Have you got what it takes to be the winner CO (Commanding Officer?)
Join now in my game of Advanced Wars by web! (Needs registration)
Great Orgah War
Weather: Clear
Funds per Turn: 1000
Starting Funds: 5000
Powers: On
Capture: Off
Days: Off
Fog: On
Day: 1
Tags: Off
Boot Interval: 10
AET Interval: Infinite
Password: orgah
Join at http://awbw.amarriner.com/
This game has been made for four people.
EDIT:
Guide for Beginners: http://awbw.amarriner.com/wiki/index..._Wars_Training
CO (Commanding Officer) Explanation- Each CO has special power, each CO is different from the other. Picking a CO specific CO for each map and/or is paramount for victory in Advanced Wars. It is CO powers that can turn the tables of a game, rescuing you from the jaws of defeat to giving a crushing blow on your opponents (For example, imagining you are CO Eagle, and have a large air force, but your opponent's army is about to capture your base, and all your airforce isn't enough to destroy his army capturing your HQ.
Here's a chart with the powers of each CO, so you need to know who to choose in your future orgah battles: http://awbw.amarriner.com/co.php
Furthermore, some CO's powers make some units stronger and other weakers, and you have to take into account that. For instance, I used CO Sonja in the First Great Orgah War because the map had fog of war, and Sonja's powers allow my troops to view further into the Fog of War. Now if the map had no fog of war, her powers would be useless. Thus you have to pick a CO according to the map situation.
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