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Thread: Thureophoroi or Peltastai?

  1. #1

    Default Thureophoroi or Peltastai?

    Hi guys,

    Just wondering which of the two above do people tend to recruit more of and why?

    I like the number of javelins and the skirmish element of Peltastai (one click and they remain at a distance and throw all there javelins). Also there sword mean more attack vs infantry than Thureophoroi, I think at least.

    However Thureophoroi have more defensive capability + much better against cavalry.

    Cavalry seem to chew through Peltastai with ease.

  2. #2
    Member Member Mjolnir's Avatar
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    Default Re: Thureophoroi or Peltastai?

    I prefer Thureophoroi since they do much better against cavalry trying to flank my lines plus I can use them to plug any holes in the hoplite line as they also do much better against infantry in combat. I make up for the lesser missile fire power with a couple units of slingers.



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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Thracians.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4

    Default Re: Thureophoroi or Peltastai?

    Thureophoroi are far better in my opinion. They are perfect to outflank the enemy while your phalanx are holding the lines, if you lack the cavalry, or for defending your own flanks. I usually hide them a bit behind my phalanx, and enable fire at will. After all missiles have been launched I usually outflank the enemy with Thureophoroi together with cavalry. Few enemies survived that strategy early on on VH/VH. At least, the ones with a rather static kind of warfare.

    Of course, such strategy will work far better once you get the stronger Thureophoroi - the Thorakitai.

  5. #5
    Cavalry Fanatic Member Tolg's Avatar
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    Default Re: Thureophoroi or Peltastai?

    I don't think you can compare them, their tasks in your army are too different. It would be suicidal to try to hold a line against cavalry with Peltastai and it would be a waste to send Thureophoroi around your enemies' flanks to have them throw their javelins in the enemies' backs.

    Thureophoroi are better in defense or when attacking settlements while attacking on open fields.

    If I had to choose one I would take the Peltastai though, they're better against Phalanges, the main enemy of my cavalry based armies (I'm always relying heavily on my cavalry, even when playing with the Romans or the KH).



    BTW, why does my spell check know the word "Thureophoroi"? lol


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    Guest Dayve's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by antisocialmunky View Post
    Thracians.
    Why? If you send them in to flank an already engaged enemy, they don't kill them any quicker than peltastai or thureophoroi, and they drop like flies to missile fire. When arrows/javelins/slings hit units of peltastai and thureophoroi, they barely take damage, unless the missiles are coming from behind. Hit those Thracians with any form of missiles from the front, flank or rear and they lose 10-30 men a volley.

    I'll go with Peltastai. Cheaper, more easily accesible and tons of missiles, and very fast and mobile.

    Although Thracians look so cool, i will give them that.

  7. #7
    amrtaka Member machinor's Avatar
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    Default Re: Thureophoroi or Peltastai?

    I use them both... all three respectively if you count in Thorakitai as well. Each unit has its specialisation: Peltastai in my armies usually harass the main infantry line with their javelins, then when the main infantry lines engaged each other, they dispose of enemy skirmishers and missile troops, then come back for the final showdown, charging the flanks and if possible back of the enemy infantry line. Peltastai are supreme allround units.
    Thureophoroi are less of an allrounder or anti-skirmisher-unit than more of a superspecialised flanker. They are the perfect flanking unit: Javelins soften up enemy lines and weaken enemy morale; they are fast enough to be able to quickly engage or disengage and to outflank the main enemy infantry line; their armour is light enough so they are able to react quickly and to strike swift but still good enough to survive longer melee fights.
    Thorakitai are heavy infantry ideal for heavy flanking (meaning: winning the fight agianst enemy (lighter) flanking units plus protecting your main line's flanks plus chopping up the enemy's main infantry line from the flanks) and due to their heavy armour even suited as main line infantry, able to hold the line against most heavy infantry. Their main line duties are less important or valuable against pike phalanx armies since they are able to hold the line against phalanxes but not capable of effectively defeating them head on. They are however a valuable heavy line infantry against more flexible armies like the ones in Italy or Gaul.

