Right, nicely done, sir. Ave! Got the polemic going there :)
So here's my
- First of all, I think we all agree that EB v 1.2 shall be used for this tournament. That is to say clean install, no additional mods.
But I would like to bring one particular mod to your attention: Ferromancer's Barbarion Invasion mod which I find to be quite handy for the following reasons:
- It eliminates banners and the green arrows to make it all look more realistic. (but other mods can do that as well, I think)
- It offers earlier "phalanx" units the ability to form "shield wall" formation, which makes sense if you think about it since they actually did. This brings the Greeks up to par with some of the phalangitai units when it comes to keeping enemy infantry at bay. It also makes the Triarii more useful.
- Night battles FTW! With torches and everything for that added effect.
Only disadvantage is that not everyone has Barbarian Invasion installed. So at this point I'd like a show of hands from those interested in participating if they have it or nay.
- Unit roster limitations.
272 BC is too early in the game and makes it quite boring, frankly. I'd like to see the crème de la crème of each faction brought on the field.
In the interest of historical accurateness we should probably limit Roman reforms when fighting Epeiros, Koinon Hellenon and Makedonia to Polybian and I think it's safe to say that Ptolemaioi, Seleukids, Baktrians can and should have to put up with Marian units, as some of you have already pointed out. Except maybe the Seleukids?
But in all fairness, I suspect the EB system makes up for that with later "reformed" units for some of the faction. Except for Epeiros, I think most of the other Hellenic factions get some "Marian" units of their own, isn't that correct?
The main limitation that I propose is on non-factional mercenary units.
- For Romans, this means they can use Samnite mercenaries (Samn. Heavy infantry and Samn. Spearmen). If a Roman general hires a unit of Phalangitai, he'd be automatically disqualified, I think we can all agree on that. Same if the Greeks decide to hire a unit of Samnite Heavy Infantry.
- The Koinon Hellenon are an interesting case, because they could hire a mercenary Phalangitai Deuteroi unit. Should this be allowed or not?
- And, of course, the age-old question... do we allow Elephants or not? Be they mercenary or otherwise.
- Army make-up limitations
I think this doesn't really matter. The Greeks are renown for their love of being outnumbered when fighting a battle. Players should state beforehand what their computer limitations are. If some PC or Internet technical issues come in the way, then unit size should be limited to "Large" instead of "Huge" (though battles are a lot more fun in the latter case).
The way we can easily settle this is by having a "warm-up" round where participants can battle each other or someone else they can find online and see for themselves what their PCs limitations are, after which they should inform the jury.
- Battle replays
The replay file should be universally available after the battle, so everyone could get a taste of the action. It will be up to the jury to then make up an AAR of sorts (good idea, Maion) with screenies and comments added for flavour.
Someone with a working FRAPS could even make a video with soundtrack and everything.
- Match-up
The bracket system, though usually "basic" for most tournamets/play-offs/cups would not necessarily work in this case because at one point we would have Roman vs. Roman or Greek vs. Greek which is not necessarily the point of this tournament.
Therefore, I propose a simple, roll-the-dice random distribution of adversaries, with each contestant from their respective cultural block having a number and then pairing them up by rolling the good ol' d6 (or whichever is suited for the situation).
This works if we have the same number of participants for each culture. Not so much if we have, say, 6 Romans and 5 Greeks. In which case, what do we do with the other Roman?
Now, regardless of the number of generals on each side, I think the good old fashioned one-on-one, last-man-standing, individual deathmatch works best. We pit Greek against Roman and Roman against Greek randomly until one of the cultures has been annihilated. It will be up to the jury to make sure everyone gets the same chance to demonstrate their military panache, which is to say every general should have roughly the same number of battles.
And, as has been pointed out already, when you lose, you lose... a player that has been defeated will have been completely eliminated, better luck next month.
- Furthermore, I propose this tournament be held over a period of one or two weeks, giving players time to set up appropriate times for their battles with the last week being perhaps for runners up, special prizes, etc.
Does that seem fair enough for everybody?
EDIT: I forgot about the finance issue. Thanks, Tolg! Like I said, I'd like every unit to be sharp n' shiny out there. So is 100.000 ok for everyone? Too much? Maybe 50k? Discuss, please.
Bookmarks