Page 7 of 8 FirstFirst ... 345678 LastLast
Results 181 to 210 of 217

Thread: Extended Offices Mod

  1. #181

    Default Re: Extended Offices Mod

    Concerning the Seleukid Archistrategos ancillary, why do I get a "Not in His Satrapy"
    trait for it every time one of my FMs gets it? Does it having electability 22 have anything
    to do with it?


  2. #182
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by MechWarrior View Post
    Concerning the Seleukid Archistrategos ancillary, why do I get a "Not in His Satrapy"
    trait for it every time one of my FMs gets it? Does it having electability 22 have anything
    to do with it?
    traits files are not inside ancillary files they are separate. I have modded just ancillaries so you can ask a trait modder for its triggers, my humble opinion if you keep any of your general outside of his satrapy he may get this trait.

    electability is a matter of discussion but I do not think that it effects trait because it is designed for ancillaries, basically it gives a numerical order, though I have experienced AI does not follow the order you have put. I could not see much difference when I omit them, also I tried everything, I can assure that RTW or any expansion exe is not so generous upon giving ancillaries or ı have added too much ancillary that makes it harder for AI to give all. (around 250 - 300)



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  3. #183

    Default Re: Extended Offices Mod

    So, to stop the "Not in his Satrapy" problem, I should edit
    the EDCT around the Satrapal triggers section?
    Seems sensible.

    About electability, I know next to nothing about
    it, so I won't bother with debating about it.


  4. #184

    Default Re: Extended Offices Mod

    When a general with a legate command dies, will that legate command be recycled and be offered to another general at a later time?
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  5. #185
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by applebreath View Post
    When a general with a legate command dies, will that legate command be recycled and be offered to another general at a later time?
    Yes, a new general who has less than 8 ancillaries and in the certain city can get the ancillary again. If he dies, do not worry just keep one in the city you get the ancillary.
    also as you may know you can switch ancillaries between your generals. I mostly give the office to another general after the holder passes 55-60 years.
    Last edited by Atraphoenix; 10-26-2009 at 15:02.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  6. #186
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Extended Offices Mod

    Great submods you got there!
    Does this mod include your Parthian Satrapies mod?
    thx

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  7. #187
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by ziegenpeter View Post
    Great submods you got there!
    Does this mod include your Parthian Satrapies mod?
    thx
    EOM or Extended Offices Mod has been developed upon Parthian Satrapies Mod, my first mod for EB...

    I just leave its link for nostalgia for me....



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  8. #188
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
    Join Date
    Dec 2008
    Location
    The Netherlands!
    Posts
    1,078

    Default Re: Extended Offices Mod

    Hi!

    If I want all factions you've made offices for to have their offices, do I have to pick the Carthage one? install them all? or pick the latest standard EOM version?

    Thanks in advance!

    ~Fluvius
    Last edited by Fluvius Camillus; 11-22-2009 at 17:25.
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  9. #189
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by Fluvius Camillus View Post
    Hi!

    If I want all factions you've made offices for to have their offices, do I have to pick the Carthage one? install them all? or pick the latest standard EOM version?

    Thanks in advance!

    ~Fluvius
    last one is enough mate....
    I quit modding BTW that would be the last one at least unless somebody else develops my mods...
    Last edited by Atraphoenix; 11-22-2009 at 19:13.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  10. #190
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: Extended Offices Mod

    Sorry to bother, but is this mod compatible with EB on the BI.exe?
    Europa Barbarorum Secretary

  11. #191
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    this mod is my unique mod that is even compatible with city mod after I changed my triggers in the last versions and of course with any RTW exe because all versions had ancillaries and there was no other modder who modded ancillaries except me for EB.
    Last edited by Atraphoenix; 11-26-2009 at 00:11.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  12. #192
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix View Post
    this mod is my unique mod that is even compatible with city mod after I changed my triggers in the last versions and of course with any RTW exe because all versions had ancillaries and there was no other modder who modded ancillaries except me for EB.
    Yeah, i just couldn't wait, and gave it a shot even before you answered my post

    Nice job... It adds some depth to the game
    Europa Barbarorum Secretary

  13. #193

    Default Re: Extended Offices Mod

    Hi There!
    Some Guys mentioned it earlier in this thread, the offices of Hayasdan could use a litte expansion.
    So I tried a little modding on my own and this is my result:

    I orientate on konny's great aar about Hayasdan. so its a little bit more "medieval armenia" than "persian armenia".
    So i changed the "Satrap"-titles in "Bdeshkh of...". So that the provinces Kartli,Egrisi,aghvan,adurbadegan,adiabene and media are ruled by an "viceroy".
    Than i added the title "Sparapet" (commander in chief), Hazarapet (minister of the Interior, public works and finance) and Malkhaz (is responsible for the protection and safety of the King).
    I also tried to give a litte bit background to some provinces.

