most of you have seen this but will post it anyway new video on the official page
http://www.totalwar.com/empire/gallery/videos.php
most of you have seen this but will post it anyway new video on the official page
http://www.totalwar.com/empire/gallery/videos.php
I hadn't seen this before actually. Nice find!
~ I LOVE DEMOS ~
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. By your powers combined I am!
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The link takes me to "road to independence". What are you guys on about?
Last edited by Sir Beane; 02-12-2009 at 22:48.
~ I LOVE DEMOS ~
. -- ---------- --
. By your powers combined I am!
. ----------------------
They haven't uploaded like half the videos the UK site has on the US site.
I declair this as the SLOwest video download ever.
I feel that my worst fears may have just been confirmed by that awful peformance on the AI's part, that battle was pathetically easy and quick. He was able to smash the enemy army with his cavalry alone it seemed, and when he did use infantry it was enough to have them in, what was it? eight ranks deep? Troops also seem to have returned to using rockets to propell themselves across the battlefield and we once again have candy colours! Yay!!!
Improved AI? Where?
If this is all CA have to offer, and I hope they impress me with their next video, then Empire will become the biggest gaming dissapointment ever...
Sig by Durango
-Oscar WildeNow that the House of Commons is trying to become useful, it does a great deal of harm.
I found it, had to switch the site over to the UK one. (the buttons at the top!)
But I was really impressed with the AI's behavior. After it's initial formation was broken up by cavalry skirmishing, it appeared to reform a cohesive line and coordinated an effective attack against the player's position on the high ground. Although the programmer won, it looked like he had suffered quite a bit of casualties.
Last edited by Monk; 02-13-2009 at 00:36.
I found hi-res on the Sega FTP but its 1.2GB & I have a data cap so I ain't downloading it.
maybe those guys should be doing something more useful...
1. Great Video!
2. He took heavy losses.
3. I like the style and uniforms of the dutch.
4. And i like to see the uncut version of the vid.
Nice way to slaughter your own cavalry. I fear i will have some difficulties to get used to the distance between fighting units.
Von der Woge, die sich bäumet, längs dem Belt am Ostseestrand; Bis zur Flut, die ruhlos schäumet, an der Düne flücht'gem Sand;
Gott ist stark auch in den Schwachen, wenn sie gläubig ihm vertrauen; Zage nimmer, und dein Nachen wird trotz Sturm den Hafen schaun!
Avatar made by Durango Signature made by 777Ares777 and proudly used by Marten!
It was somewhat difficult to tell what happened though. As I usually rely greatly on sound to orient myself in the total war games, this felt a bit too jumbled to gather any useful info on the AI - I wish he could have kept his mouth shut
That said, I agree that the AI forces do seemed to cohesively launch a counterattack on the player's main line on the hill, that's good.
Maybe the best thing would have been a loss for the AI programmer....? What could better send a message about the quality of the AI than having him lose the battle in the end?
Me wants campaign gameplay next! And no talking
Same. However, CA knows that what we are craving is a better AI. This video seems to confirm that they have been doing a lot of work (good work at that) in implementing it. I would hope they wouldn't go out of their way to tease us with a set of scripts instead of showing off the real thing.
Hmmm I didnt really see anything new....other than someone else having fun playing a ETW battle :P.
I found everything too quick (I really hope they slow down naval battles) and hmmm those cannon shot tracers look annoying. ...all IMHO
V.
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" - Gaius Julius Caesar.
It was hard to tell, but it looked more to me like the human zerged the AI with his cav, the AI counter zerged with cav, and then the human zerged with infantry for the win.
I don't see why a double line wouldn't have been more effective - infantry in front and cav behind in reserve to fill gaps or guard the flanks.
Hm cavalry managing to charge frontally into infantry. Some of the infantry seemed to move pretty quickly. Does not look that promising.
CBR
More that its been encoded with a bad codec/bad settings.1.2gb for a 2 minute video? That must be some eye-melting high def.
Anyway, just looked again & there is a 173MB version there now :)
Last edited by hoom; 02-13-2009 at 03:16.
maybe those guys should be doing something more useful...
