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    Default Adding religion to EB

    I was thinking, now that the EB for BI installer has stabilized a bit, it would be nice for my installer to take advantage and add religions to EB.

    As a list of religions of the time period I was thinking:

    Celtic -- Casse, Lusotanni, Aedui, Arverni
    Germanic -- Sweboz
    Hellenistic -- Romani, Greek Factions, Getai? Pontos?
    Semitic -- Carthage, Saba
    Animist -- Saka Rauka, Saraumatae
    Zoroastrian -- Seleucid? Baktria? Hai? Pahlava?
    Egyptian -- Ptolomeic

    I put the question marks next to ones I wasn't sure about. Somebody more familiar with the temples/gods for each faction could help me. Some factions may even have multiple religions based on which temple is installed in a region, correct (Seleucids for instance)?

    To simplify things, I was wondering I could use the existing temple system. And do something like:
    Code:
    ...temple_of_fun...
                ...
                capability
                {
                    ...
                    religious_belief celtic 1 { /* celtic factions */ }
                    religious_belief hellenistic 1 { /* greco-roman factions */ }
                }
                ...
    Though I have to admit I'm totally confused by the faction name enumerations--they don't map exactly to the modern EB factions.

    Then all I would have to do, at the minimum is to add pips and this would work, right? If I don't define regions with a religion, they would just pick it up from the existing temple complex?

    I think I can leave out traits and ancillaries since those are already very detailed.
    Last edited by Ferromancer; 02-06-2009 at 03:12. Reason: left out pontos
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