    There should be no bugs, cuz i only copied and changed Atraphoenix well-arranged satapral system and trigger system.
    I would declare this light edited version as "beta" cuz i couldn't do much testing, though.

    I hope you like it so far and let me know if you have some suggestions.

    http://rapidshare.com/files/37892094...fices.rar.html

  14. #194
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by trumf View Post
    Hi There!
    Some Guys mentioned it earlier in this thread, the offices of Hayasdan could use a litte expansion.
    So I tried a little modding on my own and this is my result:

    I orientate on konny's great aar about Hayasdan. so its a little bit more "medieval armenia" than "persian armenia".
    So i changed the "Satrap"-titles in "Bdeshkh of...". So that the provinces Kartli,Egrisi,aghvan,adurbadegan,adiabene and media are ruled by an "viceroy".
    Than i added the title "Sparapet" (commander in chief), Hazarapet (minister of the Interior, public works and finance) and Malkhaz (is responsible for the protection and safety of the King).
    I also tried to give a litte bit background to some provinces.

    There should be no bugs, cuz i only copied and changed Atraphoenix well-arranged satapral system and trigger system.
    I would declare this light edited version as "beta" cuz i couldn't do much testing, though.

    I hope you like it so far and let me know if you have some suggestions.

    http://rapidshare.com/files/37892094...fices.rar.html
    Finally somebody attempted to mod ancillaries other than me.

    I have added tax bonuses to offices and your newly described armenian ancillaries as well.


    Regards

    Atra


    I have made some changes on bug report please use first page for installation of fixed files.
    Last edited by Atraphoenix; 10-15-2010 at 15:42.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  15. #195
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: Extended Offices Mod

    I may have found a bug

    As I said in the DeBug forum:

    I have the following mods (installed in order of appearance):
    EB 1.2 Fixes
    Alex Pack of EB MiniMod from Lz3
    Phalanx Mod for Alex
    RS Textures
    Unofficial Sea StratMap AddOn
    Extended Offices
    Historical Battles Mod
    New Quotes for 1.2
    Now, when I infiltrate a city and the Spy opens the gates, and I assault it, It CTDs before the loadscreen and keeps playing the music until it stops.
    I can't play 2 battles in the same turn or it CTDs
    I uninstalled your Extended Offices mode and it didn't CTD, but apart from that, it didn't work (or at least i didn't see it working)
    I have no idea why it CTD, maybe i'll do some other tests

    EDIT:
    Your mod was the problem :/

    well, maybe you could figure out what's wrong and then update

    ~Jirisys (MUST TEST MOD!)
    Last edited by jirisys; 10-15-2010 at 04:06.
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  16. #196
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by jirisys View Post
    I may have found a bug

    As I said in the DeBug forum:





    I uninstalled your Extended Offices mode and it didn't CTD, but apart from that, it didn't work (or at least i didn't see it working)
    I have no idea why it CTD, maybe i'll do some other tests

    EDIT:
    Your mod was the problem :/

    well, maybe you could figure out what's wrong and then update

    ~Jirisys (MUST TEST MOD!)
    I have made some checks and I have changed some cities that use not internal names
    like "Kart-Hadast" now "Kart_Hadast"
    and many others without accents like "é"s.
    I have replaced my installation files of triggers namely export_descr_ancillaries
    and now if the problem because of my triggers there won't be any problem.
    on the other hand ancillary triggers that I modded are triggered when you press end turn battle.
    If you have CTD, during normal turn, namely you attack a town and capture it in your turn, not AI attacks you and you play it during AI Turn, this CTD is beyond my mod but if you have CTD during AI turn my mod may cause it.
    At the moment I am testing my mod again and will report here whether my mod stable or not.
    Last edited by Atraphoenix; 10-15-2010 at 19:02.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  17. #197
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    I have tested my mod after the fixes and I think it is better now .

    this link has the last fixed version of my mod.
    I will add some screenies later.

    http://www.filefront.com/17391247/Last-EOM.rar/



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  18. #198

    Default Re: Extended Offices Mod

    hi all. a question:
    this submod works with EB for BI?
    should i install it before or after EB for BI?
    is it savegame compatible?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  19. #199
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by belliger View Post
    hi all. a question:
    this submod works with EB for BI?
    should i install it before or after EB for BI?
    is it savegame compatible?
    -Yes
    -Does not matter just install EB first .)
    -In fact yes, but I had some funny bugs but non CTD ones.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  20. #200
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix View Post
    last one is enough mate....
    I quit modding BTW that would be the last one at least unless somebody else develops my mods...
    What if I wanted your mod to develop (sorry bout the spelling) a little bit more to add it to my Mod Pack?