    So each of the three units has its use. However, the Peltastai are inargueably the best allrounder of the three, especially in early game confrontations. As more elite and heavy armies become the standard, Peltastai get a bit less useful as they are no match against heavier infantry. It depends on the enemy, though. Eastern armies tend to have more light infantry so Peltastai do the job quite well against them (in my Baktrian campaigns I rarely use Thureophoroi, I use Peltastai for the most time and later on switch directly to Thorakitai as main line infantry).
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  8. #8

    Default Re: Thureophoroi or Peltastai?

    It depends on the peltastai too. Peltastai Makedonikoi, for example, is absurdly powerful. Even if a bit too expensive.

  9. #9
    amrtaka Member machinor's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Peltastai Makedonikoi are Peltastai only by name. They are elite shock infantry and thus their battlefield function differs quite heavily from that of the actual Peltastai.
    Last edited by machinor; 02-11-2009 at 04:14.
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Thureophoroi or Peltastai?

    I use only peltastai and thorakitai, almost never train tureophoroi..... It was simply a distraction, the Peltastai are good as flexible fighter - skirmishers, and when they grow outdated, I just found my cities was allready capable to pump up thorakitai........ I use thureophoroi only in skirmish battle....

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by Dayve View Post
    Why? If you send them in to flank an already engaged enemy, they don't kill them any quicker than peltastai or thureophoroi, and they drop like flies to missile fire. When arrows/javelins/slings hit units of peltastai and thureophoroi, they barely take damage, unless the missiles are coming from behind. Hit those Thracians with any form of missiles from the front, flank or rear and they lose 10-30 men a volley.

    I'll go with Peltastai. Cheaper, more easily accesible and tons of missiles, and very fast and mobile.

    Although Thracians look so cool, i will give them that.


    I use these guys, Akonastai, and Thorakitai. Peltastai are alright and make good flankers but they aren't optimal IMHO. Akonastai have 80 more men and are expendable. I usually sit them behind my main line and watch all 1000+ missiles hit the enemy. I don't really like thureophoroi because there are better things to flank or hold a line. They don't do anything all that great so I don't use them... ever.

    Now the Thracians are only $200 more than a Peltastai, have the same armor as Thureophoroi with 1 less shield. They have more javelins than the Thureophoroi. While their attack rating is low compared to others, I believe their sword has stupid amounts of lethality and maybe AP.

    They are the originals in the Hellenic world and very few skirmishers beat them. I mean... they can beat Triari in 1vs1.
    Last edited by antisocialmunky; 02-11-2009 at 05:11.
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    Legatvs Member SwissBarbar's Avatar
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    Default Re: Thureophoroi or Peltastai?

    mhyeah, but it would not be funny to spam the best of the best all the time. Find a good combination of Peltastai and Thureophoroi in your army. 1 fullstack like this makes a good KH main army.

    1 x General
    2 x Hoplitai
    2 x Hoplitai Haploi
    (later armies take 4 x Phalangitai instead of the Hoplitai and H. Haploi)
    2 x Thureophoroi
    2 x Peltastai
    1 x Thrakioi Peltastai

    1 x General
    3 x Akontistai
    1 x Sphedonetai
    1 x Toxotai Kretikoi
    2 x Hippakontistai
    2 x Hippeis
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    alterego Member Tartaros's Avatar
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    Default AW: Thureophoroi or Peltastai?

    i for myself prefer thureophoroi. but only because of prefering akonkistai instead of peltastai.

    main advantage (pelts) is the ap-sword, but i hire "real" swordunits like galatians, boii cingetos or galathrakais for this job.

    thureophoroi are flexible and relativly cheap and do a good job.

  14. #14
    Member Member seienchin's Avatar
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    Default Re: Thureophoroi or Peltastai?

    I think it really depends on your enemy.
    Enemies like the western european empires and the nomad tribes are really vulnerable against javelines and prefer a fluent combat strategy, so I would tend to the faster peltastai and they kick asses in forests. Akontistai or the eastern conterpart ae usefull sometime but they just suck in close combat.
    Against the seleuks, makedons and Koinon Hellenon I wouldnt use them caus phalanx`s can only be beaten in close combat. So flank them and attack with Thurepoi seems the better solution to me.
    I never use Thorakitai cause their stamina is to low to be really effective and except for the really heavy seleukid ones their stats aren`t that superior to Thureporoi.
    I never uses the Thoraks a-s-monkey talks about so I cant judge them.
    The makedoni peltastai are strong, but unnessescary.

