Results 1 to 30 of 31

Thread: What to do with non-faction buildings?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Question What to do with non-faction buildings?

    Hi

    Just started playing EB 1.2 under BI and it has been great so far. I have chosen the Romans to start with and I am only a few turns in to the game.

    I have now just conquered some provinces to the north and south and I decided to Occupy both. I now have to deal with the building that were built by the previous owners and the population in those provinces..

    How do I know whether I should leave the buildings or demolish them and replace them with my own factional buildings? I see many of them offer bonuses but is that only of that faction controls it, or does it apply to any faction?

    Cheers

    Bull

  2. #2

    Default Re: What to do with non-faction buildings?

    At the bottom it should say "Used only by: blah blah blah" With blah being different factions, if your faction is not listed, it is not useful in any way, and just destroy it.
    Last edited by a completely inoffensive name; 01-30-2009 at 04:11.


  3. #3

    Default Re: What to do with non-faction buildings?

    Quote Originally Posted by a completely inoffensive name View Post
    At the bottom it should say "Used only by: blah blah blah" With blah being different factions, if your faction is not listed, it is not useful in any way, and just destroy it.
    I occupied Taras and all 12 of the buildings/structures have tags saying indicating "Western Greek", but only one of them actually had the "Used by:" description. That was a buidling that made military units so I destroyed it.

    As far as the remaining 11 buildings/structures, is there any good reason to perhaps destroy any of them them and replace them with Roman equivalents? Is it that you can't "upgrade" foreign buildings and that is why you might want to consider demolishing a building and building your own factional version of it?

    For example, there is a building there called Nomos Stratiotikos Kathektos (Epeirote Military Controlled Territory) II. It affects tax income, troop morale, public order and population growth.

    Is it possible to leave this building and build a Roman version of it so that you get additional bonuses from having two factional versions of the same building?

    I need to understand how this all works and how the "government" side of things works when you conquer a province.

    Cheers

    Bull
    Last edited by Bullman; 01-30-2009 at 04:43.

  4. #4

    Default Re: What to do with non-faction buildings?

    Quote Originally Posted by Bullman View Post
    I occupied Taras and all 12 of the buildings/structures have tags saying indicating "Western Greek", but only one of them actually had the "Used by:" description. That was a buidling that made military units so I destroyed it.

    As far as the remaining 11 buildings/structures, is there any good reason to perhaps destroy any of them them and replace them with Roman equivalents? Is it that you can't "upgrade" foreign buildings and that is why you might want to consider demolishing a building and building your own factional version of it?

    For example, there is a building there called Nomos Stratiotikos Kathektos (Epeirote Military Controlled Territory) II. It affects tax income, troop morale, public order and population growth.

    Is it possible to leave this building and build a Roman version of it so that you get additional bonuses from having two factional versions of the same building?

    I need to understand how this all works and how the "government" side of things works when you conquer a province.

    Cheers

    Bull
    For how the governments work read the FAQ. You need to destroy the enemy government though, because if you try to build your own while the other is still there, or you try to repair the enemy government, the games crashes to desktop.
    Last edited by a completely inoffensive name; 01-30-2009 at 04:45.


  5. #5
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: What to do with non-faction buildings?

    Government and Military buildings... Vastatio the Romans called it, think of the English word Waste and you get the idea of what should be done with them.

    The rest, let them be, Shrines of Athens become Temple of Minerva and so forth.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  6. #6
    Member Member TheStranger's Avatar
    Join Date
    Nov 2008
    Location
    Vindobona
    Posts
    110

    Default Re: What to do with non-faction buildings?

    What about cities, that are larger than 24 000 people and have the foreign governor's palace? Is there antoher way to replace it than to let the city fall to the enemy retake it and enslave the population, so you can upgrade the palace?

  7. #7

    Default Re: What to do with non-faction buildings?

    Quote Originally Posted by a completely inoffensive name View Post
    because if you try to build your own while the other is still there, or you try to repair the enemy government, the games crashes to desktop.
    hehe, I've done that a 1000 times, and tho it has never worked, it has never crashed either ;)

    btw, in the same vein, those buildings that you DON'T smash, since they are usable by you, but which ARE built by previous owners, do they add to the cultural difference-kinda-unrest? I mean, fx temples to foreign gods, it says they give fx 5% order bonus, but I was wondering, if they were really counterproductive until I've upgraded them to my own faction - that is, do they add to unrest at the same time by being of a different culture?
    Moreover, I advise that Syracusans must be added to EB (insp. by Cato the Elder )

    Is looking forward to the 2090's, when EB 20.0 will be released - spanning the entire Eurasian continent and having no Eleutheroi - with a faction for every independent state instead. Look out for the Gedrosians, the Cretans and the kingdom of Kallatis!

  8. #8
    Guitar God Member Mediolanicus's Avatar
    Join Date
    Jan 2007
    Location
    On the banks of the Scaldis.
    Posts
    1,355

    Default Re: What to do with non-faction buildings?

    Foreign temples/markets/... give bonusses. Just watch the public order when you do destroy one, it drops as much as the bonus.
    __________________

    --> - Never near Argos - <--

  9. #9
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Exclamation Re: What to do with non-faction buildings?

    WAIT!!! Don't destroy the wonders unless you really need the cash. I mean, you can't just go around destroying wonders, man. That is not cool.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO