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  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    bye the way I do not want to see any more ";" or other c++ codes till EB2 is released.
    I need to relax my brain a bit after these time consuming testing and bug hunting. I have no idea wether marvin is still struggling with them

    P.S. As I have not bought kingdoms I have no idea wether it has same hardcode with RTW or not.(Maximum 8 ancillaries I mean) anyone tried kingdoms who can answer?

    I forgot to say I ceased 2.1 version at the moment cos historical info I have read stopped adding some more offices.
    I will be reference hunting for some time. Also the duality of Roman offices reaaly bothers me sometimes, EB used traits for offices for Romani that I did not touch, plus I added Legates (legionary commander) as ancillaries. so romani has offices both as ancillaries and traits.
    What is funny is I did not start it as it was EB team who created offices both as ancillaries and traits (roman governors is coded as ancillaries by the team) lol!
    But if they had not done like that I could not create my mod, cos I used the same team's module to add offices for other factions.
    Last edited by Atraphoenix; 03-19-2009 at 11:18.



    My Submods for EB
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  2. #2
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix View Post
    bye the way I do not want to see any more ";" or other c++ codes till EB2 is released.
    I need to relax my brain a bit after these time consuming testing and bug hunting. I have no idea wether marvin is still struggling with them
    Sorry Atraphoenix, I gave it up already. After searching almost the all RTW modding guides and tried really a lot of various variations to "and Ancillary", "and has Ancillary", "and HasAncillary", "and HasAnc", etc. etc. I came to the conclusion that there is probably NO WAY to attach an ancillary via script, which is really a pity.

  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    Do not worry, but if I get some support I will unite Roman Offices under ancillaries but not with RTW maybe for EB2 for kingdoms exe. As I have no kingdoms I will wait until EB2 is released.
    I am checking kingdoms scripting and ancillary limits methinks it should be same (8 maximum anc.)
    I will ask the team wether they are planning to add roman offices as traits again or same like now namely duality; both ancillary and traits, I do not think that they are planning just as ancillaries. But first I need to check modding forums for kingdoms for my mod. so this week my only concern is how to adapt my mod on kingdoms.
    Last edited by Atraphoenix; 03-24-2009 at 09:52.



    My Submods for EB
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    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
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  4. #4
    Member Member Darth Stalin's Avatar
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    Default Re: Extended Offices Mod

    I've lloked int the "Extended offices" mod's Roman Section and it looks really nice!
    I think that at least for my personal use I'll make these offices to be commands of Real Roman Legions - like Legio III Augusta or Legio XVI Gallica Flavia Firma. I wanted first the names of these legions being added to First Cohorts and increase the recruitment range of FCs. Now I think I can do both things - make FCs recruitable in other places AND assign Legio Ancillaries to family members.
    I will not mess with "ancillary numbering", instead I'll change the descriptions - thus the "Legatus per Legio ..." will become "Legatus per Legio I Germanica" with added short description of each legion.
    Of course the historical numbers will be assigned in order of legions being formed, thus Legio III Gallica will be formed before Legio I Germanica - i's in fact not a very hard work to do...
    I'm also going to set every ancillary as allowable only in specific city - of course these cities are established only roughly, from places where the legions were formed or where they stationed, but this may give a more depth view into the Imperial Legionary System.

    Of course if You have nothing against that, I'll change the Legionary banners' .tga files to show actual numbers and names (in short: for example "LEG I MPF" means "Legio I Minervia Pia Fidelis"; "LEG IV MFF" means "Legio IV Macedonica Flavia Felix" etc.).

    BTW: what software is the best one to edit both "export_descr_ancillaries.txt" and "export_ancillaries.txt" to avoid messing around with letter coding etc?
    I tried with Windows Notepad, but it seems to be wrong idea.
    Maybe I'll make "working" version of the file with Notepad, risking saving in wrong format, yet this file then I'll merge with the one "in good format" using WinMerge. This, I think, may prevent any strange errors and bugs from occurence...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  5. #5
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    Quote Originally Posted by Darth Stalin View Post
    I've lloked int the "Extended offices" mod's Roman Section and it looks really nice!
    I think that at least for my personal use I'll make these offices to be commands of Real Roman Legions - like Legio III Augusta or Legio XVI Gallica Flavia Firma. I wanted first the names of these legions being added to First Cohorts and increase the recruitment range of FCs. Now I think I can do both things - make FCs recruitable in other places AND assign Legio Ancillaries to family members.
    I will not mess with "ancillary numbering", instead I'll change the descriptions - thus the "Legatus per Legio ..." will become "Legatus per Legio I Germanica" with added short description of each legion.
    Of course the historical numbers will be assigned in order of legions being formed, thus Legio III Gallica will be formed before Legio I Germanica - i's in fact not a very hard work to do...
    I'm also going to set every ancillary as allowable only in specific city - of course these cities are established only roughly, from places where the legions were formed or where they stationed, but this may give a more depth view into the Imperial Legionary System.

