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    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: superior tactics video

    Quote Originally Posted by gollum View Post
    It depends - is he outclassed in quality? What is the battle for in strategic terms?

    And in addition - even if the AI has to stay and fight - then he is better off using tactics that can win him victory; i dont know what it says to you, but to me being outnumbered and downhill it says retreat somewhere that i have flat ground or even perhaps a slight advantage in height and wait. In no circumstances does it say charge.

    Even if the AI was even in numbers it is well known that high ground rushing can succeed when this happens with all the melee line advancing at once - that is maximise frontage and time impact to the enemy.

    Well known to all except CA that is i guess.

    !it burnsus!
    Strategic repositioning is one thing. I was referring to the idea that an AI army should give up if it takes a certain % of casualties. Or at least such a low one in regards to the scale. An AI army retreating to save face if it suffers 60-70% is much more feasible, given the scale of the TW games, imo.

    Quote Originally Posted by Vuk
    Armies did not retreat because they took those casualties, and they should not. They retreated when they knew that they could not win, or that if they did it would be at too great a cost. I am not sure if they could get the AI smart enough to be able to judge this accurately, but it would be nice. Again though, I do not think that they should retreat because of taking casualties, but instead because either they think that they cannot win the battle, or they think it will be at too great a cost.
    Perhaps it was the way you worded it then, I apologize for taking liberties with your argument if this was your original position.

    I'm not sure that you can tell the AI to run if the battle looks like it will be too costly to win. I'm sure casualty ratio triggers could easily be built in. (if you suffer 90% casualties, retreat no matter what. ect) but I'm not sure if the battle AI could speak to the strategic AI in the sense to know what is at stake for a specific battle, on any given battle map. With luck one of the CA people will peak in and comment but it sounds really complex, maybe though that's just because i'm ignorant, I dunno. If not, you might get situations where an English army retreats when they are fighting for their capital, ect.

    For what it's worth. The AI i saw in action, imo, did look improved than M2's and RTW's mess. It just seems that I had lower expectations than some of you.
    Last edited by Monk; 02-13-2009 at 08:08.

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