I've just accidentally found out how to effectively stop a campaign running under -ai and get control back...
if you've got a background script running insert clause like
Code:
monitor_event FactionTurnStart FactionType greek_cities
if I_TurnNumber = 50
console_command control parthia
console_command control greek_cities
end_if
end_monitor
that's assuming you're starting as greeks, and want control back on turn 50 (and parthia are in game) doesn't need to use an emerging faction. It's useful for testing in that you can get to have a proper look around cities etc.. and play on manually if you want to - not useful for playing though as you still can't save game.
Now if some-one could tell me how I can get -ai to run past a clause like that which is needed in a script without stopping (or how I can give a city to a faction other than the local faction by script) I'd be grateful
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