    Of course if You have nothing against that, I'll change the Legionary banners' .tga files to show actual numbers and names (in short: for example "LEG I MPF" means "Legio I Minervia Pia Fidelis"; "LEG IV MFF" means "Legio IV Macedonica Flavia Felix" etc.).

    BTW: what software is the best one to edit both "export_descr_ancillaries.txt" and "export_ancillaries.txt" to avoid messing around with letter coding etc?
    I tried with Windows Notepad, but it seems to be wrong idea.
    Maybe I'll make "working" version of the file with Notepad, risking saving in wrong format, yet this file then I'll merge with the one "in good format" using WinMerge. This, I think, may prevent any strange errors and bugs from occurence...
    good news for you it will be what you said I am in the searching period that I am checking legion names and the city where they are levies. For latin translation, I have only google translation men but they can be changed very easily for me but I should ask RS members to use their images for legions if I get permission I will use their banner and ancillary images. you can easily adapt legions offices to the cities. for example if you tried bactria, pahlava, other hellenics to get the certain offices the general or FM must be in the certain city. the only problem what if a region levied more than one legion that at the moment I have 2 solutions 1st the same city can give 2 offices without any problem. or I will switch the one of the neighbour province. but I think I will use 1st.

    so methinks if ı am lucky together with EB2 release I will release mine adaptation . but if it takes long time for example more than 3 months if an official member tells me I will not wait EB2 and will release my mod with the current version.

    I forgot to say there is no software to edit traits and ancillaries AFAIK but I use "squid"s trait and ancillary verificator that hunted my wrong codings that made my crazy for days...
    Last edited by Atraphoenix; 03-25-2009 at 11:48.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  6. #6
    Member Member Darth Stalin's Avatar
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    Default Re: Extended Offices Mod

    Well, I've made sort of a list of what legion could be recruited where (more or less, of course...) and grouped them in chronological order, thus the first four are:
    Legio VII Paterna Claudia Pia Fidelis
    Legio VIII Augusta Pia Fidelis Constans
    Legio IX Hispana Triumphalis
    Legio X Equestris Gemina

    As there are 35 legions in your mod, some of legions were omitted.

    BTW: if I download Roma Surrectum, is it possible to find somewhere their legion markings and ancillaries?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  7. #7
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Extended Offices Mod

    Great the you have joined this project Darth, I loved your fix for EB 1.1 Imperial Romans

    If I understood you "software" question correctly, I would recommend you to use Notepad++ - it is freeware, does not mess the coding and has a lot of advanced options (like bookmarks for easy navigation within long txt files!).

    As for the legion names - I think it would be nice to do it through ancillaries only. First, the legionary_name attribute seems to me a bit messy (it gave me a leginary name in Rome only, in other cities just the number and not the name, in my attmpted custom mod). Second, the numbering is hardcoded to go sequentially from I up, which effectivelly prevents the idea of "historical" sequence, whereby one would get Legio III Gallica before Legio I Germanica. Third, it would be more appropriate to allow for legion numbers (which really gives much more depth to the game and helps to keep track over several theatres) also in the polybian era, which generally constitutes the large majority of Roman gameplay in EB.

    I woud also suggest to consider a system of legion names (in ancillaries) which woud not mirror historical development, but rather allow for easier gameplay, whereby the legionary name would be assigned according to the original theatre of operations of that particular legion. My idea would be to give, for example, an ancillary "Legio IX Hispana Triumphalis" to a character, who commands a large infantry force and reside in Numantia (I am not sur whether you can track a specific province rather than city, if yes, than the province would be more appropriate) if such an ancillary does not yet exist faction-wide. It would be the player´s responsibility (freedom) to transfer this ancillary thenceforward as nwe commanders would be appointed.

    Anyway, best luck with your efforts, Atraphoenix and Darth,...
    ...and sorry for not being of much help to you

  8. #8
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Extended Offices Mod

    Quote Originally Posted by Darth Stalin View Post
    As there are 35 legions in your mod, some of legions were omitted.

    BTW: if I download Roma Surrectum, is it possible to find somewhere their legion markings and ancillaries?
    I did not separate republican legions and emperials during my coding phase. but I will do or ı just use augustan legions same like RS. I have not decide yet.

    for ancillary you can check battle banners. I will want permission to use them when ı thought my mod is ready. my plan is to capture with fraps during battles. then convert to ancillary default size as tga.

    P.S. Thanks for your recruitment area info I can handle ancillaries for Legates; also anyone can edit it too by adding this line:
    "and SettlementName Ariminum" of course you must change Arimium with any other city name.
    but to name the legions, in compliance with the their historical names, my first dream when I started to mod, is beyond my capacity at the moment.
    Last edited by Atraphoenix; 03-25-2009 at 17:44.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

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