Thanks hoom! ... 40 kb/s ....???More that its been encoded with a bad codec/bad settings.
Anyway, just looked again & there is a 173MB version there now :)
After watching second and third time: Don't want to be "overcritical" - but whereabouts was the divisional square?
As he charges the dutch light infantry, the behaviour of the cavalry reminds me of something ...
I would like to see a vid where the human player is doing nothing (as defender) and an really aggressive AI is attacking him.
And i want to see the whole story from deploying to the end.
Von der Woge, die sich bäumet, längs dem Belt am Ostseestrand; Bis zur Flut, die ruhlos schäumet, an der Düne flücht'gem Sand;
Gott ist stark auch in den Schwachen, wenn sie gläubig ihm vertrauen; Zage nimmer, und dein Nachen wird trotz Sturm den Hafen schaun!
Avatar made by Durango Signature made by 777Ares777 and proudly used by Marten!
I just downloded the med quality. Sega has a speed cap clearly, i was only able to get 90kb/s.
But if you can get it i highly suggest it. You can see things MUCH clearer. While it seems that cavalry are super effective in the normal def, with Med def we can see his army composition by the end of the battle. The result? His cavalry forces have been mauled. His highest cav unit only has 16 troops in it. His infantry forces have taken serious losses and at least 7 units were destroyed or are routing
I wish it wasn't so heavily edited so we could get more battle shots and see exactly what happened. It is clear that his army took a beating but we're unsure how they ended up that way.
Last edited by Monk; 02-13-2009 at 04:13.
Yeah I'm seriously considering not buying it now - that was shocking.
Also I found the bunched-up combat with 10 or so units on each side just on top of a hill a huge turn-off. Seriously, there is no way that any 18th Century battle would end up with that type of situation.
Last edited by CountArach; 02-13-2009 at 04:15.
Rest in Peace TosaInu, the Org will be your legacy
Originally Posted by Leon Blum - For All Mankind
Um check again. The enemy AI had units in 3 ranks deep. Also they have a full battalion square and used it pretty well IMO. If this is what the AI will be like in the final version then it will definitely be the best TW AI I have ever seen. Watch the 720p version. You can actually see what is going on.
This is gonna be the best TW.
Hmm, maybe I should download the HD version and have a look. When I saw the standard one there was no way to tell if the AI actually formed anything at all. But as long as the infantry uses proper line tactics with no huge clumps of units 6 ranks deep, I'll be happy.
Anyone identify exactly what kind of units were involved in the battle?
O RLY?
He started out with 1035 men and ended with 377 men left. He lost 4 units completely and 4 units routed. He almost lost all his cavalry. He started out with 519 including general for cavalry and only had 78 left at the end.
He took heavy losses losing 64% of his army. He had 2 cannon units and each cannon unit only had 18 men! That is much better then the last total wars where you had 80 guys for one artilery unit.
I forgot to mention it was 18 units and 3 cannons. So that is a large improvement.
Last edited by Belgolas; 02-13-2009 at 05:03.
You can definitely see the AI form its army into a big square.
Strangely with gaps you could just about squeeze a cav unit through though...
There is a special effect 'spark' sort of thing when steel meets steel. I thought it might have been just for the one shot but then I saw it again & again.
(Could this be the mystical 'glints' effect that never did anything in the RTW engine?)
I don't think our AI programmer guy is that great a TW player (or playing dumb for effect?)
He does some rather odd things with his units
Draw distance is looking way sweet, though I have to suspect that there is a battlemap edge hidden somewhere within the mini-map border.
After the initial cavalry charge, when his troops had formed on the hill, the AI is still in/has reformed a partial square :)
While it seems like it was an easy win in low quality, he started with a full 20 unit stack:
519 Horse
480 Infantry
36 Gun crew
Total 1035
But finished (last frame where you can see unit numbers) with only 11 units in combat:
71 Horse
269 Infantry
12 Gun crew
Total 352
Lost his general & 2/3rds of his force.
Edit: beaten to the numbers...
Last edited by hoom; 02-13-2009 at 05:29.
maybe those guys should be doing something more useful...
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