Results 1 to 14 of 14

Thread: Markets under powered?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Markets under powered?

    Hi Guys,

    It was the same in Vanilla RTW but why is it markets give very little in the form of an increase in trade?

    I'm aware that they also give the ability to increase population as well as recruit spy, assassins and at the highest level a nice 10% happiness bonus but with what seem to be only an increase in 10+ money with each upgrade its hard at times to justify the investment.

  2. #2

    Default Re: Markets under powered?

    Correct me if I'm wrong, but doesn't every building that says "increase in tradeable goods" increase the maximum number of goods per trade route by one?

    So if you started with no markets, the first upgrade might matter a lot.

    Also, if you had a city surrounded by lots of provinces and containing a large port, every single trade upgrade would matter a lot.
    Currently playing as:

    Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
    Thanks for the balloons!

    Big Brother got you down? Join the Freedom Group on the .org!

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Markets under powered?

    but if u don't have any trade rights.... that was your problem... try to not at war with all your neighbours, so you still have some source f extra income...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: Markets under powered?

    Or conquer all the cities in the Med. Sea. Sea trade makes a lot of money even if there are no other factions that you could trade with.

  5. #5
    Member Member Antinous's Avatar
    Join Date
    Jan 2009
    Location
    Sitting on a chair in front of a computer screen.
    Posts
    247

    Default Re: Markets under powered?

    SeaIbn-Khaldun is right. Sea trade makes tons of money. I'm playing as the KH and I have taken the turkey and the sea trade has made me very wealthy.
    Last edited by Antinous; 02-11-2009 at 16:52.


    "Don't let the voice of the people be filled with anger"-Polybius

  6. #6

    Default Re: Markets under powered?

    Sea trade is the only way forward. As the romani, I owned EVERY port in the mediterrean and my treasury was unstoppable. I actually built all those extensive port upgrades just to get rid of money.
    Do you find something funny with the name Biggus Dickus?

    in the EB PBeM

  7. #7
    Sharp/Charismatic/Languorous Member Novellus's Avatar
    Join Date
    Nov 2008
    Posts
    152

    Default Re: Markets under powered?

    I always wondered about the expensive port upgrades--- are they worth it?
    My Balloon! -Strategos Alexandros- "What to do with the Epeirotes?"

    Why did the Romans fall?

    Spoiler Alert, click show to read: 
    Because everyone got sick of the Lorica Segmentata!

  8. #8
    Barcid Member soup_alex's Avatar
    Join Date
    Feb 2009
    Location
    Yonder
    Posts
    168

    Default Re: Markets under powered?

    Quote Originally Posted by We shall fwee...Wodewick View Post
    I actually built all those extensive port upgrades just to get rid of money.
    Did it work?

    I had posted this question in another thread, but I've since lost it:
    Will cancelling trade rights with a neutral or allied faction harm their economy, or just yours? Assuming that the AI does benefit financially in some way from trading with the player, is there any way of encouraging your markets/ports to trade with other, perhaps specific, factions and cities, or are trade lanes automatically calculated to be the ones which provide the greatest income? Do trade ships have limited range, and if so, can this be extended somehow? Is there a good way of predicting which trade routes will be the most valuable; is this dependent only on access to goods that [your city] doesn't have and vice-versa, or also on trade upgrades built by the AI?

    Thanks. That was actually more than one question, wasn't it? Sorry

    [edit: Novellus, Extensive x Port upgrades are sometimes worthwhile if your economy will support their cost and that particular city has nothing more important to be building over the next few years. They actually boost trade income quite significantly from what I've seen, though without allowing an extra fleet (obviously). One to consider if you have a governor with lots of trade bonuses, perhaps.]
    Last edited by soup_alex; 02-13-2009 at 03:38.
    "The pathfinding around town squares is twenty different kinds of horrible."Watchman

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO