Oh don't go down that route Husar, my High School IT teacher (finished last year) kept going on about he was the first person in Australia to set up the internet, and how his awesome computer had, get this, 16kb OF RAM. WOW.
Last edited by pevergreen; 02-13-2009 at 12:36.
You know the more I read about those Special Units the less I like the whole concept. They should have just thrown those units in and be done with it. I can only imagine what a nightmare multiplayer will be. You just want to have a jolly good sea fight and suddenly have to face off against five USS Constitutions, or ten HMS Victories with no way of ever being able to field them yourself. The same goes for the land battles where the system will be more skewed.
I've made up my mind and I don't like this "Special Unit" system one bit. There's no place for something like this in a Strategy Game. Imagine Starcraft 2 shipping with special units if you preorder it.![]()
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
There are lots of special units in the game...
The ones from SF are extra...
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Well, call them "Extra Units" then, it remains the same thing. Although it's good to hear that there are Special Units in the game aside from the Extra Units.
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
There's something I've never understood about this crazy mix of special units. Aside from multiplayer issues, how can the game be balanced so the AI plays a challenging campaign both with, and without the addition of these units? If the special units are powerful enough to be worth having (and not just eye candy), then it will tilt the balance of power in a certain direction, and the campaign will play out differently than a vanilla game without the units.
I'm used to seeing strategy games that add extra units, usually in an expansion, but it's done in a way where all players (and AI factions) get the new units and the game remains balanced. It just seems wacky to have all these different permutations and expect the game to be as well-balanced as the vanilla version, unless they're just eye candy that doesn't affect the game.
If this has already been discussed somewhere else, please point me to the thread so this one doesn't get derailed.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
First, I don't agree with CA providing special units to only a few factions in the Special Forces edition. I think it is a marketing gimmick that is quite obviously having the result of annoying a lot of gamers.
However, I don't think these units will be that dominant in the game. I don't think they will be uber-units that can destroy stacks by themselves. I think that they will be slightly better than the unit that they are based on. For example USS Constitution is based probably on the 4th Rate. It will be slightly stronger / more experienced than the generic 4th Rate. It will still get blasted by a 1st, 2nd or 3rd Rate since it is not a ship of the line.
I would have preferred CA to give each faction a unique unit. I don't think these units will tip gameplay balance all that much though.
SG
A weapon is a tool for changing an enemy's mind.
I suspect what will happen is there will be a small but noticeable number of people who will run around with only the special edition units, which will prompt "no specials" matches (either through modding or just naturally through the community).
So while I don't like the idea, I think the community will be able to deal with it (as long as the multiplayer is otherwise good, of course).
I’m assuming that the powerful special units, like the two ships Rogers rangers and maybe the organ gun, are either going to be "1 unit only" or overly expensive to balance them. The rest don’t sound too powerful for multiplayer use.
The point is...if i pay 50 euros for something (not the end of the world but...thats money, for me anyway) I expect to get the "finnished" product when i purchase it. Its not the lack of internet connection that worries me or anything (even the african hell hole i am in has it....otherwise i wouldnt be writting this), its the principle of having to subscribe this or that to use a product i bought.
V.
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" - Gaius Julius Caesar.
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