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Thread: Old Mod problem(Citdael Total war)

  1. #1
    Member Member Theif55's Avatar
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    Red face Old Mod problem(Citdael Total war)

    When i tried playing citadel it show the main screen and then Ctd and show this


    Script Error in citadel/data/export_escr_unit.txt at line 160 column 18 (unrecongised mount type: heavy barded Horse )


    Can anyone help the thing is wrong with is here


    type caballo ligero
    dictionary caballo_ligero ; Roman Cavalry
    category cavalry
    class heavy
    voice_type Medium_1
    soldier caballo_ligero, 20, 0, 1
    mount Heavy Barded Horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 11, 45, no, 0, 0, melee, simple, piercing, spear, 210 ,0.48
    stat_pri_attr no
    stat_sec 13, 0, no, 0, 0, melee, simple, piercing, sword, 30 ,0.6
    stat_sec_attr no
    stat_pri_armour 29, 16, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 11
    stat_ground 0, -4, -6, -1
    stat_mental 16, impetuous, highly_trained
    stat_charge_dist 50
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1440, 288, 144, 144, 1440
    ownership romans_senate

    The problem is highlighted in red please help me




    Royal Pharoh of PTOLEMAIOI and Dictator Of Romani

  2. #2
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Old Mod problem(Citdael Total war)

    There should be a Heavy Barded Horse entry in descr_mount.txt (in Data folder). If not you either need to make one or change the mount type to one that does exist.

    EDIT: a mod should probs put this in questions
    Last edited by Thor the Bassist; 11-09-2008 at 11:18.

    Building for the Future of METW

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    Member Member Theif55's Avatar
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    Red face Re: Old Mod problem(Citdael Total war)

    Quote Originally Posted by Thor the Bassist View Post
    There should be a Heavy Barded Horse entry in descr_mount.txt (in Data folder). If not you either need to make one or change the mount type to one that does exist.

    EDIT: a mod should probs put this in questions


    There no EDm in the folder



    And i check out the EBM and i dont which one was it




    Royal Pharoh of PTOLEMAIOI and Dictator Of Romani

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    Member Member Theif55's Avatar
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    Default Re: Old Mod problem(Citdael Total war)

    Help what should i do




    Royal Pharoh of PTOLEMAIOI and Dictator Of Romani

  5. #5
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Old Mod problem(Citdael Total war)

    Quote Originally Posted by Theif55 View Post
    There no EDm in the folder

    There is not EDM - there is a DM though, or should be.

    Building for the Future of METW

  6. #6
    Member Member Theif55's Avatar
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    Red face Re: Old Mod problem(Citdael Total war)

    still cant find it




    Royal Pharoh of PTOLEMAIOI and Dictator Of Romani

  7. #7

    Default Re: Old Mod problem(Citdael Total war)

    Quote Originally Posted by Theif55 View Post
    When i tried playing citadel it show the main screen and then Ctd and show this


    Script Error in citadel/data/export_escr_unit.txt at line 160 column 18 (unrecongised mount type: heavy barded Horse )


    Can anyone help the thing is wrong with is here


    type caballo ligero
    dictionary caballo_ligero ; Roman Cavalry
    category cavalry
    class heavy
    voice_type Medium_1
    soldier caballo_ligero, 20, 0, 1
    mount Heavy Barded Horse
    mount_effect elephant -8, camel -4
    attributes sea_faring, hide_forest, hardy
    formation 1.5, 4, 3, 6, 4, square, wedge
    stat_health 1, 0
    stat_pri 11, 45, no, 0, 0, melee, simple, piercing, spear, 210 ,0.48
    stat_pri_attr no
    stat_sec 13, 0, no, 0, 0, melee, simple, piercing, sword, 30 ,0.6
    stat_sec_attr no
    stat_pri_armour 29, 16, 0, metal
    stat_sec_armour 0, 1, flesh
    stat_heat 11
    stat_ground 0, -4, -6, -1
    stat_mental 16, impetuous, highly_trained
    stat_charge_dist 50
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1440, 288, 144, 144, 1440
    ownership romans_senate

    The problem is highlighted in red please help me


    ... Go to : descr_model_battle ( is a .txt file in the Data folder ) , and looking the model of horse ... maybe he doesnt exist ... replace the red text for other model as you like ... look a example :

    you can see in the desc_model_battle , something like this :

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;
    ; MOUNTS AND ANIMALS
    ;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ; Levante crusader factions only (hosp order)
    type horse_covered
    skeleton fs_slow_horse
    scale 0.875
    indiv_range 40
    texture romans_julii, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture romans_brutii, chivalry/data/models_unit/textures/MTW_horse_knight_templar.TGA
    texture romans_scipii, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_castile.TGA
    texture romans_senate, chivalry/data/models_unit/textures/MTW_horse_covered_french.TGA
    texture gauls, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture germans, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture britons, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture numidia, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_poland.TGA
    texture carthage, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
    texture spain, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
    texture scythia, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
    texture dacia, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture mercenary, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
    texture slave, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 15
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 30
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 60
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 80
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, max
    ;model_sprite gauls, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite germans, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite britons, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite numidia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite scythia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite spain, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite romans_scipii, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite dacia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    model_sprite 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    model_sprite slave, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    model_tri 700, 0.3f, 0.3f, 0.3f

    ( this is a Chivalry MOD model , for Chivalry MOD ) ... you can see very much model of a different horses ... looking for someone exist and as like you and copy only this text ( in red ) :

    ; Levante crusader factions only (hosp order)
    type horse_covered
    skeleton fs_slow_horse
    scale 0.875
    indiv_range 40
    texture romans_julii, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture romans_brutii, chivalry/data/models_unit/textures/MTW_horse_knight_templar.TGA
    texture romans_scipii, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_castile.TGA
    texture romans_senate, chivalry/data/models_unit/textures/MTW_horse_covered_french.TGA
    texture gauls, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture germans, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture britons, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture numidia, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_poland.TGA
    texture carthage, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
    texture spain, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
    texture scythia, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
    texture dacia, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
    texture mercenary, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
    texture slave, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 15
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 30
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 60
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 80
    model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, max
    ;model_sprite gauls, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite germans, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite britons, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite numidia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite scythia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite spain, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite romans_scipii, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    ;model_sprite dacia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    model_sprite 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    model_sprite slave, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
    model_tri 700, 0.3f, 0.3f, 0.3f

    ... copy only the "type" of horse , and paste en the the export_descr_unit , where they say "mount" ( these you write in red )

    your you must asegurarte, always, of which the model exists… for it are tools that allow to the models and textures you kept in the folder "model unit" of the folder Data, the MOD

    i hope can help you .

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