    I could help you, I autodidactized myself in the art of EDA by changing some things on your mod.

    ~Jirisys (Didn't change anything really lol)
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  21. #201
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by jirisys View Post
    What if I wanted your mod to develop (sorry bout the spelling) a little bit more to add it to my Mod Pack?

    I could help you, I autodidactized myself in the art of EDA by changing some things on your mod.

    ~Jirisys (Didn't change anything really lol)
    I have omitted many faction especially for celts because I have no info on their goverment offices but you can add them yourself by copying the the triggers of other factions with english names like "Governor of Gergovia" but if somebody can give me their possessional form I can add them like "-i" or "é" in persian.

    P.S. I have no objection if somebody uses my mods for EB, the only problem I had is that some of my mods was based upon other mods like RS so not for a new mod.

    keep on good work!
    Last edited by Atraphoenix; 02-11-2011 at 05:24.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  22. #202
    Member Member postm00v's Avatar
    Join Date
    Feb 2011
    Location
    Holland
    Posts
    2

    Default Re: Extended Offices Mod

    Hello,

    Let me start with saying I really REALLY like the idea of you mod.
    I downloaded it, and I have started playing.

    My only concern is that I did something wrong with the files, so I had a question.
    Is there an easy way to check I did everything as it should be without actually capturing 50 settlements ?
    maybe a console cheat which gives a certain ancilliary ?

    I play as the Romani.

    Thanks in advance !

  23. #203
    Terrible Tactician Member Shadowwalker's Avatar
    Join Date
    Nov 2007
    Location
    Germania Libera *g*
    Posts
    299

    Default Re: Extended Offices Mod

    @postmoov:
    I just quote Atraphoenix himself to answer your question. ;-)

    Quote Originally Posted by Atraphoenix View Post
    to check whether my mod is installed or not just open EB folder then EB Data folder find export_descr_ancillaries.txt in EB Data folder.
    open it then press ctrl+f write Atraphoenix if you see these lines :

    ;================================================= ==============
    ;== ANCILLARY TRIGGERS START HERE ==============================
    ;================================================= ==============
    ;================================================= ==============
    ;Roman Provincial Government Triggers - EOM 4 by Atraphoenix
    ;================================================= ==============

    you did it.
    My last version EOM4 is an install.exe but the previous ones were manual copy paste. so do not mix them. If you like previous ones you have to copy paste them manually.


    I hope it helps.
    and welcome to the org.

    Atra.



    Have a question myself though.
    I realized that I somehow lost my copy of V.T. Marvins 2.1 adaption of this mod and the links given in this topic seem dead. Does anyone still have that mod and would be so kind to reupload it?
    Thanks in advance.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  24. #204
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    I have no copy of it you may PM V.T. Marvin, on the other hand he seems passive for a long time.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  25. #205
    Member Member postm00v's Avatar
    Join Date
    Feb 2011
    Location
    Holland
    Posts
    2

    Default Re: Extended Offices Mod

    Okay, thanks !
    It seems I did everything as it should be.

    Now for another question, why do the ancilliares trigger when you reach 50 settlements ?
    It seems a bit much, but I could be wrong or missing some historic reason behind all this.

  26. #206
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by postm00v View Post
    Okay, thanks !
    It seems I did everything as it should be.

    Now for another question, why do the ancilliares trigger when you reach 50 settlements ?
    It seems a bit much, but I could be wrong or missing some historic reason behind all this.
    I roleplay when Marius was consul and if you reflect his reforms 90 settlements are too much. I have decreased EBBS script to 50 cities so both my marian reformed legions and their commanders are available.
    Also later I have adapted RS legions as stated in my sig, so now I have named legions as well.

    If you check this map, though may not be so accurate, 90 cities are reaaally too much if you apply it to EB map.

    Roman Republic Around 100 BC-Marian reform Era
    Last edited by Atraphoenix; 02-22-2011 at 01:01.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  27. #207

    Default Re: Extended Offices Mod

    hi man, awesome add-on to the game, but what I felt is that there's some incomplete work here and there (specially romans) so i began to expand your work, adding new roman provinces to the game, but, what I've encountered is that I'm getting a non-message CTD, so I think I could ask your help, after all you better than anyone knows how your system works, so this is what I've done, what is basically copy-paste your triggers,ancillaries and so on and changing the name for the specific province, getting this:

