Changelog to do:
Make all factions playable.
Extend number of turns.
Rebalance ships (build time/cost upkeep)
Suggestions welcome, it looks really bad and small right now.
Changelog to do:
Make all factions playable.
Extend number of turns.
Rebalance ships (build time/cost upkeep)
Suggestions welcome, it looks really bad and small right now.
Last edited by pevergreen; 03-02-2009 at 03:07.
Just a question to get you started.
Do you plan to extend the number of turns by increasing the number of turns per year, or extending the time of the game?
Both seem desirable to me, but the second might prove a bit harder…only wondering.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
To start with, the actual time of the game. 100 years just does not seem right to me.
Most likely until 1820-1850. Something that works. 2 turns a year gives you 300 turns or so. With the increased province count coming with the map, hopefully you'll need it.
I wonder how moddable the technology tree will be?
Because if it you are able it might be nice to incrase the number of technologies in the game. I'm sure people here at the Org can dig up loads of interesting historical tech to include.
It would also make the extra fifty years you plan to add on more interesting.
Perhaps you could also add more 'naval only' trade theatres into areas if you extend the map.
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
Changing it to 4 seasons per year would be a welcome addition. I'm not sure if that was what you meant by extend # of turns.
Why did the chicken cross the road?
So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
chicken's dominion maintained. ~Machiavelli
what about the little things in the campaign map? Like landbridges or mountains or stuff where the AI seems stuck. Oh and possibly unit stat rebalancing?
Are any sort of landbridges neccesary? We should see how the AI does with naval invasions in the game first. Just a thought.
Considering this will be using topographical data of the earth surface, actually redoing the physical appearance will likely not be necessary.
What in general I'd like to see is to see more personalization per faction. For instance, the "Rake" is a more English definition of a scoundrel, so why not have say the Russian or Austrian equivalent for their "scoundrels"?
AS gave me an idea. Possibly extending the amount of time it takes to fight, so lowering damage. Not lowering speed, as firing lots is fun, but perhaps just having less casualties on each volley.
Looking at the videos so far this might not be needed, volleys already seem to kill few people.
If you lower damage too much guns may become pointless and the game might end up devolving into Medieval 2 with rifle butts. In-depth testing of this particular idea would be required I think.
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I will figure out how to mod it, never fear.
The new cities stuff, I already knew. It simply means you cannot make a province/city in game. So you can't go found New York or whatever.
Voicemods?
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
That would be a lot of fun!
It would also help satisfy some of the fans asking for realistic accents for all factions. And it would allow factions that may have decent accents (like Britain) to have a bit of variety.
I'll volunteer if you ever need someone to do English accents.
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
I would offer my voice to a voicemod, however all i could manage is something that is decidedly American.
Am I the only one who finds everything as too fast? The infantry run like horses, and the cavalry are as fast as race cars!
Please, the speed...
"Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2
They do seem a little fast on the whole, more so when you consider they're trying to keep formation...
I think they need to be moved to around 80% to 90% of their current speed.
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Take a closer look, on normal terrain the infantry already seem to slide a little even when just marching. It's only when they're on snow that the speed seems "normal", but still a tad too fast IMO. I think the snow default speed minus ~15% should be the default speed for grass, while the present snow speed should be even slower.
Of course, just my opinion... but really look closely! It's like they're on fast forward especially the cavalry!
"Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2
There is no problem with the speed, just slow the game down on the speed thing, if you want them to move slower. Just like how you can make them faster as well.
Though one of the map changes I would like to see, is Switzerland being added to the game.
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