Results 1 to 30 of 217

Thread: Extended Offices Mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Wink Re: Extended Offices Mod

    ;===============================================================
    ;Baktrian Satrapal Government Triggers
    ;===============================================================
    ;------------------------------------------
    Trigger acquire_baktrian_archistrategos
    WhenToTest CharacterTurnEnd
    Condition FactionType romans_brutii
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and SettlementBuildingExists >= governors_palace
    and Attribute SenateStanding < 11
    and not FactionwideAncillaryExists baktrian_archistrategos
    and RandomPercent > 90

    AcquireAncillary baktrian_archistrategos Chance 100
    Affects NumAncillariesAcquired 1 Chance 100

    ;------------------------------------------
    Trigger acquire_baktrian_dioiketes
    WhenToTest CharacterTurnEnd
    Condition FactionType romans_brutii
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and not IsFactionHeir
    and not IsFactionLeader
    and SettlementBuildingExists >= governors_palace
    and Attribute SenateStanding < 11
    and not FactionwideAncillaryExists baktrian_dioiketes
    and RandomPercent > 90

    AcquireAncillary baktrian_dioiketes Chance 100
    Affects NumAncillariesAcquired 1 Chance 100

    ;------------------------------------------
    Trigger acquire_baktrian_satrapy_baktria
    WhenToTest CharacterTurnEnd
    Condition FactionType romans_brutii
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and not IsFactionHeir
    and not IsFactionLeader
    and SettlementName Baktra
    and SettlementBuildingExists >= governors_palace
    and Attribute SenateStanding < 11
    and not FactionwideAncillaryExists baktrian_satrapy_of_baktria
    and RandomPercent > 90

    AcquireAncillary baktrian_satrapy_of_baktria Chance 100
    Affects NumAncillariesAcquired 1 Chance 100

    ;------------------------------------------
    Trigger acquire_baktrian_satrapy_india
    WhenToTest CharacterTurnEnd
    Condition FactionType romans_brutii
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and not IsFactionHeir
    and not IsFactionLeader
    and SettlementName Patala
    and SettlementBuildingExists >= governors_palace
    and Attribute SenateStanding < 11
    and not FactionwideAncillaryExists baktrian_satrapy_of_india
    and RandomPercent > 90

    AcquireAncillary baktrian_satrapy_of_india Chance 100
    Affects NumAncillariesAcquired 1 Chance 100

    ;------------------------------------------
    Trigger acquire_baktrian_satrapy_arachosia
    WhenToTest CharacterTurnEnd
    Condition FactionType romans_brutii
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and not IsFactionHeir
    and not IsFactionLeader
    and SettlementName Alexandropolis
    and SettlementBuildingExists >= governors_palace
    and Attribute SenateStanding < 11
    and not FactionwideAncillaryExists baktrian_satrapy_of_arachosia
    and RandomPercent > 90

    AcquireAncillary baktrian_satrapy_of_arachosia Chance 100
    Affects NumAncillariesAcquired 1 Chance 100

    ;------------------------------------------
    Trigger acquire_baktrian_satrapy_daha
    WhenToTest CharacterTurnEnd
    Condition FactionType romans_brutii
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and not IsFactionHeir
    and not IsFactionLeader
    and SettlementName Nisa
    and SettlementBuildingExists >= governors_palace
    and Attribute SenateStanding < 11
    and not FactionwideAncillaryExists baktrian_satrapy_of_daha
    and RandomPercent > 90

    AcquireAncillary baktrian_satrapy_of_daha Chance 100
    Affects NumAncillariesAcquired 1 Chance 100
    reducing thered and omitting the blue in theory may increase your chance to get ancillary.

    but EDA (export_descr_ancillaries.txt) does like touching her.
    A new campaign is necessary or you will get some funny ancillaries, it mixes them like traits.

    so do not surprize to see this if you do not open a new campaign:
    Spoiler Alert, click show to read: 


    BTW you have Nisa and Alexandropolis, don't you?
    Last edited by Atraphoenix; 06-10-2009 at 17:22.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  2. #2

    Default Re: Extended Offices Mod

    The funny offices would be given only to AIcharacters or to player's characters too?

    EDIT- i'm going to download the "cursus honorum" mod, is this compatible with your mod? https://forums.totalwar.org/vb/showt...Honorum&page=5
    Last edited by Mikhail Mengsk; 06-15-2009 at 11:58.

  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by Mikhail Mengsk View Post
    The funny offices would be given only to AIcharacters or to player's characters too?

    EDIT- i'm going to download the "cursus honorum" mod, is this compatible with your mod? https://forums.totalwar.org/vb/showt...Honorum&page=5
    This mod is compatible with all submods for EB 1.2. Because, so far I am the only modder who modded ancillaries for EB. But my other mods except realist movement mod, are mostly built on alex EB and only works under alex.exe and does not work with other mods except LZ3's minimod.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  4. #4

    Default Re: Extended Offices Mod

    PErfect. Another question: the new "ancillaries" could exceed the maximum number of available ancillaries for each character? And is it possible for a character to give those "ancillaries" to another character?

  5. #5
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by Mikhail Mengsk View Post
    PErfect. Another question: the new "ancillaries" could exceed the maximum number of available ancillaries for each character? And is it possible for a character to give those "ancillaries" to another character?
    yes you can, for example if you want to give an ancillary to a certain FM who has already 8 ancillaries transfer one of his ancillary to another FM then give him the ancillary you want to give . just click and and hold over other FM then release mouse



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO