There I agree with you. What is at stake should play a huge role in how they fight. Also, the main problem I had with the AI was the charging up hill thing.Honestly it sounds like we are on the same side, just taking the argument to different degrees.
Yes that is exactly what I was referring to. The ability to identify what he's fighting for and fight according to that idea, I just don't know if it's possible or is attempted in ETW. I don't know if strategic and tactical AIs are linked (I know Military and diplomatic ones are on the campaign map, but dunno about the former) nor do I even know if it's possible. AKAIK we've ever had this. There was always campaign AI and battle AI from my understanding.
It would certainly be nice though.
I was impressed with the AI up until it charged the hilltop position. The reason I was impressed is because it demonstrated to ability to change its tactics and adapt to a changing battlefield. I think it was disheartening that it chose to put itself in such a disadvantageous situation, however, and that is where my enthusiasm was cut short.
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
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