for line infantries and 100-125 for light infantry and up them to 120 soldiers size. Cannon are up to 500 too. I've put bow range on par with musket because i want to stress out that Amerindian dropped the use of bow and spear by 1759. It seem that they now recruit more musket armer warrior.

    Here the link to my patch.pack (it is not done politically correct in light of JeromeGrasdyke post but i'll stick to that method until next patch)

    edit: i've made change (again) last night, light inf is now 120 strenght, grenadier and dragoons 100. Cavalries 80, elite Cavalries stay at 60.

    uPdAtEd
    Last edited by Melvish; 03-25-2009 at 13:17.
    I destroy my enemies when I make them my friends. ---Abraham Lincoln

  8. #38
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Work begin tomorrow.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  9. #39

    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by pevergreen View Post
    Work begin tomorrow.
    Last edited by lenin96; 03-28-2009 at 04:53.
    Quote Originally Posted by a completely inoffensive name View Post
    Have the strength of Arnold Schwarzenegger, the voice of Billy Mays and the ability to produce bull**** at a moments notice and you can be the leader of anything.

  10. #40

    Default Re: Planned Version 0.01 of VEM

    Personally I think the movement points should remain to allow the AI an opportunity to react to the player but i think the turns should be 12 turns per year. of course all building/technology's/recruiting should be adjusted to 12tpy, a bit long you may think, but I think it would be more realistic and when a script is figured out how to adjust the seasons appropriately I will endeavor to create such a mod.
    di vos incolumes custodiant

  11. #41
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Just an update,

    I'm still getting buggered over by a few things, but should have it sorted today.

    First release will just be the unlock plus a few minor tweaks for balance.

    edit: I also found where to change how many building slots a city gets.
    Last edited by pevergreen; 04-11-2009 at 00:19.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  12. #42
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Balance changes will come soon, the colours will be the main changes, and as such, I need more.

    If possible, RGB values will help.

    The map colour and the battlecolours are the two that I'm changing, still working out secondary colours for the battlemap etc.

    The colour of units on the campaign map can be changed.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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