Honestly it sounds like we are on the same side, just taking the argument to different degrees.
Yes that is exactly what I was referring to. The ability to identify what he's fighting for and fight according to that idea, I just don't know if it's possible or is attempted in ETW. I don't know if strategic and tactical AIs are linked (I know Military and diplomatic ones are on the campaign map, but dunno about the former) nor do I even know if it's possible. AFAIK we've never had this. There was always campaign AI and battle AI from my understanding.
It would certainly be nice though.
I was impressed with the AI up until it charged the hilltop position. The reason I was impressed is because it demonstrated to ability to change its tactics and adapt to a changing battlefield. I think it was disheartening that it chose to put itself in such a disadvantageous situation, however, and that is where my enthusiasm was cut short.This is the *brain* of the AI on the battlefield - his judgement if you will. What i am saying is that if this judgement is unable to choose from a situation of <outnumbered, in low ground> the obvious that is take a defensive posture - then there is little scope for the developer in making *improved tatcics* videos.
They are better off in letting the bomb explode at the last minute - when the hullaballoo of enthusiam will drown everything into oblivion - until the major bugs find their way to the surface of course.
!it burnsus!
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