  15. #15
    :.:: Member Connacht's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by machinor View Post
    Peltastai Makedonikoi are Peltastai only by name. They are elite shock infantry and thus their battlefield function differs quite heavily from that of the actual Peltastai.
    If I remember correctly, they were formerly called "pheraspidai", I wonder why they have been renamend "peltastai makedonikoi" even if they aren't peltastai.
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    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by antisocialmunky View Post


    I use these guys, Akonastai, and Thorakitai. Peltastai are alright and make good flankers but they aren't optimal IMHO. Akonastai have 80 more men and are expendable. I usually sit them behind my main line and watch all 1000+ missiles hit the enemy. I don't really like thureophoroi because there are better things to flank or hold a line. They don't do anything all that great so I don't use them... ever.

    Now the Thracians are only $200 more than a Peltastai, have the same armor as Thureophoroi with 1 less shield. They have more javelins than the Thureophoroi. While their attack rating is low compared to others, I believe their sword has stupid amounts of lethality and maybe AP.

    They are the originals in the Hellenic world and very few skirmishers beat them. I mean... they can beat Triari in 1vs1.
    I use these guys in melee as much at ranged, they are an excellent melee unit and can go toe to toe with alot of melee only units, I know they have AP, Idk about lethality bonus, but they are extremely good skirmishers.

  17. #17
    urk! Member bobbin's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Yeah they have AP and a nasty lethality, i use them to kill cavalry with as well, use a light cavalry unit to pin them and then rush in the thrakians to engage in the melee they will make short work out of most horses, even hetaroi!
    Last edited by bobbin; 02-11-2009 at 16:59.


  18. #18
    Member Member Nachtmeister's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Peltastai: Walls, flanking against phalanx, "park" behind enemy line and deplete javelins in their rear.

    Thureophoroi: Flanking against anything, especially when "parking" is not an option (cavalry present or want to achieve a very fast rout of enemy main line); so if there is only going to be one volley from the rear it might as well be the heavier thureophoroi javelins (attack: 7). Good charge effect, too.

    Thorakitai: IMHO useless - not enough stamina for effective flanking manoeuvres and hoplitai are better suited for main line duties (less expensive, need only MIC lvl3, roughly the same defense).

    My basic full stack army looks roughly like this (with adaptations made according to what I'm up against and what options for reinforcements are available):

    1-2 x general; center or right flank
    (if only 1 general, I send an additional unit of hoplitai, preferrably epilektoi/spartiatai if already available OR a unit of thorakitai hoplitai along, depending on whether the army is pre- or post- Iphikrates)
    4x hoplitai or hoplitai iphikratides; main line
    4x thureophoroi or peltastai; flankers and screeners
    4x sphendonetai; long distance missile and occasionally even flankers
    2x hippeis xystophoroi or prodromoi; flankers and rear-chargers
    2x hetairoi aspidophoroi or hippakontistai; taunters, anti-missile and rout-butchers

    This leaves 2 slots for mercenaries picked up for better role-playing and special tasks (tindanotae...)

    I use akontistai only for garrison purposes (I value the lives of my loyal subjects and sending akontistai into a field battle with an even only relatively balanced army implies throwing at least half of them away).
    Last edited by Nachtmeister; 02-11-2009 at 18:45. Reason: format issues

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  19. #19

    Default Re: Thureophoroi or Peltastai?

    Damn, I feel old-school for actually using the units for their in-game described purposes. Whenever I played as a Hellenic faction, and especially when I played as KH, I would have a lineup much like this:
    5 units of Classical Hoplite (if KH) or 7 units levy/medium phalanx (if other Hellenic) in the center of my line. 1 or 2 units of elites like Spartans or Epiletktoi for the KH or Argyaspides/equivalent for the other Hellenes may be allowed in place of some regulars if its an "elite" army.
    5 units of Thorakitai, used to guard the inner sides of my flanks, with one in reserve
    5 units of Thureophoroi, used to guard the outer flanks of the line, with 3 typically being kept in reserve
    5 units of "other", depending on situation. This includes peltasts


    Thureophoroi are wonderfully cost-effective line holders, and when paired with thorakitai make for a lovely one-two punch. Guard mode is a must for the main line, but then I've never had my units turn sideways in EB unless they were in a city.