    what I've modified in the export_descr_ancillaries
    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Ancillary Governor_of_Illyricum
        Image RomanGovernor.tga
        Description Governor_of_Illyricum_desc
        EffectsDescription Governor_of_Illyricum_effects_desc
        Effect Electability  62
    	Effect TaxCollection 20
    Code:
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Segestica
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Segestica
    	        and I_SettlementOwner Dalminion = seleucid
              and I_SettlementOwner Epidamnos = seleucid
              and I_SettlementOwner Apollonia = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Dalminion
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Dalminion
    	        and I_SettlementOwner Epidamnos = seleucid
              and I_SettlementOwner Apollonia = seleucid
              and I_SettlementOwner Segestica = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Epidamnos
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Epidamnos
    	        and I_SettlementOwner Apollonia = seleucid
              and I_SettlementOwner Segestica = seleucid
              and I_SettlementOwner Dalminion = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    
    ;------------------------------------------ 
    Trigger acquire_Governor_of_Illyricum_Ambrakia
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Apollonia
    	        and I_SettlementOwner Segestica = seleucid
              and I_SettlementOwner Dalminion = seleucid
              and I_SettlementOwner Epidamnos = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Illyricum
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Illyricum  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100


    This is what I added in the export_ancillaries

    Spoiler Alert, click show to read: 
    Code:
    ¬---------------
    
    {Governor_of_Illyricum}	Provinciae Dalmatia
    
    {Governor_of_Illyricum_desc}
    This man has been selected as Governor of Dalmatia, to govern the Province and implement the will of the Senate and People of Rome. DESCRIPTION REQUIRED
    
    {Governor_of_Illyricum_effects_desc}
    20% bonus on tax income


    in the expor_descr_character_traits.txt

    Spoiler Alert, click show to read: 
    Code:
    ;------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Segestica
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Segestica
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    ;------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Dalminion
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Dalminion
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    ------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Epidamnos
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Epidamnos
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    
    ;------------------------------------------
    Trigger Governor_in_Illyria_gets_bonuses_Apollonia
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and FactionType seleucid
              and SettlementName Apollonia
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect < 1
    
      Affects Roman_Provincial_Governor_Effect  1  Chance  100
    
    ;------------------------------------------
    Trigger Governor_not_in_Illyria_loses_bonuses
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement 
              and not SettlementName Segestica
              and not SettlementName Dalminion
              and not SettlementName Epidamnos
              and not SettlementName Apollonia
              and Attribute Electability = 62
              and Trait Roman_Provincial_Governor_Effect = 1
    
      Affects Roman_Provincial_Governor_Effect -1  Chance  100



    Also, if correct me if I'm wrong, electability works only as a marker for the specific ancillary? having two electability numbers affects in some way the adquistion of the ancillaries? for example, you gave the governor_of_cyrenacia ancillary a electability of 26, so if I give my recently created "governor_of_illyricum" ancillary the same number, does this causes conflicts to the game?

    thanks in advance for your help, and the great system you've created

    looking foward your reply ;)

    Metaluis90
    Quote Originally Posted by Sonic View Post
    Allready download and see it... Very-very good idea!!! Brav.... eh....

    OH BY IVPITER?!? WHAT'VE I DONE!?!? OH PATER CONSCRIPTI..... FORGIVE ME

    I was a Roman... and a good Roman won't laugh too see his comrades dying in calendar!!! I call for a Proud Roman artist to made one calendar full of Glorious Roman conquest!!!

  28. #208
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    You had a good job on it, simply electability makes the game engine assign the FMs the stated ancillaries in order. You may omit them, I have followed the EB goverment system so I left it.

    We have a good trait and ancillary verificator in tools sections that can be used both for Rome and Medieval2 that helped me greatly reducing script and missing errors.

    So search for "ATVTW - Trait/Ancillary Validator of Sqυid"

    Also I am sure that you are not using windows notepad.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  29. #209
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Extended Offices Mod

    Hi Atraphoenix,

    I have been just re-reading some old threads including this one and noticed a discussion we have had many years ago (on page 1 and 2 here) about how it "might be nice to intoduce a script, giving the faction, say, 500 mnai if the HAMÂRAKARA/DIOIKETES is both unselfish and loyal, whereby if he is selfish and disloyal those money would be taken away (as he is keeping the amenities of his position for himself - that would force the player to choose his top officers carefully)". Now it occurred to me a rather simple solution to this so that I am wondering how we did not tried that earlier. Just as province ancillaries in vanilla EB are tied with provincial governor trait, it should be possible to design corresponding traits to other ancillaries like Dioiketes and only after that let the EBBS check for the traits and give or take away the money...

    I do think that you will be making another version of your Extended Offices Mod for EB 1.2, but noticing from your signature that you have been promoted to official EB Team ancillary-designer, you might find it helpful in your current endeavors towards EB II. Or not...

  30. #210
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    This mod can be enlarged a lot in many ways, personally at the moment I mostly read for resources for Pahlavs. I lack power on script so if you can combine this with other mod file you are free to do what you want. Yes, I have new offices but I am unsure to put them here, they are currently reserved for EB2.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

Page 7 of 8 FirstFirst ... 345678 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO