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Thread: Battle Time Length?

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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Battle Time Length?

    Unless there is an agreed upon multiplayer balance mod. But even that would only go so far, in certain groups. It will either fall upon CA to balance, or maybe someone can do it for them, but I doubt they would change it if it wasnt done by themselves.
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  2. #2

    Default Re: Battle Time Length?

    precisely. mods are not really good for mp - they split the community - the best thing is to have a well designed and balanced and bug free vanilla game. Thats were the rub is though because this kind of thing implies less unit variety that directly conflicts with SP.

    There are many solutions that people proposed over the years the best being two different exes for SP and MP - but CA seems many times immune to suggestions or at least implements them at a very slow pace.

    Noir

  3. #3

    Default Re: Battle Time Length?

    in every game so far there has been a option to turn off battle time limit. problem solved.
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  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Battle Time Length?

    Not that, but how long a normal battle will actually take. Say for a 10 unit vs 10 unit skirmish. How long? How fast will units die?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5

    Default Re: Battle Time Length?

    While Knoddy refers to the battle time limit which is very important too ofcourse - as pevergreen notes this thread is about the (average i guess) battle length - how long a typical battle will last.

    Noir

  6. #6
    Forever MTW Member Durango's Avatar
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    Default Sv: Re: Battle Time Length?

    Quote Originally Posted by Noir View Post
    While Knoddy refers to the battle time limit which is very important too ofcourse - as pevergreen notes this thread is about the (average i guess) battle length - how long a typical battle will last.

    Noir
    While it may be that a typical battle may not last longer than ten minutes, I am personally curious as to how the game will play out with the "do you want to declare war?" mechanic added to the attacking phase. Meaning that one can no longer send stacks across the border of a rival faction and wander the land. I hope the AI is less prone to attacking the player now that the process of fighting someone is more....resolute and also with the naval battles as someone mentioned.

    Hopefully (not that it would happen), I would very much like to see the return of the maneuver-heavy battles from MTW and STW. We might get an increase in time by a couple of minutes due to ranged combat playing a greater role, though.

    Unless CA is planning to overplay the power of the bayonet charge and have units run at the speed of coked up quarterbacks....

  7. #7

    Default Re: Battle Time Length?

    Great responses in this thread. Thanks guys.

    For clarification: Yes, I am indeed talking about average battle length. Sure you can turn off battle time limit but that has no effect on how fast units move, die, etc.

    I guess all we can do is hope. As someone said though, I fondly remember the days of maneuver heavy battles from MTW.

    On top of this, hopefully CA does not include some insane code that limits the amount of units that can participate in the battle. We had to turn unlimited men on battlefield on in the preference cfg with M2TW in order to allow this to happen. Not that this is a huge issue, but I hope the "out of the box" vanilla features unlimited men as standard. Several stack battles with waves of reinforcements would guarantee long battles later in our campaigns.

    We'll see what CA does. I just hope the campaign and battles don't move at the speed of light to get to the meat and potatoes of the battles. That's only a fraction of what playing this game is about.

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