    In the early game I usually feature more peltasts as I'm still pinching pennies and they serve as an effective flanker/light battle line unit. Generally avoid the Thraikians mainly because Peltasts have a much vaster recruitment range and as far as I"m concerned, a peltast is a peltast. Sorry, Thraikian lovers, but I have watched many a Thraikian get mowed over by cavalry charges and extended melee (both my side and enemy).

    In general, I used the in-game descriptions + upkeep cost to determine my usage of them + just how useful I should expect them to be. You'll note that levy phalanxes, Thureophoroi, and classical hoplites all have a very similar cost, which tells me that as long as I use them properly (presumably using in-game description) then I should get roughly the same "worth" out of each. And amazingly, this is true. You'll also note that Thorakitai and medium phalanxes also are priced similarly and I would also argue that used properly you get equal worth out of each.

    Heck, before the Ekdromoi had their fast moving removed I fielded KH armies completely lacking in cavalry (and sometimes archers) and was consistently winning as the Ekdromoi were superb at beating up cav, light infantry, and missile units when necessary. Of course, once I expanded to where more open warfare took place I added cavalry.
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    Member Member Nachtmeister's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by LordCurlyton View Post
    Damn, I feel old-school for actually using the units for their in-game described purposes.
    ?

    LordCurlyton, are you implying that my army-loadout be not historically accurate...?


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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Why has no one mentioned Agrianians? Those guys are probably the best skirmishers in the Hellenic world.

    They are basically better versions of the Thracians.
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  22. #22
    amrtaka Member machinor's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Skirmishers? I think they're more of a (light) shock infantry. I like 'em a lot, though.
    Quote Originally Posted by NickTheGreek View Post
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  23. #23
    Barcid Member soup_alex's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Balearic Slingers :P

    In game terms, as my most obliging enemy are the heavily-armoured Romani, these slingers (and perhaps some agile Iberi Caetrati—or indeed any troops able to throw a soliferum or three) are of far greater worth than any javelineers of the Hellenes, whose weapons tend to bounce harmlessly off Roman armour (or even shields, in the case of tramping Thureophoroi).

    ...now, if only the weapons of the Iberian Velities were as reliable as those of the Caetrati!
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  24. #24

    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by Nachtmeister View Post
    ?

    LordCurlyton, are you implying that my army-loadout be not historically accurate...?

    :-P Well I would say you have a few too many slingers....and I wasn't saying anything about historical accuracy, mind you. Just in-game descriptions. Thureophroi are described as a lighter-end medium infantry unit used to hold the battle line against lesser opponents or flank pike phalanxes, hit them with their not-inconsiderable amount of javelins, then bum-rush them. Used in that capacity, they perform exactly as advertised. I preferred classical for my KH center mainly because they are more widely available, thus my army would have an easier time campaigning outside of Hellas proper. Thorakitai, described as heavier version of Thureophoroi, paired with them to be used in tandem. Excellent line troops they are. Again, I follow the in-game description, I get good results. For the record, I find Thorakitai better than Classical when you head west and start going toe-to-toe with Celts and Romans, vice versa when heading east as I find Classicals can take a cav charge slightly better. Neither of them are too happy under sustained missile fire though. Peltasts, described as heavy skirmishers/light battle line elements. Again, used as such, get good results. If I don't have access to Celtic or Eastern levies yet I tend to keep more Peltasts around to inflict skirmishing damage and/or soak up fire. Once I have access to the levies my armies tend to start to include 2 units Celt/Eastern Archers + 2 units Celt/Eastern Slingers. I find archers to be very efficient against the lighter forces, more so than slingers, and the slings can seriously hurt an armored foe silly enough to not face them where they can get all their bonuses. I try to avoid the IMO gamey "park your slingers behind their lines" tactic.
    Your army makeup otherwise seems fine and balanced generally. Personally I have nothing against Akontistai, since if you leave them in loose and skirmish you can generally convince the AI to charge them with cav, which yields much butchering of cavalry. Even better if they get so irked by the pesky javelin throwing that they charge their whole line towards them.
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    Member Member Nachtmeister's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by LordCurlyton View Post
    Personally I have nothing against Akontistai, since if you leave them in loose and skirmish you can generally convince the AI to charge them with cav
    BWWAAAAA---HAAAAA---HAAAAAR

    Beautiful phrasing, that. "C'm on, AI, pleeeease? Do it for daddy..."

