"Where some states have an army, the Prussian Army has a state!"
- Voltaire
"There is no mistake; there has been no mistake; and there shall be no mistake."
- 1st Duke of Wellington, Arthur Wellesley
No place like home.
So, what will we hear them say if everyone is speaking the proper languages?
I am of course guessing they won’t get everything right, just like me and the spelling.
But I doubt my Bavarians will be speaking Bavarian and will only be speaking German…and that likely with a Hamburg or Berlin accent…![]()
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
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I LOVE DEMOS
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Bavarian is not just an accent or a dialect. It is classed as a language.Just like Friesian…
Not to say there isn’t an accent and dialects…
It isn’t so hard, UK or elsewhere…you just have to be smart enough to ask!
Just like you should have been smart enough not to get me on the subject of Languages!![]()
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
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I LOVE DEMOS
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I think if Lithuanian makes it in by some miracle (perhaps Polish-Lithuanian units respond in both languages, or there are several specific Lithuanian units? Who knows, although IIRC Polish was mostly used by the nobility in teh Commonwealth so I wouldn't be surprised if there was no love for us liths again), it's safe to say they'll make Courland use Lithuanian, since both languages are very similar (as far as I've encountered Latvian, anyway, feel free to smash me to pieces here if I'm wrong).
Just so I contribute to the main point of the topic, I hope Sefevids make it in as the 12th playable factions, as I intend to play them and the more polish, the better. Although honestly, I'd be as satisfied with the Crimean Khanate, although it being playable would be... unexpected, methinks.
Last edited by GMaximus; 02-11-2009 at 19:47.
While i believe, to keep quality 50 factions shouldnt be made playable, a good half should be IMO, any that has a quality aspect should be playable, only the really rough factions being unplayable....
edit: at the twc people are pretty damn sure its maratha confederacy, and portugal looks almost impossible, so y'know...
Last edited by Thermal; 02-13-2009 at 00:06.
I wouldn't care if the campaign for Switzerland or something was completely impossible, I just want the option.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
It's a mute point now guys, I mean the 12 playable are in. You can hope for more in a expansion or another tw game but at moment it's 12.
With a deadline crunch, demo demands, etc, I don't think they are going to suddenly add another 20 or 30 factions.
Tuesday we find out who number 11 is :)
It has been stated by CA 24 factions are unlockable (36 starting)
anybody got a quote to back this up? Last I heard it was 12.
and official site still mentions 12.
Last confirmation on non playable from official forum was
"Non-playable: approximatly 40. "
Last edited by Polemists; 02-14-2009 at 08:35.
Further news
Due to steam this is being mentioned alot
Meaning while you can mod in the locked factions in the single player campaign you will not be able to take them online.One big area where the 12 playable will differ is the multiplayer. They will be the only playable options in the Multiplayer campaign.
This has been semi confirmed in a interview with a CA staff member named Kieran
I talk about Singleplayer, i don't care about Multiplayer.
Well CA has confirmed multiple times that in the single player only 12 will be playable, thus the countdowns, polls and everything else. It even lists it on official website.
A mod may be able to let you play the others, but they won't have as many features at the main 12.
Last edited by Polemists; 02-14-2009 at 12:06.
Given that CA are doing a Faction Feature for each of the 12 playable factions and have repeatedly stated that there are only 12 I don't think '36' can be accurate.
If you can quote a source and give us a link I'd be prepared to revise my position however.But the amount of info saying '12 playable factions only' has been overwhelming.
Last edited by Sir Beane; 02-14-2009 at 13:31.
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I LOVE DEMOS
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Aren't there only 12 playable factions in RTW, but a single mod will et you play the others?
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Portugal, obvioulsy.
- In the year 1700, it was the second/third largest colonial empire.they aleast still held considerable overseas territories
Spain was the largest empire.
Not exactly.Portugal were declining but..
In the second half of the century, agents of the Portuguese Crown introduced political and economic reforms designed to "modernize" their commercial systems. The Pombaline reforms attacked vested interests, dismantled long-standing institutions, and lifted barriers to trade, all with the goal of boosting Crown revenues, expanding imperial commerce, and reducing territorial and economic encroachments by foreign powers. The resulting "golden era" was abruptly interrupted by the outbreak of the Wars of the French Revolution and Napoleon.
if there are only twelve, and the first 10 are european/middle eastern (ottomans), then i hope they go for more exotic factions like the iroquois or the mughals/some other indian faction. that would add a LOT of variety to the game.
and if the ease of modding that CA claims is to be believed, more features could be created?
Has anyone heard what they mean by "unplayable?" In Rome Total War, you could play any "unplayable" faction by modding descr-strat, but they were, in general, far less developed than any other faction (Harder campaign, more cloned units, and less units overall) Will it be the same in Empire? Or will the "unplayable" factions be truly unplayable?
By interest it would be Iroquois, then Persians, then Mughal. All others are probably very similar to some existing faction, except perhaps the Crimean Khanate, but the Persians would be similar enough.
However I assume "playable" means playable at the beginning, and all factions can be unlocked once you beat them. So I chose Mughal. For this reason: the Iroquois can be easily unlocked by playing as Americans, or British or French. The Persians can be easily unlocked by playing Russia or perhaps Uthman/Osman Empire. The Mughal are the only very far away one, and it would be more convenient that way, else you'd have to unlock it by fighting till the ends of "the world".
Finished EB campaigns:
Sweboz 1.0
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I LOVE DEMOS
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. By your powers combined I am!
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Well in theory we should find out the 11th faction today, I assume it's going to be Marthas and no one will be all that suprised lol.
We will see, not sure what time they usually release the info. I'd assume in about 8 hours or so, but I could be wrong.
If you go to the Factions page on the main site you can see that Austria's name and link has now moved to the left of the three columns rather than being in the centre like it was previously. That seems to be a good indication that thr site is abou tto be updated with a new faction.![]()
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I LOVE DEMOS
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. By your powers combined I am!
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Well it's noon now, hopefully either nowish or at 1 they will announce it.
I am hopeful it will be one, as they need a hour to prepare the awesome demo announcement :)
I am already pessimistic. I believe it will not be Portugal although I voted for it. The cutting of South America just reveals how "British Empire: Total War" this game is. How could anyone cut a continent of such an importance in the Imperial International arena? Portugal went to get most of its income throughout the period of Brazil's gold mines, and its inclusion would be an interesting possibility to start with a weak country and turn it into a potentially Great Power. Since Brazil and Africa is not in, the large Portuguese Empire which Portugal maintained is cut to Goa. *pfft*
BLARGH!
Pessimistic? *shrugs shoulders* The History is written by the winners.
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