bye the way I do not want to see any more ";" or other c++ codes till EB2 is released.
I need to relax my brain a bit after these time consuming testing and bug hunting. I have no idea wether marvin is still struggling with them
P.S. As I have not bought kingdoms I have no idea wether it has same hardcode with RTW or not.(Maximum 8 ancillaries I mean) anyone tried kingdoms who can answer?
I forgot to say I ceased 2.1 version at the moment cos historical info I have read stopped adding some more offices.
I will be reference hunting for some time. Also the duality of Roman offices reaaly bothers me sometimes, EB used traits for offices for Romani that I did not touch, plus I added Legates (legionary commander) as ancillaries. so romani has offices both as ancillaries and traits.
What is funny is I did not start it as it was EB team who created offices both as ancillaries and traits (roman governors is coded as ancillaries by the team) lol!
But if they had not done like that I could not create my mod, cos I used the same team's module to add offices for other factions.
Bookmarks