    I suppose I could replace the slingers with something else - but that would make my army even more powerful! Maybe a mix of G. kluddolon and Archers. However, for low-level wood wall siege battles, you definitely want to use at least four units of slingers. Otherwise it's just not fair against AS (me attacks with h. haploi because nothing else is available yet, me finds a phalanx blocking the gate, another and another and some more in reserve to block extra holes in wall, me goes game over or kills them with small, fluffy rocks - when in reality the greeks would have switched to anal mode and simply built very very big artillery from what was currently oxidising in the surrounding landscape and banged the phalangites with even bigger stones than I do).
    Last edited by Nachtmeister; 02-12-2009 at 10:19.

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  26. #26

    Default Re: Thureophoroi or Peltastai?

    Who ever said FAIR? There is a reason sarissa pike phalanxes ended up the victor, after all. If you hate having to charge in to pointy death with crappy, expendable h. haploi then consider the tried and true "starve 'em out" method. If you can fend off whatever field army they send your way you make them come to you. And if they have THAT many phalanxes and you have...levy hoplite, what are you doing thinking you deserve a fair fight? Plus, how are you killing the phalanxes with slingers when they are in the town? They all conveniently present their backsides to you?
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Thureophoroi or Peltastai?

    Quote Originally Posted by Connacht View Post
    If I remember correctly, they were formerly called "pheraspidai", I wonder why they have been renamend "peltastai makedonikoi" even if they aren't peltastai.
    You are correct. The meaning of peltast is changed over time: it was originally used to denote akontistai, but around the Peloponnesian war it came to indicate better-equipped, professional skirmishers, like the peltasts of EB. The term then disappears from the sources for a while (Alexander used Agrianoi and Thracians; they are not called peltasts by contemporary sources). By EB's time-frame the term peltast was used for Hellenic bodyguard infantry or assault corpses, which are represented in the mod by the peltastai Makedonikoi.
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  28. #28
    Member Member Nachtmeister's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Quote Originally Posted by LordCurlyton View Post
    Who ever said FAIR? (...) Plus, how are you killing the phalanxes with slingers when they are in the town? They all conveniently present their backsides to you?
    No-one saind fair... Wait a moment, did I say fair...?! Zeus, I said fair!!
    However, the term "fair" is determined afterwards by whoever killed everyone who did not consent to their view of how events took place, right? So as long as I am winning my battles, it should be allright...
    But seriously, I probably *am* going to adapt my army loadout according to what you said. As soon as I can afford it. Until then, I will just roleplay that the greeks paid so much tribute while under the rule of the now-crushed Makedonians that they even had to sell their private-owned arms (and what the phrouria contain is what h. haploi get - conscripts' equipment) and now need to get the money to acquire new ones by conquest. Hence also the many sphendonetai.
    Plus, they actually *do* if asked nicely - fire at them from at least a slight angle. From their right so as to get past the shield. Try it once for fun. The whole garrison starts running around mindlessly as soon as you open fire with slingers. RTW.exe has funny quirks.

    I am honoured to have been presented with my first baloons - - by Ibrahim for tactical observations
    and with my second balloon by Christopher Burgoyne for physical elaboration on the advantages conferred by the Kontos over the Xyston.

  29. #29

    Default Re: Thureophoroi or Peltastai?

    Meh, I prefer it when the AI tries to relieve the town with a 1-unit stack. Just friggin' sally forth instead but NOOOO they need the confidence boost one measly unit brings them (and its usually a crap unit too).
    Balloons:
    From gamegeek2 for my awesome AI expansion -
    From machinor for 'splainin -

  30. #30
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Thureophoroi or Peltastai?

    Thureophoroi and Keltohellenikoi Hoplitai are probably my fave infantry in the game. I have done amazing things with these units. I would gladly pay up to 50/100 more per turn for them.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

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    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

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