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Thread: Towers

  1. #1

    Default Towers

    Hi

    I understand that in MTW2 you can man the towers and even put some catapults in it. Is this feature going to be used in EB2? or do you beleive is not such a good idea?

    Thx

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Towers

    City towers? You can't really man them, they just remain inactive unless you have guys near them. Unlike RTW where all towers were active no matter where you had men.


  3. #3

    Default Re: Towers

    I heard it is possible to place catapults and the like on walls, although I don't really see the point- being able to have magonels and trebuchets behind the walls.

  4. #4

    Default Re: Towers

    MAA, thx for your reply.

    It seems that other mod managed to man the towers and even put catapults and the like on the walls. If this´s indeed possible, do you think it´s a good idea?

    Thx

  5. #5

    Default Re: Towers

    I personally think its silly, especially for a first release... I bet a mini-mod could easily be fit in.

  6. #6

    Default Re: Towers

    Quote Originally Posted by mikil100 View Post
    I personally think its silly, especially for a first release... I bet a mini-mod could easily be fit in.
    I understand that due to the huge amount of work neede for EBII, this is not very important but i would like to put ballistas on the walls.

  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Towers

    I would rather have tons of siege tower weapons like they actually did.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  8. #8
    Guest desert's Avatar
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    Default Re: Towers

    You know what would be awesome? If the siege weapon menu had more options.

    Like, if we could build giant mounds of dirt, or tunnels, or even more versions of the siege towers. So we could have a second Helepolis, with giant katepeltai and lithoboloi that would reduce entire sections of the wall to rubble and kill hundreds of defenders.

    What else could we include there?


    Ohh, and of course countermeasures to siege weapons/tactics. In RTW, the only way to take out a siege tower or ram is basically to set it on fire. We should have cool stuff like men with ropes who would get the rope under the ram head and pull it up and drop it back down. And lithoboloi and katepeltai in the towers, so we don't need silly things like flaming arrows.
    Last edited by desert; 02-07-2009 at 03:18.

  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Towers

    That's nice, why don't you figure out how to mod all that.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  10. #10
    Guest desert's Avatar
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    Default Re: Towers

    NO U.



    I realize that it's impossible, but since everyone else is throwing around impossible ideas too, I thought, hey, might as well join in.

  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Towers

    If the siege tower code is intact from RTW, mounting a realistic amount of arrow throwers would be possible.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  12. #12
    Member Megas Methuselah's Avatar
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    Question Re: Towers

    Would that be as a seperate unit or part of the tower itself?

  13. #13

    Default Re: Towers

    Quote Originally Posted by Megas Methuselah View Post
    Would that be as a seperate unit or part of the tower itself?
    I belive it would be a separate unit but i´m not sure.

  14. #14
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Towers

    Make them like the RTW epic wall siege towers but more realistic with numerous weapon mounts and various catapult sizes. Something like the Helioplois for the highest level walls like desert said might be cool. Its just that the generic M2TW siege towers detract from the whole experience.

    Will EB also turn off the inward facing tower defenses as the siege like in SS as the AI doesn't recognize it.
    Last edited by antisocialmunky; 02-08-2009 at 23:37.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  15. #15
    Guest desert's Avatar
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    Default Re: Towers

    And of course, could there be more artillery in a unit? Cause it feels like I'm paying 10000 mani for 60 men to man a single gun. Of course, damage would need to be reduced, but still.

  16. #16
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Towers

    Well, they aren't meant to replace archers. They take out high value targets like generals and catanks.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  17. #17
    Guest desert's Avatar
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    Default Re: Towers

    There are 8 katapeltai per unit for the light ones, and 4(?) for the heavy ones. So that's fine, but I would love for there to be 8 in both.

    Katapeltai weren't really designed with cataphracts in mind, and aren't really that useful anyways.

    What I was talking about in my previous post were the stone-throwers, which have like 80 men for 2 guns, or 60 men for 1 gun. And the lighter ones (with 80 men) do as much damage as the heavy 1 talent ones.

    What I propose is either stronger walls and more stone throwers, or weaker AND more numerous stone throwers,

  18. #18
    Member Member seienchin's Avatar
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    Default Re: Towers

    Quote Originally Posted by antisocialmunky View Post
    Well, they aren't meant to replace archers. They take out high value targets like generals and catanks.
    Yeah but on the other hand the romans sometimes used huge ammounts of their torsion weapons. At the battlefield that was recently found in northern germany there were great ammounts of large metal spears fired from ballistae. So at least the Romanoi ones should have more men, but however

    http://www.roemercohorte.de/index.php?id=46&l=en

  19. #19
    Member Member Macilrille's Avatar
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    Default Re: Towers

    The Heliopolis did not actually work very well, except at basis for The Colossus.

    As I recall it you cannot put siege engines of any kind in towers in MTW II.

    Lastly, if we get a working Heliopolis we might as well get the aforementioned Ark of The Covenent as well,
    and The One Ring,
    Azg Nazg Durbatulug,
    Azg Nazg Trakatuluk...

    Small siege engines in towers is something that was done and I miss, but the rest... no thanks, I am a sort of stickler for historical accuracy...
    Last edited by Macilrille; 02-13-2009 at 00:27.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
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  20. #20
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Towers

    Way to troll form that thread, please don't bring that up here.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  21. #21
    Member Member Macilrille's Avatar
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    Default Re: Towers

    I hedge my bets it will not be a flamewar. We are adults with sense...
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

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