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  1. #1
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Interview

    Quote Originally Posted by knoddy View Post
    this was mentioned in one of the other reviews and i asked the same question without any answers. Up until now we have been told there will be only 2 non combat campaign map units, however recent reviews have led me to believe there will be a religious unit AND a non combat naval trading unit possibly.
    I honestly hope not. Religion could really have been portrayed differently than roving priests converting countries in a matter of years. It takes much, much longer than a few years to convert a country from one religion to another, and generally more than one bloke doing it.


    ~ I LOVE DEMOS ~

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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Interview

    What!

    No!

    Look at St. Paddy! Then look a Henry VIII. That was instant! Whoooosh you’re a protestant!
    Dissenters will be a foot head shorter.




    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  3. #3

    Default Re: Interview

    and this is an other reason i do not like the it department in the work, access denied on all pics the only thing i see is the translation.

    cry with me someone:(

  4. #4
    Member Member batemonkey's Avatar
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    Default Re: Interview

    Intresting detail in the screen shot Sir Beane pointed to is that there appears to be cannon towers, which would be good
    ...whoever commands the ocean, commands the trade of the world, and whoever commands the trades of the world, commands the riches of the world, and whoever is master of that, commands the world itself..


    "... it is a good thing to kill an admiral from time to time to encourage the others." Voltaire, Candide.

    http://steamcommunity.com/profiles/76561198006556106

  5. #5
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Interview

    The building destruction in this shot looks really cheesy. Hopefully it looks better in motion.

  6. #6
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Interview

    Quote Originally Posted by Alexander the Pretty Good View Post
    The building destruction in this shot looks really cheesy. Hopefully it looks better in motion.
    Thats an old screenshot so hopefully the newer build of the game looks less like a house made of Lego collapsing.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


  7. #7
    Member Member Obadiah's Avatar
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    Default Re: Interview

    Why are each of these links bringing me back to the same screen shot of the little triangular village? I'm not seeing demo or cannon towers or...

  8. #8
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Interview

    Quote Originally Posted by Alexander the Pretty Good View Post
    The building destruction in this shot looks really cheesy. Hopefully it looks better in motion.
    I think I found the one you were speaking of, though this one led to the fort.

    The physical model they used obviously lacked any internal structure, at least at the time of the shot.

    The result was as though someone set off a fire cracker in a playmobil house and the various components popped out. All squares and rectangles.

    The little fort is interesting, but what is more interesting is all of the ships you trap if you take it.

    Odd ships though. Some look like some sort of odd Dutch Flutes with 4 masts. I will pass my inclination to get technical on the ships, however, and only say; that if ships could fire on troops, taking this fort would be no walk in the park.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  9. #9
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Interview

    Quote Originally Posted by Fisherking View Post
    I think I found the one you were speaking of, though this one led to the fort.

    The physical model they used obviously lacked any internal structure, at least at the time of the shot.

    The result was as though someone set off a fire cracker in a playmobil house and the various components popped out. All squares and rectangles.

    The little fort is interesting, but what is more interesting is all of the ships you trap if you take it.

    Odd ships though. Some look like some sort of odd Dutch Flutes with 4 masts. I will pass my inclination to get technical on the ships, however, and only say; that if ships could fire on troops, taking this fort would be no walk in the park.
    They could be Fleuts. They will probably appear in the game as a merchant ship for the Dutch. If I remember correctly they were the first shIps to be mass-produced to a standard blueprint, and made cheaply to increase profits. If so it makes them a good candidate for a researchable technology.


    ~ I LOVE DEMOS ~

    . -- ---------- --
    . By your powers combined I am!
    . ----------------------


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