Strategic repositioning is one thing. I was referring to the idea that an AI army should give up if it takes a certain % of casualties. Or at least such a low one in regards to the scale. An AI army retreating to save face if it suffers 60-70% is much more feasible, given the scale of the TW games, imo.
Perhaps it was the way you worded it then, I apologize for taking liberties with your argument if this was your original position.Originally Posted by Vuk
I'm not sure that you can tell the AI to run if the battle looks like it will be too costly to win. I'm sure casualty ratio triggers could easily be built in. (if you suffer 90% casualties, retreat no matter what. ect) but I'm not sure if the battle AI could speak to the strategic AI in the sense to know what is at stake for a specific battle, on any given battle map. With luck one of the CA people will peak in and comment but it sounds really complex, maybe though that's just because i'm ignorant, I dunno. If not, you might get situations where an English army retreats when they are fighting for their capital, ect.
For what it's worth. The AI i saw in action, imo, did look improved than M2's and RTW's mess. It just seems that I had lower expectations than some of you.
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