Given the new engine and the revamped AI I think it is safe to say that Auto Calc has probably been fixed to make it better reflect what would have happened if the player fought the battle.![]()
Given the new engine and the revamped AI I think it is safe to say that Auto Calc has probably been fixed to make it better reflect what would have happened if the player fought the battle.![]()
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I LOVE DEMOS
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Actually IMO the autocalc for mtw 2 was pretty good. Much better than RTW. Granted sometimes it would give results not to my liking and some in favor to me. Since autocalc cant be perfect I'd say it's balanced.
Really I don't find it worth it to fight the battle even if I can win it with 10-50 less losses
And as for rebels they are toned down on auotocalc. On very hard difficulty with 1to1 odds I win over 70 percent of battles on autocalc against rebels
As far as factions its me walking in with a big stack and if the odds are close I fight it anything else I auto resolve. Occasionaly the autoresolve gives such bad results I reload and fight. Since its close to par 95 percent of the time I like it.
And think of it this way your sending out a captain to do something in your mind is piddly, some came back victorious and some not so lucky
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
i wish i had ur experience with the M2TW auto calc, on hard difficulty no matter the odds army sizes or anything i lost 90% of battles.
"How come i cant make friends like that"
"You need to get out more"
"Im in another galaxy, how much more out can i get"
I assume Hard and Very Hard will still give the AI unfair advantages. Such as extra gold, stronger units, and probably more victories in auto calc.
After all, if you may win a 1 to 1 ratio in auto calc on medium, it's a logical step that you would lose a 1 to 1 ratio on Hard, it's just the way the game thinks. Hard is harder then medium so it shouldn't be a instant win.
I found medium in MTW2 was fair, not instant win, but fair. You almost always win against rebels (I guess cause it's assumed your armies are more organized), you most likely win if you have a general and the enemy does not, and 1 to 1 is more random. You may win, you may draw, you may lose alot more then in the past.
I plan to play on Medium so it won't be a problem for me but for those of you who like Hard and Very Hard, you may have to wait for a mod to tone it down a bit.
Last edited by Polemists; 02-07-2009 at 07:23.
I tend to play the game on medium as well, and I will probably play Empire on that setting. But then again I tend to fight every battle (I have a lot of free time) so I have never really noticed the Auto Calc problems in any significant way.
Although I do tend to Auto Calc better results against castles than I could manage in real life.![]()
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~
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I LOVE DEMOS
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~
. --
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. By your powers combined I am!
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Yes somehow autocalc seems to get your men to the castle walls without losing a single unit before the battle even begins.Although I do tend to Auto Calc better results against castles than I could manage in real life.
They ignore the whole towers, walls, arrows of fire aspect.
Maybe this will hold for star fort autocalc.
I really hope it doesn't. Star forts are meant to be untakable by direct attack (I think this one is one of the earlier previews) and the only way to win against one is through a drawn out seige. Which isn't innacurate given the unbelievable level of defenses they had.
If we can take one in Auto Cal with minimum losses it will just be silly.
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~
![]()
![]()
I LOVE DEMOS
![]()
![]()
~
. --
-----
-----
--
. By your powers combined I am!
. -----------
-----------
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