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Thread: How to add new units into your MTW game?

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  1. #1

    Default Re: How to add new units into your MTW game?

    Yesterday I made advance work,then I can see the knight's horse,weapon,and shield.
    But,the problem is that there is nobody on the horse.............why??

  2. #2

    Default Re: How to add new units into your MTW game?

    Now I find that the most key is this :the unit use FullPlAr as its shape you see "FULLPLAR, YES, YES, LiHorse".
    But I can't overwrite the folder "FullPlAr" in "Total War\Textures\Men\FullPlAr" for that many footknights use this shape ,too!
    Then I tried to rename the uint's name of its shape such as "FullPlAr1". But I can's go into the game for the shape can't be recognized.
    So,who can teach me how to process?

  3. #3
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: How to add new units into your MTW game?

    Capital letters make no difference in how the game finds each folder, just as long as the letters are all there it'll work. Which folders you can use are hard-coded, what's there is there. You cannot create new folders in the Textures\Men\ folder.

    You've also got something wrong with the way you've implemented the unit in unit_pod.txt.
    FullPlAr is only foot knights (there are NO mounted units). Your new unit is mounted on a horse, yes? Well you'll need a different texture than what you have (change FullPlAr in unit_prod.txt to something else, e.g. MKnight).
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

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