Well, I was hoping after MTW's version, they might come back and do another version.
But, as to the post about the Sahara being much larger than Gedrosia, Yes, that is true, but the thing is that unlike Gedrosia, people DO live in the Sahara, and always have. Oases are still around, and were much more abundant back 2200 years ago, as the above post said 2200 years of desertification have done wonders, tripling the size of the Sahara, and drying up oases left and right.
As I said, it would be a monumental acheivement, but I believe that it should be at least possible to get to this settlement, albeit with major penalties, like minus morale un-bonuses, which could be specifically tied to spending time in this region.
Being that the desert is so large, I think that the un-bonuses would be an effective enough representation of the extreme difficulty in crossing the desert. I do not know how far the un-bonuses go up to right now, but I have only seen -3, which wouldn't be enough. But, I'm sure this could be fixed.
Not that any of this will likely be done, but I just thought I would throw out some ideas in case anybody with a bit more experience scripting Total War files comes across this and desires to become the King of the Sands. Unfortunately I can't do this myself, I only have experience in Morrowind editing and doing a few quick fixes to Baldur's Gate II, and other Infinity Engine games.
Well, I think I should get back to enslaving those pompous Ptolemaioi

on my Punic Quinquiremes

.
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